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Posted by: Predator.7321

Predator.7321

The bows don’t autoattack at 1200 range but the rifle does
This is annoying i’m pretty sure this isn’t that hard to patch

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Posted by: Joey.3928

Joey.3928

The bows don’t autoattack at 1200 range but the rifle does
This is annoying i’m pretty sure this isn’t that hard to patch

It is annoying. Though I am sure the fix isn’t as easy as

If (longbow range >= 1200)
autoattack == true; :P

Maybe we will see some ranger updates Friday!

Estel Wolfheart
Norn Ranger
Hardcorepwnograhpy [HARD] | Isle of Janthir

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Posted by: kitsuneKyo.6824

kitsuneKyo.6824

autoattack = true; would be more like it. X’D
sorry had to. haha.

yeah i’m sure they will fix these issues with the next hotfix.
if it is still bugged after the fix we can complain.

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Posted by: Sleepy.2647

Sleepy.2647

Sorry, you are wrong.

Shortbow has much higher range that 1.200, just like many other weapons in the game.
What does this mean? This means that the autoattack will work fine at 1200 but you can still shot manually beyond 1200 and still hit your target.

So, the real bug is many weapons having higher range than the stated, rifle probably doesn’t have “extra” range…so, you are actually asking for a nerf

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Posted by: Leuca.5732

Leuca.5732

Sorry, you are wrong.

Shortbow has much higher range that 1.200, just like many other weapons in the game.
What does this mean? This means that the autoattack will work fine at 1200 but you can still shot manually beyond 1200 and still hit your target.

So, the real bug is many weapons having higher range than the stated, rifle probably doesn’t have “extra” range…so, you are actually asking for a nerf

I believe what he is asking is for the attack to self-activate at 1200, not for it to hit.

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Posted by: Sleepy.2647

Sleepy.2647

And that’s what i’m saying, the autoattack works fine at 1200 but you can still hit after 1200.
Plenty of people thinks 1200 = when you are out of range to hit.

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Posted by: crebosh.3548

crebosh.3548

And that’s what i’m saying, the autoattack works fine at 1200 but you can still hit after 1200.
Plenty of people thinks 1200 = when you are out of range to hit.

Just curious how you measure you distance. Would be curious to test that myself and I haven’t seen a way in game and I am too lazy to search the interwebs to find the answer. I would greatly appreciate that +)

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Posted by: Durzlla.6295

Durzlla.6295

And that’s what i’m saying, the autoattack works fine at 1200 but you can still hit after 1200.
Plenty of people thinks 1200 = when you are out of range to hit.

Just curious how you measure you distance. Would be curious to test that myself and I haven’t seen a way in game and I am too lazy to search the interwebs to find the answer. I would greatly appreciate that +)

For starters a red bar appears under the skill when you’re “out of range” but you can do 1 of 2 things, just hit one, which will fire a shot and it’ll go a good distance before stopping, or if you’re using a bow you can turn off auto targeting, clear your target, and manually adjust the level of arc, by doing -that- you can stand at waterfall/quarry in the legacy of the foe fire map and attack the blue/red keep respectively.

Guns and spells, unlike bows and our throwing axes, have a hard cap on their projectile range, IE once it hits the 1200 yard mark it despawns projectile no longer goes anywhere, arrows and thrown weapons do NOT have this issue.

@OP i fail to really see this as a problem, you’re probably nudging yourself out of range (thus turning off the auto attack) because if the mob goes even 1yd “out of range” it’ll stop, and if you’re standing at 1200 that’s a very easy thing to do.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: crebosh.3548

crebosh.3548

So according to you no. None of these things proves the actual units given to us, it is making an assumption of that unit. Granted if the range is the same as another 1200 unit item you can tell they are equal, but there is no way to know its the actual 1200 units then.

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Posted by: Wasdclick.1764

Wasdclick.1764

I estimate the problem should be fixed on 12/14.

I think it has something to do with how long the attack takes to connect at maximum range, making the programming think that you just shot at air instead of at a target. So when you do hit, the programming has already deactivated auto-attack.

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Posted by: Sleepy.2647

Sleepy.2647

So according to you no. None of these things proves the actual units given to us, it is making an assumption of that unit. Granted if the range is the same as another 1200 unit item you can tell they are equal, but there is no way to know its the actual 1200 units then.

