Please some utility to the torch
I’d like to see a trait in Nature Magic along the lines of, “Security of the Camp” Bonefire now provides protection and Aegis on a pulse to allies, Throw Torch applies 4s of blind.
As their mother, I have to grant them their wish. – Forever Fyonna
Torch isn’t meant to be utility weapon, its supposed to be a damage option. At least that’s my impression. Warhorn is group support, Dagger is self support / utility, Torch is damage.
A blind on hit for Throw Torch wouldn’t be too bad, though. TT is perhaps a tad underwhelming, and it makes some amount of sense to be blinded by the smoke from the flames.
Bonfire is already great as-is, though. High damage (both direct and burn) and a long-lasting Fire field which does provide some group utility as well. All of your suggestions seem more magical in nature also, which I’d expect to see more on something like Mesmer or Guardian (and in fact Guardian torch does have a condition cleanse) than Ranger.
As for it being “dull”… eh. To each their own. I’m quite fond of Torch personally, especially combined with Sword.
Torch isn’t meant to be utility weapon, its supposed to be a damage option. At least that’s my impression. Warhorn is group support, Dagger is self support / utility, Torch is damage.
A blind on hit for Throw Torch wouldn’t be too bad, though. TT is perhaps a tad underwhelming, and it makes some amount of sense to be blinded by the smoke from the flames.
Bonfire is already great as-is, though. High damage (both direct and burn) and a long-lasting Fire field which does provide some group utility as well. All of your suggestions seem more magical in nature also, which I’d expect to see more on something like Mesmer or Guardian (and in fact Guardian torch does have a condition cleanse) than Ranger.
As for it being “dull”… eh. To each their own. I’m quite fond of Torch personally, especially combined with Sword.
Just pointing this out… Rangers use magic… A LOT, a few of our weapon skills we channel the power of an animal, we can change the terrain into mud, summon spirits, shoot lightning, conjure vines to constrict enemies, summon animals, etc.
As their mother, I have to grant them their wish. – Forever Fyonna
I would like to set my pet on fire with my torch and send it to enemy zerg to apply burning. Pet is dead meat anyways in large fights so might as well go up in flames.
I would like to set my pet on fire with my torch and send it to enemy zerg to apply burning. Pet is dead meat anyways in large fights so might as well go up in flames.
lol this reminds me of one of the combo finishers Anet always talked about (it’s still in game sorta) if you send a pet through a poison field (it now has to be a leap) they’ll be coated in poison and effect everyone nearby.
The EFFECT isn’t in game anymore, but if your pet leaps through a poison field there is a poison cloud that surrounds, and follows, your pet for a while xD
As their mother, I have to grant them their wish. – Forever Fyonna
Just pointing this out… Rangers use magic… A LOT, a few of our weapon skills we channel the power of an animal, we can change the terrain into mud, summon spirits, shoot lightning, conjure vines to constrict enemies, summon animals, etc.
Ranger in general does, to some extent. I don’t know if everything is supposed to be literal magic (like the “animal channeling” may or may not be just a cool visual effect and not literally summoning animal spirits, and Lightning Reflexes might just be a pun on the common phrase), but yah, there’s some sort of magic there for sure.
However, Ranger Torch specifically, not so much. Its just a torch. Throw it at an enemy to burn them, throw it at the ground to set it on fire. No magical fire or anything like that involved.
Just pointing this out… Rangers use magic… A LOT, a few of our weapon skills we channel the power of an animal, we can change the terrain into mud, summon spirits, shoot lightning, conjure vines to constrict enemies, summon animals, etc.
Ranger in general does, to some extent. I don’t know if everything is supposed to be literal magic (like the “animal channeling” may or may not be just a cool visual effect and not literally summoning animal spirits, and Lightning Reflexes might just be a pun on the common phrase), but yah, there’s some sort of magic there for sure.
However, Ranger Torch specifically, not so much. Its just a torch. Throw it at an enemy to burn them, throw it at the ground to set it on fire. No magical fire or anything like that involved.
Animal channeling is a common thing for rangers to do in RPGs, and lightning reflexes is certainly not a pun seeing as how it was in Gw1 and gave you real lightning reflexes (increased fire rate and shot up your dodge chance).
And I’m not saying torch is magical, I’m just saying it CAN have magical properties, as it is now it certainly isn’t, well I guess you could say bonfire is cause you can use it on hard earth or in shallow water, but w/e that’s just game mechanics.
As their mother, I have to grant them their wish. – Forever Fyonna
Some Idea hmm…
Skill4 rip1boon out and still burn.
If target have…
Poison add blind.
Cripple add immobilize.
Fire add torment.
.
.
.
Exsample if target have condition A when get skill4 they got another B codition.
Skill5 Still burn and firefield.
Have some 1of choice?
-AoE burn/dmg and add more DMG on enemy have condition.
-Clean condition self/friend?who apply fire on wound?
-Swap condition to boon?
I like the idea of torching your pet and then after applying burning (or in say 15 secs) it dies. That would make me laugh hysterically. Here kitty.
