(edited by Cafem.3578)
Please critique my Cond Dmg/Trap build
Hopeful bump
health 15000. Is it difficult to stay alive? How do you manage dungeons / Orr?
btw. imo, torch deals better condition dmg than dagger.
You’ve missed Sigil of Corruption in the weapon slots
And Spike trap
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Your build looks ok but as awe said you might want some more counter to conditions yourself, and Axe/Torch or Sword/Torch will be much better than the Dagger. The condition damage from torch is extremly high and effective skills
if you want to stack more bleeding, you should get some preci, whats your crit chance?
health 15000. Is it difficult to stay alive? How do you manage dungeons / Orr?
btw. imo, torch deals better condition dmg than dagger.
Movement, dodge and evade are key for me. I don’t find Orr difficult at all, but what specifically were you imagining me doing? Dungeons, and fractals especially, if I’m not concentrating means I get hit badly, but more often than not I get downed far less than most of the people I run with.
Your build looks ok but as awe said you might want some more counter to conditions yourself, and Axe/Torch or Sword/Torch will be much better than the Dagger. The condition damage from torch is extremly high and effective skills
So instead of SoH, use SoR? And I’ll give Axe/Torch a proper looking into when I get home; certainly it means I should be able to run Spike Trap instead of Flame Trap. Thanks for the suggestion, but off the back of it, I have a question. The Axe 1 skill Ricochet, does each ricochet’ed axe count as a seperate projectile that can be affected by a combo field, or is it just the initial throw that counts?
if you want to stack more bleeding, you should get some preci, whats your crit chance?
56%.