You can check 1200 range quite easily by using other skills.
For example, Barrage has 1200 range (the center of the skill will be the 1200 mark), traps have 600 range when traited, again on the center of the trap.

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Posted by: crebosh.3548

crebosh.3548

but by that logic i don’t need to test the actual bow aa range cuz when it stops its reached its range. The whole point of testing is to make sure that range is the right range. I’m not saying it isn’t but my question was is there a way to test it not compare it to other skills and hope that they are working as intended since as we have seen not everything in the game does.

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Posted by: BroScientist.9875

BroScientist.9875

I really don’t think you can test it. 1200 what? Feet? Inches? Who knows. Only the programmers and it’s in their hands to make it function correctly. You also cannot test it against other weapons/classes range, as who knows if their range is accurate or not.

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Posted by: crebosh.3548

crebosh.3548

that’s kinda what I just said. I asked if there was a way to test, got a bunch of non answers that did sorta say no and that’s it.

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

I really don’t think you can test it. 1200 what? Feet? Inches? Who knows. Only the programmers and it’s in their hands to make it function correctly. You also cannot test it against other weapons/classes range, as who knows if their range is accurate or not.

Apparently each “unit” is equal to an inch.
In which case the range for bows, at least the shortbow seems more believable.
However, it makes the rifles look hilarious. I’m not much of a firearm historian, but is the range really short on them?

http://wiki.guildwars2.com/wiki/Range

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Posted by: Sarcasmic.6741

Sarcasmic.6741

I like being able to hit with my shortbow from 1500 range and my longbow from 1800+ range. I think I can deal with having to hit my #1 skill button for that perk.

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.

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Posted by: BroScientist.9875

BroScientist.9875

I like being able to hit with my shortbow from 1500 range and my longbow from 1800+ range. I think I can deal with having to hit my #1 skill button for that perk.

Shortbow 1500!! Longbow 1800!!! Where are you getting these numbers from? My shortbow tops out at 1200 and longbow at 1500. Granted it goes a bit farther because of the bug but how do you figure an increase of 300 from the skill description?

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Posted by: Glektor.2934

Glektor.2934

I don’t know why this is so hard for people to see in-game, but Sleepy and Sarcasmic are right in the sense that arrows fly farther than their “max range” on bows.

This is due to the arc, as they are coming down and “fading out” they can still hit things past their max range due to the flight progression.

Come on, people, just look in-game. It’s not hard to see. Yes, we don’t know their exact “unit of distance”, but you can see easily how it compares to the distance on other skills/weapons. So, even if there is a bug with the red distance bar, and they are only flying “900 units”, it’s still going farther than the other weapons, which would only be flying “600 units”.

I don’t know what the exact max range is on shortbow and longbow, and I don’t have exact numbers, like Sarcasmic is throwing out, but they definitely go farther than their listed numbers respectively.

Now, if only you could actually arc an arrow over a wall or use terrain to increase distance, we’d be getting somewhere…

Edit: Felt I should add, the distance an arrow can hit is not infinite(obviously) based on its flight path, there is a hard cap in there. So although an arrow will strike past its max distance as it’s “falling”, there is a point where even if the arrow touches something, it will not hit and you will get the “out of range”.

(edited by Glektor.2934)

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Posted by: Glektor.2934

Glektor.2934

or if you’re using a bow you can turn off auto targeting, clear your target, and manually adjust the level of arc, by doing -that- you can stand at waterfall/quarry in the legacy of the foe fire map and attack the blue/red keep respectively.

Guns and spells, unlike bows and our throwing axes, have a hard cap on their projectile range, IE once it hits the 1200 yard mark it despawns projectile no longer goes anywhere, arrows and thrown weapons do NOT have this issue.

Man, if only they would make it so we could manually aim our bows beyond the hard-capped distance, that’d be my dream come true. Being able to manually hit something 2,500+ units away by aiming the arrow’s path, now that’d be some fun stuff.
It’s clear based on the way arrows work and the fact that there is some soft-capping on bows, as is, that the physics are already there with arrows to manually aim.

Yeah, that’s the dream… Standing on a cliff, aiming my arrows to hit something 3,000 units away down below. Imagine how hard that would be to hit moving targets with those slow flying arrows, though.

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Posted by: Durzlla.6295

Durzlla.6295

or if you’re using a bow you can turn off auto targeting, clear your target, and manually adjust the level of arc, by doing -that- you can stand at waterfall/quarry in the legacy of the foe fire map and attack the blue/red keep respectively.

