(edited by anduriell.6280)
Please fix the rangers sword skills
This is not just a ranger issue. It’s an overall issue with skill (and trait activation) queuing.
Ranger is not some special class that is the only class dealing with a bug.
This is not just a ranger issue. It’s an overall issue with skill (and trait activation) queuing.
Ranger is not some special class that is the only class dealing with a bug.
Heaven forbid someone complain about something other than warrior or elementalist.
He feels there is an issue with the ranger’s sword skill. Which, has been covered many times, but he feels the need to bring it up again. No, it’s not an issue with skill queuing. The sword’s chain: Slash, Kick, Pounce is the issue. The Kick and Pounce portion of the skill involves a heavy animation that locks the ranger from moving. Yes, there are threads with detailed instructions on how to get out of the animation lock; but we shouldn’t have to read them because it shouldn’t be an issue.
Don’t bring your warrior attitude in here. Ranger threads and bugs go completely ignored while warriors and elementalists cry and spam until their issues are fixed.
This is not just a ranger issue. It’s an overall issue with skill (and trait activation) queuing.
Ranger is not some special class that is the only class dealing with a bug.
Heaven forbid someone complain about something other than warrior or elementalist.
He feels there is an issue with the ranger’s sword skill. Which, has been covered many times, but he feels the need to bring it up again. No, it’s not an issue with skill queuing. The sword’s chain: Slash, Kick, Pounce is the issue. The Kick and Pounce portion of the skill involves a heavy animation that locks the ranger from moving. Yes, there are threads with detailed instructions on how to get out of the animation lock; but we shouldn’t have to read them because it shouldn’t be an issue.
Don’t bring your warrior attitude in here. Ranger threads and bugs go completely ignored while warriors and elementalists cry and spam until their issues are fixed.
Every class has issues that haven’t appeared to be addressed. That doesn’t mean Anet isn’t actually working on them. I don’t care what class is saying ‘their bugs aren’t getting fixed’ as every class can say that, and yet none really have the right. Every class has had bugs fixed, and will continue to do so. And yes more bugs will be introduced to each class later, it’s just the nature of an MMO.
I’ll bring my attitude wherever I choose. It’s open forums. It is the proper place to post bugs, yes, being the Bug Forum. But the issue isn’t related to a single weapon or a single class, as it affects all. It is also known to Anet. I’ve gotten killed because my skills wouldn’t activate on multiple classes simply because a trait was activating, or auto attack basically filled the ‘queue’. This is not a ‘warrior attitude’ or an ‘ele attitude’. If you want to argue, we can, but this is not the place for it. I’m open to ‘rephrasing’ so it doesn’t seem so ‘harsh’ or ‘inflammatory’, but I think I’ll just leave it as is.
This is not just a ranger issue. It’s an overall issue with skill (and trait activation) queuing.
Ranger is not some special class that is the only class dealing with a bug.
Heaven forbid someone complain about something other than warrior or elementalist.
He feels there is an issue with the ranger’s sword skill. Which, has been covered many times, but he feels the need to bring it up again. No, it’s not an issue with skill queuing. The sword’s chain: Slash, Kick, Pounce is the issue. The Kick and Pounce portion of the skill involves a heavy animation that locks the ranger from moving. Yes, there are threads with detailed instructions on how to get out of the animation lock; but we shouldn’t have to read them because it shouldn’t be an issue.
Don’t bring your warrior attitude in here. Ranger threads and bugs go completely ignored while warriors and elementalists cry and spam until their issues are fixed.
Every class has issues that haven’t appeared to be addressed. That doesn’t mean Anet isn’t actually working on them. I don’t care what class is saying ‘their bugs aren’t getting fixed’ as every class can say that, and yet none really have the right. Every class has had bugs fixed, and will continue to do so. And yes more bugs will be introduced to each class later, it’s just the nature of an MMO.
I’ll bring my attitude wherever I choose. It’s open forums. It is the proper place to post bugs, yes, being the Bug Forum. But the issue isn’t related to a single weapon or a single class, as it affects all. It is also known to Anet. I’ve gotten killed because my skills wouldn’t activate on multiple classes simply because a trait was activating, or auto attack basically filled the ‘queue’. This is not a ‘warrior attitude’ or an ‘ele attitude’. If you want to argue, we can, but this is not the place for it. I’m open to ‘rephrasing’ so it doesn’t seem so ‘harsh’ or ‘inflammatory’, but I think I’ll just leave it as is.
Point being. He brought a valid issue up with valid reason. The skill has issues that should have been addressed, which, I explained, because people like you, who have no idea how the skill works, chime their wrong input in. But, every time a ranger issue comes up, people like you feel the need to barge in and act like “Ranger is fine, fix my ele”. So, no, your attitude isn’t welcome.
They have already stated that it is working as intended, so there is nothing to fix in their minds.
They have already stated that it is working as intended, so there is nothing to fix in their minds.
