(edited by horaxx.9728)
Please help!
Get at least 20pts into marksmanship for piercing arrows.
Also, 5pts in BM for the quickness is really helpful for burst/ressing.
What traits are you running so we have an idea of what you can afford to drop.
Get at least 20pts into marksmanship for piercing arrows.
Also, 5pts in BM for the quickness is really helpful for burst/ressing.What traits are you running so we have an idea of what you can afford to drop.
Definetly right, sry i got lazy n didnt post traits.
Heres my complete build, feel free to trash it, im just learning.
Heal and utilities:
*Healing sprig
*Muddy terrain
*Signet of the hunt
*Lightning reflexes
Elite: Entangle
Traits:
Marksmanship 10 : I Steady focus
Skirmishing 30 : II Sharpened edges | VIII Trappers expertise | X Quick draw
Wilderness survival 20: III Shared anguish | IX Hide in plain sight
Nature magic 10: III Nature’s bounty
Find a way to put 5 points into BM for Zephyr’s Speed. 2 Seconds of Quickness on pet swap is well worth it for your Rapid Fire burst, finishing move, and rezzing.
Also, if you don’t already do this, learn to swap out utility skills based on the situation you find yourself in at the moment, i.e,. zerging, havoc squad, keep defense/keep assault, etc.
(edited by slingblade.1437)
Here’s the skeleton of what you should go for:
http://gw2skills.net/editor/?fMAQJATVCRWCgli9CsVgTmCAY8LA
(copy and paste for link to work)
There are 15 points left that you can move around as you prefer.
- If you want more pet survivability, put 10 more (15 total) in BM for the extra pet stats and faster pet swap.
– For more personal and pet survival, put 5 more (15 total) in WS for the protection boon on dodge for you and pet. Just remember to dodge to boon your pet if they’re about to take a big hit
– For more of a glass cannon build, invest more in Skirmishing or Marks.
For slot skills, you have a lot of flexibility. Quickening Zephyr is pretty huge, not only for dps, but also for getting a quick rez on an ally, which is why Wilderness Knowledge is chosen in this build. Outside of that, however, you have a lot of flexibility.
Traits:
Marksmanship 10 : I Steady focus
Skirmishing 30 : II Sharpened edges | VIII Trappers expertise | X Quick draw
Wilderness survival 20: III Shared anguish | IX Hide in plain sight
Nature magic 10: III Nature’s bounty
Get ready for a world of hurt…..just kidding.
I personally don’t like Steady focus, but than again, most of the minor marksmanship traits aren’t much better. Drop the Nature Magic points, you’re only getting a few additional secs of regeneration off them anyways, and put them in marksmanship for piercing arrows.
Sharpened Edges is a joke since it’s only one stack of bleed for one sec. Take one of the pet one’s, Agility for melee or Prowess for crits. Also, why are you taking Trapper’s Expertise without any traps? I suggest dropping 10 skirmishing points and replacing it with quick draw.
With those 10 points, at least 5 should go to BM for Zephyr’s Speed.
@ChillyChinaman
Thanks for the advice! Did that n its looking pretty good, i did however use trappers since i like to add spike trap for dungeons.