(edited by Burnfall.9573)
Please remove Signet of the Beastmaster trait
Just about everthing other classes get through activating their signet we get in our pets. That is why our signets effect our pet. That seem balanced to me. We could be like engineers and get no signets.
No other class has invulnerability on a signet. Other classes get 1-5 seconds of invulnerability.
Fine you want to be like other classes take out signet of beast mastery make protect me a regular immunity and reduce it to 3 seconds. Now we are like everyone else.
You’re conflating two things. Signets and pets.
- The signet is a utility skill. As such, its utility should be about as powerful as those of other classes’.
- The pet is the ranger’s F1-F4 skill. As such, it should be about as powerful as the F1-F4 of other classes.
When you conflate the two, such as giving signet actives to the pet, it’s easy to get yourself into trouble. You look at the effect of the signet active, see it’s better than other class signets, and declare it OP.
What you should be doing (if you choose to give signet actives to the pet) is compare the sum of the signet active on the pet with the F1-F4 skills, and compare to other classes. i.e. Just because the Ranger signet active is better that other class signets, that doesn’t automatically make it OP. You are in effect using that signet active to bolster the power of the Ranger F1-F4 skills. It’s the combination of the two which should be compared.
I think most feel the Ranger F1-F4 is subpar to other classes’ F1-F4. If that’s your starting premise, then making the signet active effect (which is based on the pet) more powerful to compensate is a legitimate design approach. (Incidentally, this is why I think classes are a terrible way to make RPGs. It’s such a PITA to balance class-specific features. Just make all skills and all weapons available to everyone, and they can make their own “class” based on which skills and weapons they choose. If you’re clever about numerical progressions and weapon/skill interactions, you can encourage certain specializations like caster, tank, stealther, without having to impose artificial powers or limitations. If all your players are gravitating to a certain weapon or skill, then you know that needs to be nerfed. If they’re avoiding a certain weapon or skill, you know it needs to be bolstered.)
Healing Signet
Every single one of these is useful for both their passives and their actives.
This is wrong.
Healing signet heals for 3k on active.
In 20 seconds, healing signet could regen for 7k.
You won’t regen anything if you’re dead.
I agree, but your point doesn’t back up any arguments.
Healing Signet
Every single one of these is useful for both their passives and their actives.
This is wrong.
Healing signet heals for 3k on active.
In 20 seconds, healing signet could regen for 7k.
Your assumption =/= my assumption.
So you better explain clearly.
…
The active heal is low, but it’s still a 3k heal. There are tons of situations that a Warrior will need to activate the heal as opposed to waiting for the passive regen. Afterall, the 3k heal is still better than no heal at all due to you being dead.
THUS… healing signet’s active is still good, which was the point you tried to refute.
and it benefits from the sig CD reduction trait , which makes it a 16 second CD
Signet of the beast master actualy shouldnt be removed but replaced elsewhere. why not place it down to the beast mastery trait line and give people a serious reason to spec 30 point into it? Beast mastery is severely underestimated and deserve some serious love because of the dedication and skills of those few player actualy able to use it right.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
Signet of the beast master actualy shouldnt be removed but replaced elsewhere. why not place it down to the beast mastery trait line and give people a serious reason to spec 30 point into it? Beast mastery is severely underestimated and deserve some serious love because of the dedication and skills of those few player actualy able to use it right.
I’d prefer if it wasn’t a Grandmaster trait at all…I can see spending 10 points into Beastmaster for it as an Adept skill.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Signet of the beast master actualy shouldnt be removed but replaced elsewhere. why not place it down to the beast mastery trait line and give people a serious reason to spec 30 point into it? Beast mastery is severely underestimated and deserve some serious love because of the dedication and skills of those few player actualy able to use it right.
There you go! Make signets work on rangers but not the pet! then make a 30pt beast master trait to make the signets then work on the pets! I’d bet that would breath new life into the BM tree and everyone would try it!
They should just make it so with Signet of the Beastmaster passive effects of signets affect allies and active affect both pet and ranger by default.
Suddenly Ranger will be viable in groups and maybe even dungeons
I totally support this!
Yeah i have been thinking about the same thing.