I thought Peters changed his view on that once (might have been last year) when he found it interacting poorly with some of their anti-cheat functions, and after not being able to fix it (on what I am only guess was his own time) had to pass it along.
Most often ‘ranger’ problems seems to be ingrained in others systems to the point that they can not be quickly corrected and so go beyond the ‘low hanging’ fruit method they prefer for bug/design fixes.
They have already stated that it is working as intended, so there is nothing to fix in their minds.
I thought Peters changed his view on that once (might have been last year) when he found it interacting poorly with some of their anti-cheat functions, and after not being able to fix it (on what I am only guess was his own time) had to pass it along.
Most often ‘ranger’ problems seems to be ingrained in others systems to the point that they can not be quickly corrected and so go beyond the ‘low hanging’ fruit method they prefer for bug/design fixes.
He may have, I’m not sure on that. Don’t get me wrong, I think sword needs improvement, the last I heard was that ANet said it was fine. Maybe outdated info though…
I think the sword would be better if they made the AA chain reversed as to what it is now. Pounce, Kick, Slash instead of Slash, Kick, Pounce. That way you have a leap to gap close and open I also think it would be easier to break the chain then, since you are not finishing the chain with the leap. Reducing the range of Kick would help with this too as well as increasing its cast time from 1/4s to 1/2s and then reducing the cast time of Slash to 1/4s from 1/2s.
I also think that Monarch’s Leap should not time out after Hornet’s Sting and should have its own CD so you can set it up as a leap to begin with or use it as it is now, it would just have a lot more utility if it did not time out after a couple of seconds. Also, put a 0.5s Stun on Monarchs Leap instead of the cripple.
Just to recap on what Jon Peters touched up on when the Ranger main-hand sword was being discussed back in December about a year ago. These were his responses (in order).
1st Post
Main-hand sword
I just want to clarify for good that main hand sword is currently working as intended. All movement skills cannot be interrupted by dodging and this is currently intentional. It has a very specific play style, and I would like it to remain. I understand that rangers want a one handed melee option that is more mobile, but that will have to wait, as I know there are a mix of players who also like how this weapon plays and I do not want to take away one of the more unique playstyles that we have and replace it with something that is fairly common.Thanks,
Jon
2nd Post
I just had a wacky idea that might make some aspects of MH sword less frustrating. I’ll test it out when I get in to work and report back.
Jon
3rd Post
P.S. I tried some stuff on MH sword but it was a marginal improvement at best. I’ll ping some programmers today about one other way we might handle it, but don’t hold your breath.
No more posts about sword afterwards.
Will update once Path of Fire releases.
Just to recap on what Jon Peters touched up on when the Ranger main-hand sword was being discussed back in December about a year ago. These were his responses (in order).
1st Post
Main-hand sword
I just want to clarify for good that main hand sword is currently working as intended. All movement skills cannot be interrupted by dodging and this is currently intentional. It has a very specific play style, and I would like it to remain. I understand that rangers want a one handed melee option that is more mobile, but that will have to wait, as I know there are a mix of players who also like how this weapon plays and I do not want to take away one of the more unique playstyles that we have and replace it with something that is fairly common.Thanks,
Jon
2nd Post
I just had a wacky idea that might make some aspects of MH sword less frustrating. I’ll test it out when I get in to work and report back.
Jon
3rd Post
P.S. I tried some stuff on MH sword but it was a marginal improvement at best. I’ll ping some programmers today about one other way we might handle it, but don’t hold your breath.
No more posts about sword afterwards.
Ugh….. why didn’t they just give us main hand dagger instead of staff so we could have a useful main hand melee option….
Ugh….. why didn’t they just give us main hand dagger instead of staff so we could have a useful main hand melee option….
Because jungle roots. And pet sadist traits and signets.
Does that explain it?
I like it how it is.
Space Marine Z [GLTY]
I like it how it is.
I just wish I could interrupt it. That’s pretty much all I ask for.
This is not just a ranger issue. It’s an overall issue with skill (and trait activation) queuing.
Ranger is not some special class that is the only class dealing with a bug.
Heaven forbid someone complain about something other than warrior or elementalist.
He feels there is an issue with the ranger’s sword skill. Which, has been covered many times, but he feels the need to bring it up again. No, it’s not an issue with skill queuing. The sword’s chain: Slash, Kick, Pounce is the issue. The Kick and Pounce portion of the skill involves a heavy animation that locks the ranger from moving. Yes, there are threads with detailed instructions on how to get out of the animation lock; but we shouldn’t have to read them because it shouldn’t be an issue.
Don’t bring your warrior attitude in here. Ranger threads and bugs go completely ignored while warriors and elementalists cry and spam until their issues are fixed.