Guns and spells, unlike bows and our throwing axes, have a hard cap on their projectile range, IE once it hits the 1200 yard mark it despawns projectile no longer goes anywhere, arrows and thrown weapons do NOT have this issue.

Man, if only they would make it so we could manually aim our bows beyond the hard-capped distance, that’d be my dream come true. Being able to manually hit something 2,500+ units away by aiming the arrow’s path, now that’d be some fun stuff.
It’s clear based on the way arrows work and the fact that there is some soft-capping on bows, as is, that the physics are already there with arrows to manually aim.

Yeah, that’s the dream… Standing on a cliff, aiming my arrows to hit something 3,000 units away down below. Imagine how hard that would be to hit moving targets with those slow flying arrows, though.

But you can do this… I stand on waterfall/quarry and as I cap the point shoot and hit the door… It does damage still, you can also do it with hunters shot and rapid fire, as I said, just turn off auto target and press 1 you will fire an arrow, you aim up and down by angling your camera.

The furthest I’ve hit someone was on top of clock tower and killing the enemy trebuchet (back side of clock tower where he can’t shoot me)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sleepy.2647

Sleepy.2647

Yes, you can aim with your bow like in Oblivion or such games, tho I’ve never tested how far you can actually hit. Also when you have something targeted and you just went out of range, if you shoot while jumping you’ll still hit your target.

Sometimes on keeps I jump while shooting to hit people on top of the walls, it works quite well with longbow :P

Edit: Just tested it and no, you don’t get any extra range by shooting without a target, even tho the arrows fly through the target they won’t hit.

(edited by Sleepy.2647)

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Posted by: Durzlla.6295

Durzlla.6295

Yes, you can aim with your bow like in Oblivion or such games, tho I’ve never tested how far you can actually hit. Also when you have something targeted and you just went out of range, if you shoot while jumping you’ll still hit your target.

Sometimes on keeps I jump while shooting to hit people on top of the walls, it works quite well with longbow :P

Lol I normally just arc my shots over the wall, btw, if you jump right as you click Swoop on GS you’ll run through the air and hurdle over the keeps gate xD, I’ve done that 3 times now by accident.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sleepy.2647

Sleepy.2647

I know you can shoot people on walls without jumping, but when they step back a bit, if you jump you can still hit them sometimes. It also helps when shooting normally from certain spots you will notice the arrow doesn’t fly as you want and hits the wall, jumping gives you some better arrow pathing allowing you to hit certain targets.

(edited by Sleepy.2647)

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Posted by: Kincaidia.3192

Kincaidia.3192

The OP is talking about the fact that the red bar as a in range/out of range indicator doesn’t take into account traits that increase range, and it seems that the auto-attack is based on the same trait-less calculation. You can still manually fire and hit the person, but you have to keep pressing “1”.

—————————-1500—————————————- -extra-range-

If you’re in the “extended range” area the red “out of range” indicator shows and auto attack turns off, but you’re still in range via traits. It’s a bug, and it’s stupid.

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Posted by: Sleepy.2647

Sleepy.2647

^ Again, people is confused by the “extra” range bows (and other skills/weapons) have. If your autocast stops it’s because you are above the range stated, period. The bug is being able to hit after the 1.200-1.500 mark, so you are actually asking for a nerf

There are “2 possible fixes”. Either they remove all extra range from all weapons/skills or they increase the autocast to match the “true” range.
Or…leave it like it is.

(edited by Sleepy.2647)

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Posted by: Kincaidia.3192

Kincaidia.3192

Sleepy, if I have to go frap a range test to make you see that you’re completely wrong, then I will. The problem doesn’t exist if you don’t have a traited range increase.

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Posted by: Sleepy.2647

Sleepy.2647

The only ranged traits ranger have is longbow/harpoon and offhands range increase. None of them affect shortbow and offhands trait works fine (except crippling talon which does autocast but says out of range), longbow trait also works fine.

So yeah, go fraps it

I can tell you that longbow true range with trait is about 1900 and shortbow true range is about 1600, autocast however stops at 1500 and 1200 respectively.

(edited by Sleepy.2647)

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Posted by: Durzlla.6295

Durzlla.6295

The only ranged traits ranger have is longbow/harpoon and offhands range increase. None of them affect shortbow and offhands trait works fine (except crippling talon which does autocast but says out of range), longbow trait also works fine.

