Please fix the following issues with Ranger pets:
1. The game doesn’t “remember” pet names beyond the two currently slotted. It’s a computer game- storing pet names would be a trivial process, especially if they were stored locally, requiring ZERO server resources and minimal coding.
2. Conversely, when a pet is swapped out of one of the two “active” slots for a new pet, the game stupidly continues to call it by the previous pet’s name. How droll to have a Raven named Fido. Pet names should be pet-specific, not slot-specific.
3. When you dismiss a pet (for example, to do a jumping puzzle) the game auto-resummons the pet every time you take even ONE HP of damage, for example from, um, jumping down off of a small cliff as required to do the jumping puzzle you dismissed the pet so you could do. We need a Dismiss Pet TOGGLE that actually dismisses pets until we explicitly recall them.
4. Pet swap controls should be immediate-effect, not “next Tuesday” effect or “after the next 17 attacks have hit the poor thing” effect. In the heat of battle, I notice my pet’s health is getting low and I don’t want to burn a healing cooldown, so I hit F4 to change pets. However, the game perversely leaves my dying pet in the fight until it is 100% dead, funeral arrangements have been completed, its will leaving its doggie-bone to its pups has been read and probated and the poor pet is properly buried, THEN switches to my new pet that I summoned seemingly last week (actually, 5-7 seconds ago). This is beyond lag- it happens not only in multi-mob fights but also in 1-on-1 fights… it is a game fault and needs to be fixed.
Thanks.
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