Please look into fixing staff ability queuing

Please look into fixing staff ability queuing

in Ranger

Posted by: aB EXT.1287

aB EXT.1287

Hi Irenio/devs!

Please take a look at the way Staff casts attacks. Right now, finishing the staff auto-attack cast will take priority over newly queued abilities. This is a huge problem, especially when trying to aim Vine Surge (Staff #4) and using Ancestral Grace (Staff #3) to avoid specific attacks. Having to wait for the auto to finish means there’s a very good chance of missing #4, or not evading the damage you intend to with #3.

Since Mesmer GS already has the coding for this – it is definitely possible, and would make the staff feel significantly more responsive (it’s a bit clunky right now).

Thanks!

Please look into fixing staff ability queuing

in Ranger

Posted by: arnitheking.8427

arnitheking.8427

yep I agree 100 %

Please look into fixing staff ability queuing

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Posted by: oshilator.4681

oshilator.4681

This. Agreed 100%.

Headdesk

Please look into fixing staff ability queuing

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Posted by: Kyriel.8165

Kyriel.8165

Yes please. Ranger already has one rooting auto-attack to deal with.

Look, if Robin Hood could shoot hawks out of the air with a longbow,
you can jolly well hit that little yellow circle that’s not even moving.
Kyriellis ~ level 80 Ranger