So yeah, go fraps it

I can tell you that longbow true range with trait is about 1900 and shortbow true range is about 1600, autocast however stops at 1500 and 1200 respectively.

Actually longbow range with traits is around 2200-2500, shortbow you hit the nail on the head.

EDIT: Thought i’d include this, but just like in GW1 with bows and thrown weapons, if you are on a higher level ground than your victim you get a boost to range (not damage though ), this bonus is what gives you that extra range where it caps out, shortbow -might- be able to get up to 2000 but i haven’t been able to accurately hit anything from that far with a shortbow…

PS: Just like in GW1 spells (and rifles as well since they have no arc) do not increase in range while under these circumstances.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

(edited by Durzlla.6295)

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Posted by: Criminal.5627

Criminal.5627

actually i tested this with my guild, ranger longbow is about 1,500 max range that u can hit from with the auto attack (it will not actually be automatic at this range you will have to button mash), every other attack is 1,200, (hunters shot, rappid fire, and barrage…not counting point blank shot) but if you set the trait for longbow increased range it will put you at 1,750 for auto attack and every other attack with the exception of point blank shot and barrage(barrage is slighlty less more around the 1,500 mark). (long range shot skill number 1 will auto attack at this range as well if u have the trait slotted) we then preceided to test this next to a warrior with a long bow and riffle and indeed the warrior will not hit the target (untraited) that the ranger can hit at (also while untraited) at the max distance that a ranger can hit a target with Long range shot while untraited (which was the 1,500). idk if that clears anything up for anyone but rangers can shoot slightly farther then any other class which is nice consider well we all know what ranger damage is like and what our burst capability is…

also try to keep thread names relivent to the issue so people know what they are looking at and it sounds less like complaining. “auto attack needs to be fixed!” would have been a great name for it and would make standing behind it easier for the masses

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

(edited by Criminal.5627)

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Posted by: Sarcasmic.6741

Sarcasmic.6741

I like being able to hit with my shortbow from 1500 range and my longbow from 1800+ range. I think I can deal with having to hit my #1 skill button for that perk.

Shortbow 1500!!
Longbow 1800
!!!

Where are you getting these numbers from? My shortbow tops out at 1200 and longbow at 1500. Granted it goes a bit farther because of the bug but how do you figure an increase of 300 from the skill description?

Many posters in this thread have said it already, but the arrows continue to travel beyond their “maximum” distance. Untraited bows as well as traited bows will be able to hit from further away than the tooltip distances.

If you want to test weapon ranges, bring a friend into the mists with a non-bow ranged weapon (rifles work best). Same range on the tooltip will mean you both auto attack from that point, but the arrows will be able to hit from behind that point if you spam the buttons (the rifle bullets will disappear before the target).

Stace (Lv 80 human quickness portal bot) | Sarcasmic (Lv 80 elixir-drunk norn pyro)
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.

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Posted by: Criminal.5627

Criminal.5627

warrior long bow has a shorter distance than the ranger longbow does, already tested it, and not all bow attacks will hit from the max distance, see above

Giant spiders of the world are just misunderstood creatures, they love to snuggle too.

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Posted by: Tyr.6097

Tyr.6097

It is annoying. Though I am sure the fix isn’t as easy as

If (longbow range >= 1200)
autoattack == true; :P

Easier:

autoattack = longbow_range <= 1500 ? true : false;

:p

Tyrs Klinge ~Thief~

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Posted by: Durzlla.6295

Durzlla.6295

warrior long bow has a shorter distance than the ranger longbow does, already tested it, and not all bow attacks will hit from the max distance, see above

Keep in mind a lot of the warrior attacks are ground targeted or Arcless making it so they are designed to ONLY hit in that range and as such will either despawn at the max range or just not be allowed to be shot period.

Your auto attack however you should be able to force into a longer range.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Batlav.6318

Batlav.6318

try with traited long bow and w/o trait for range and u’ll see the difference
and yes u can shoot above the range which leads to confusion

SFR

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Posted by: Sleepy.2647

Sleepy.2647

Actually longbow range with traits is around 2200-2500, shortbow you hit the nail on the head.

That’s probably hitting from an high spot (or aiming without target?), on a flat floor 1900ish or 2000 at most. If you are in a lower spot than your target you probably have less range as well.