Every class has issues that haven’t appeared to be addressed. That doesn’t mean Anet isn’t actually working on them. I don’t care what class is saying ‘their bugs aren’t getting fixed’ as every class can say that, and yet none really have the right. Every class has had bugs fixed, and will continue to do so. And yes more bugs will be introduced to each class later, it’s just the nature of an MMO.
I’ll bring my attitude wherever I choose. It’s open forums. It is the proper place to post bugs, yes, being the Bug Forum. But the issue isn’t related to a single weapon or a single class, as it affects all. It is also known to Anet. I’ve gotten killed because my skills wouldn’t activate on multiple classes simply because a trait was activating, or auto attack basically filled the ‘queue’. This is not a ‘warrior attitude’ or an ‘ele attitude’. If you want to argue, we can, but this is not the place for it. I’m open to ‘rephrasing’ so it doesn’t seem so ‘harsh’ or ‘inflammatory’, but I think I’ll just leave it as is.
Point being. He brought a valid issue up with valid reason. The skill has issues that should have been addressed, which, I explained, because people like you, who have no idea how the skill works, chime their wrong input in. But, every time a ranger issue comes up, people like you feel the need to barge in and act like “Ranger is fine, fix my ele”. So, no, your attitude isn’t welcome.
That issue has been brought up a 100 times, L2 use search and you will realize that this is a pointless crusade. There are more important things that concerns ranger than the fact OP has no idea how to play with sword instead of constantly spamming 111 and than crying about getting killed because he keeps jumping during the chain. Also, who the hell brought up ele and warrior? what are you talking about dude? Yea they don’t have as many class bugs as rangers, but wtf does that have to do with the topic of ranger sword lmao? Stop using stupid examples to push your “anet hates ranger” agenda.
Take it off auto attack and get better at it. Or drop the weapon. Its not even that good for condition builds, all it has is a couple of evades and poison. MH axe is the optimal weapon for your melee range condi builds.
one thing i wouldnt mind is If they Split the leap from Kick, slash portion of the chain.
then if the target Is further away than the range of Kick or slash the leap skill slots in Kinda like the thiefs back stab where it has a Requirement and the leaps requirement on the AA chain to switch would be a certain range for the leap to swap the skill slot out.
when it swaps the AA slot to leap due to the range gap , you’ll have it on the Bar at all times , so you can use it for Leap to enter and Leap to leave ect.
so the AA chain becomes Kick slash ( extend the slash range by 30 yards. to compensate for the kick going first)
that way if a target moves Away we can then leap after them or just leap away.
if this is done they could add on a evade to the leap and get the leap to cause poison , basicly Combine Monarch’s Leap into the AA?
then make a new skill 2 with a Retreat function applies Poison at the start of the retreat and Secondary skill AoE Bleed/cripple raduis 180 ( Twisted thorns comes to mind .when you trigger this Secondary skill during the leap back you bleeding/ crippling foes during the (leap back distance Targets infinate effects limited to its distance )
like the Revs charge move which can hit multipul foes.
so when you leap back you can choose to use Twisted torns at anu point during the leap ( use it right away to apply Poison/bleed/cripple to the Target infront of you ) or
AoE targets you come across during the leap ,so if people are bunched up it will hit twice on each target for overlapping AoE’s , due to Swords nature with its Evade on 3 and the leap/evade in my version on the AA rather than 2 , it gains a little AoE function while Retaining its Unquie AA chain combo while increasing the players ability to control the leaps by using or Delaying , or even using it as a opening skill where its distance from the target triggers to skill swap to Leap as first in chain .
a reverse back stab as in its type of mechanic not its Damage only the Function.
i hope someone understands my idea?
you can leap away with AA , then Leap backwards through the chasers and Thorn them > back into Sword AA’s.
(edited by Zenos Osgorma.2936)
I like it how it is.
I just wish I could interrupt it. That’s pretty much all I ask for.
Yeah that, or make you evade for the period where your character is uncontrollable.
Nothing more annoying in this game than dying as a direct result of skill lockout on a kitten auto-attack chain.
It would’ve been nice if evade would interrupt the animation.
I like the sword also, very sexy ^^
In my dream world the staff would be melee and have a simular atuo attack chain as the sword
…
Also with the new traits like QuickDraw this skill behaviour is completely adverse and defeat the purpose of that trait, when you can’t cast anything else but the AA chain.
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Light on feet is adverse, too. More damage after a dodge, but you can’t dodge in auto attack -.-
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Also with the new traits like QuickDraw this skill behaviour is completely adverse and defeat the purpose of that trait, when you can’t cast anything else but the AA chain.
…Light on feet is adverse, too. More damage after a dodge, but you can’t dodge in auto attack -.-
I tried shortbow and sword for a long time, but the sword is awful in many situations (i.e. attacking on cliffs [all three attacks are useless on cliffs or floating isles], attacking an vanishing target, attacking a construction [yeah free, stupid jumps], …)
The Rangers sword skills have been the same since beta friend, don’t expect them to change now.