If they compare our Adept Minor trait 50% endurance regen to
Engineers Master Major 50% endurance regen(its 50% right?) and decide to nerf our trait.Why cant we then compare our Master Major trait Signet of the Beastmaster to every other class since they get the same effects for free.
Edit: Making that trait baseline would increase our build diversity quite a bit
It´s just weird
Because it only works one way.
Warriors rifle cooldown trait grants piercing whereas Rangers need two traits/20 extra points to get the same thing? Can’t compare classes!
Engineers endurance trait costs 20 more points? Better nerf Rangers trait!
Classes get Signets active as a default except Ranger? Can’t compare classes!
Theif Shortbow is only 900 range? Better nerf Ranger shortbow!
(edited by Levetty.1279)
In WvW I’m doing the following as a work-around:
1) Activate Protect Me and Signet of Stone at the same time. That’s 6 seconds of invulnerability to both you and your pet without using Signet of the Beastmaster.
2) I use Rampage as One for Stability.And with Signet of the Beastmaster you would be able to get the same without Protect Me (e.g. one more open utility slot) or just chain Protect Me and Signet of Stone for even more invulnerability. Or you could get even more Stability.
I’d still rather give up 1 utility slot and have less stability and less invulnerability than to give up Piercing Arrows or Eagle Eye.
It is good that there is a work around or an alternative. But it still doesn’t make Signet of the Beastmaster useless.
We agree on that, Signet of the Beastmaster isn’t useless. I really want to use it and it’s definitely worth the trade off in situations where Piercing Arrows or Eagle Eye don’t shine. I just wish I could use all 3 traits and didn’t need to have the trade-off.
I might be willing to trade Steady Focus for it, but even that is debatable. I might rather take 10% sustained than 50% in 1 hit and 25% for 8 seconds in a burst. But Signet of Stone active would probably tip the scale as well as the Signet of the Wild passive.
Yeah i have been thinking about the same thing.
If they compare our Adept Minor trait 50% endurance regen to
Engineers Master Major 50% endurance regen(its 50% right?) and decide to nerf our trait.Why cant we then compare our Master Major trait Signet of the Beastmaster to every other class since they get the same effects for free.
Edit: Making that trait baseline would increase our build diversity quite a bit
It´s just weird
Because it only works one way.
Warriors rifle cooldown trait grants piercing whereas Rangers need two traits/20 extra points to get the same thing? Can’t compare classes!
Engineers endurance trait costs 20 more points? Better nerf Rangers trait!
Classes get Signets active as a default except Ranger? Can’t compare classes!
Theif Shortbow is only 900 range? Better nerf Ranger shortbow!
I believe their bassackwards logic on the Sb nerf was because not enough people were using the LB.
Yeah i have been thinking about the same thing.
If they compare our Adept Minor trait 50% endurance regen to
Engineers Master Major 50% endurance regen(its 50% right?) and decide to nerf our trait.Why cant we then compare our Master Major trait Signet of the Beastmaster to every other class since they get the same effects for free.
Edit: Making that trait baseline would increase our build diversity quite a bit
It´s just weird
Because it only works one way.
Warriors rifle cooldown trait grants piercing whereas Rangers need two traits/20 extra points to get the same thing? Can’t compare classes!
Engineers endurance trait costs 20 more points? Better nerf Rangers trait!
Classes get Signets active as a default except Ranger? Can’t compare classes!
Theif Shortbow is only 900 range? Better nerf Ranger shortbow!
I believe their bassackwards logic on the Sb nerf was because not enough people were using the LB.
People didn’t use LB because power options for this class suck and the damage was too similar, favoring the shortbow. The damage still favors the shortbow and as long as the min range value is so awful, it will always favor the shortbow because players will know to just face tank a Ranger using longbow. All they needed to do was give the LB a burst option and it would outshine the Shortbow for power builds.
It’s depressing that I honestly think you’re right and that ANet nerfed the SBow’s range simply to make the LBow a more distinct weapon… which of course made the Axe and SBow too similar… ESPECIALLY when you consider the axe and shortbow are nearly identical in playstyle whereas the LBow at least had a somewhat different approach.