Please add runes of the trapper to pvp.

Please add runes of the trapper to pvp.

in Ranger

Posted by: Timiok.1048

Timiok.1048

I’ve been looking at the trap ranger and it looks very interesting, but a couple of weeks ago when I tried it, I didn’t have runes of the trapper so I essentially couldn’t play it the way I wanted to. I don’t see much of a reason not to add it to PvP, I know I wouldn’t be the only one to appreciate them.

Please add runes of the trapper to pvp.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Best take this to pvp forum, imo.

Please add runes of the trapper to pvp.

in Ranger

Posted by: Holland.9351

Holland.9351

It was mentioned in this topic:
http://forum-en.guildwars2.com/forum/professions/ranger/Fix-for-Taunt-coming-soon

Move Rune of the Trapper to SPvP this would allow Ranger to have more sustain while playing traps. Also adding a new mechanic to Ranger in SPvP.

Please add runes of the trapper to pvp.

in Ranger

Posted by: RevanCorana.8942

RevanCorana.8942

Did you notice Tripwire has a knockdown of 3 seconds while Spiketrap is only 1 second? Despite that Spiketrap recharges 1.5 times slower.
Essentially the thief trap works better without having to invest any trait into it.
I call bullkitten.

Please add runes of the trapper to pvp.

in Ranger

Posted by: PowerBottom.5796

PowerBottom.5796

adding those runes would do nothing for competetive builds, because almost every condition-based build and most of the other ones (on the ranger that is), will have to run runes of the traveler.

Even though it’s a pain, it’s still the best option to get to +25% movement speed or swiftness for rangers.

I also don’t like the runes at all, since a trapper will often have to guard nodes, because thats one thing he’s good at and stealth really is more counterproductive.

Please add runes of the trapper to pvp.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The Super Speed would be more of a drawcard than the stealth to me, because you would be revealed all the time anyway.

Please add runes of the trapper to pvp.

in Ranger

Posted by: RevanCorana.8942

RevanCorana.8942

I could have a celestial thief build with this rune pretty cool
Bad for ranger tho

Please add runes of the trapper to pvp.

in Ranger

Posted by: runeblade.7514

runeblade.7514

Also remove direct damage from traps and put in an extra bleed/poison/burn stack. There is no point of rune of the trapper if traps remove my stealth.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Please add runes of the trapper to pvp.

in Ranger

Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Also remove direct damage from traps and put in an extra bleed/poison/burn stack. There is no point of rune of the trapper if traps remove my stealth.

They made the runes for thieves. Must be, considering they removed the direct damage from thief traps for this very reason.

Please add runes of the trapper to pvp.

in Ranger

Posted by: Sagat.3285

Sagat.3285

Did you notice Tripwire has a knockdown of 3 seconds while Spiketrap is only 1 second? Despite that Spiketrap recharges 1.5 times slower.
Essentially the thief trap works better without having to invest any trait into it.
I call bullkitten.

Sure they do.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

Please add runes of the trapper to pvp.

in Ranger

Posted by: Crapgame.6519

Crapgame.6519

adding those runes would do nothing for competetive builds, because almost every condition-based build and most of the other ones (on the ranger that is), will have to run runes of the traveler.

Even though it’s a pain, it’s still the best option to get to +25% movement speed or swiftness for rangers.

I also don’t like the runes at all, since a trapper will often have to guard nodes, because thats one thing he’s good at and stealth really is more counterproductive.

If that is “one” thing the Ranger is good at then you might want them to consider adding them. It is called denial of entry not to mention the burst of speed and stealth to re-position.

Now, if they fixed the pets to gain stealth at the same time we do upon trap activation we’d be good.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Please add runes of the trapper to pvp.

in Ranger

Posted by: roamzero.9486

roamzero.9486

Even though it’s a pain, it’s still the best option to get to +25% movement speed or swiftness for rangers.

I also don’t like the runes at all, since a trapper will often have to guard nodes, because thats one thing he’s good at and stealth really is more counterproductive.

Anet should buff Trapper’s Expertise so that it grants +25% speed when a trap is set, and swap it to master tier with that worthless Strider’s Defense trait

Please add runes of the trapper to pvp.

in Ranger

Posted by: Malchior.1928

Malchior.1928

Even though it’s a pain, it’s still the best option to get to +25% movement speed or swiftness for rangers.

I also don’t like the runes at all, since a trapper will often have to guard nodes, because thats one thing he’s good at and stealth really is more counterproductive.

Anet should buff Trapper’s Expertise so that it grants +25% speed when a trap is set, and swap it to master tier with that worthless Strider’s Defense trait

This is unnecessary. If you have trap runes, you get super speed. If you don’t have them, you might as well use air runes or traveler runes.

[QQ] A Quaggan in Arah

Please add runes of the trapper to pvp.

in Ranger

Posted by: Tasardur.1837

Tasardur.1837

I think lack of runes of the trapper in sPvP really sucks… Only power builds are viable…

Please add runes of the trapper to pvp.

in Ranger

Posted by: Expiatus.4210

Expiatus.4210

Did you notice Tripwire has a knockdown of 3 seconds while Spiketrap is only 1 second? Despite that Spiketrap recharges 1.5 times slower.
Essentially the thief trap works better without having to invest any trait into it.
I call bullkitten.

Please explain “spiketrap recharges 1.5 times slower”. Tripwire has a 30 second cool down, 24 second traited. Spike Trap has a 25 second cooldown, 20 second traited.

How does thief trap work better without having to invest any traits into it? Untraited Tripwire is just a longer knockdown. You have to take the trait to get the might, vulnerability and cool down reduction.

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

Please add runes of the trapper to pvp.

in Ranger

Posted by: Manekk.6981

Manekk.6981

Did you notice Tripwire has a knockdown of 3 seconds while Spiketrap is only 1 second? Despite that Spiketrap recharges 1.5 times slower.
Essentially the thief trap works better without having to invest any trait into it.
I call bullkitten.

Please explain “spiketrap recharges 1.5 times slower”. Tripwire has a 30 second cool down, 24 second traited. Spike Trap has a 25 second cooldown, 20 second traited.

How does thief trap work better without having to invest any traits into it? Untraited Tripwire is just a longer knockdown. You have to take the trait to get the might, vulnerability and cool down reduction.

That’s the old one, the new spiketrap has a base cd of 45 seconds

(I wrote “fortyfive s” first and it got translated to “kitten” lol)

(edited by Manekk.6981)

Please add runes of the trapper to pvp.

in Ranger

Posted by: Expiatus.4210

Expiatus.4210

Did you notice Tripwire has a knockdown of 3 seconds while Spiketrap is only 1 second? Despite that Spiketrap recharges 1.5 times slower.
Essentially the thief trap works better without having to invest any trait into it.
I call bullkitten.

Please explain “spiketrap recharges 1.5 times slower”. Tripwire has a 30 second cool down, 24 second traited. Spike Trap has a 25 second cooldown, 20 second traited.

How does thief trap work better without having to invest any traits into it? Untraited Tripwire is just a longer knockdown. You have to take the trait to get the might, vulnerability and cool down reduction.

That’s the old one, the new spiketrap has a base cd of 45 seconds

(I wrote “fortyfive s” first and it got translated to “kitten” lol)

Oh! Today I learned…thanks for the explanation.

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.