Imagine if torch #4 became a melee attack that like hit your opponents face and blinded him?
I’d love it if one of the Ranger torch skills did a boon strip; meta still kitten boon heavy as is.
Throw torch really needs to do something more than moderate damage and burning application. Right now it’s basically just Ele scepter #1 when attuned to fire.
I get the whole “Agragorn throwing his torch into the Witch King’s face” deal but it’s just a really boring skill.
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
some devs might be watching
I’m pretty sure were safe from that.
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
Uh…. burning is hardly OP, you wanna know OP? That’s 25 stacks of bleeding…
As their mother, I have to grant them their wish. – Forever Fyonna
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
Uh…. burning is hardly OP, you wanna know OP? That’s 25 stacks of bleeding…
Well, maybe you misunderstood me, fire is op in pvp, maybe not in pve (dungeons, WvW), compared to all other conditions. If it wasn’t it wouldnt be so rare among some classes.
No single profession (not even 2) is gonna apply 25 stacks of bleeding on you if you have half of brain.
(edited by Dhunis.9072)
Idk i like the torch for some things. I can set the ground on fire switch to a short bow and shoot flaming arrows with poison,bleed, or cripple on them. Can be pretty sick in a condi build.
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The torch would be fine as an offhand if the axe and sword were better designed. Lets suppose we went through all the weapon combinations (axe/axe, sword/torch, etc.) and tried to list the purpose of each combination. How many of them would actually be fit for purpose?
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
Uh…. burning is hardly OP, you wanna know OP? That’s 25 stacks of bleeding…
Well, maybe you misunderstood me, fire is op in pvp, maybe not in pve (dungeons, WvW), compared to all other conditions. If it wasn’t it wouldnt be so rare among some classes.
No single profession (not even 2) is gonna apply 25 stacks of bleeding on you if you have half of brain.
You must not PvP very much, sword/sword warriors do that all the time… And you know they kinda immob you during most the application… So yeah…
And I don’t PvE like at all, burning isn’t OP at all, not to mention everyone other than thieves can apply burning, most of them with relative ease, guardians, eles,longbow warriors, and flamethrower engis can keep it up 100%, rangers can have really good uptime with it, and then mesmers, other engi builds, and necros have good uptime on it, so idk what you’re talking about with it being “rare” the only 2 profs it’s “rare” for are necro (who have access to literally every condi but burning in AoE format and.can stack tons of bleeds as well as an ungodly amount of cover conditions) and mesmers, who can’t stack any condi in long duration but have access to every condi but fear, not to mention they can also stack a lot of bleeds with the right build, and usually can spike a ton of confusion so burning isn’t really needed.
Bro you even PvP?
As their mother, I have to grant them their wish. – Forever Fyonna
Throw torch should get fear.
Like Aragon in the battle of weathertop.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
Uh…. burning is hardly OP, you wanna know OP? That’s 25 stacks of bleeding…
Well, maybe you misunderstood me, fire is op in pvp, maybe not in pve (dungeons, WvW), compared to all other conditions. If it wasn’t it wouldnt be so rare among some classes.
No single profession (not even 2) is gonna apply 25 stacks of bleeding on you if you have half of brain.
You must not PvP very much, sword/sword warriors do that all the time… And you know they kinda immob you during most the application… So yeah…
And I don’t PvE like at all, burning isn’t OP at all, not to mention everyone other than thieves can apply burning, most of them with relative ease, guardians, eles,longbow warriors, and flamethrower engis can keep it up 100%, rangers can have really good uptime with it, and then mesmers, other engi builds, and necros have good uptime on it, so idk what you’re talking about with it being “rare” the only 2 profs it’s “rare” for are necro (who have access to literally every condi but burning in AoE format and.can stack tons of bleeds as well as an ungodly amount of cover conditions) and mesmers, who can’t stack any condi in long duration but have access to every condi but fear, not to mention they can also stack a lot of bleeds with the right build, and usually can spike a ton of confusion so burning isn’t really needed.
Bro you even PvP?
If burning isn’t op, then why did Dhuumfire get nerfed?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
it got nerfed because it was burning ON TOP of other conditions that the necro would apply : torment , bleed , poison, cripple , fear and chilled . All with relative ease and in huge AOEs .
Guardians with burning is kind of pointless as it is the only damaging condition they have .
Condi warriors are a scary sight because they bunker at the same time due to OP adrenal heal and healing sig . Usually played with rabid with inbuilt toughness giving amazing synergy .
Engis… ugh where to begin .
The problem is this , other then the spirit build with quirky yet kind of OP mechanics , the ranger has to specialize giving up a lot to do not very much . Look at trapper , or how they nuked our beastmaster builds . Our condition removal forces us into condi or hybrid specs due to EB being GM wilderness . Lack of other active removal . Really bad power scaling . Lots of conditions but either single target, or AOE in utility slots leaving us defenseless to pressure
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
Uh…. burning is hardly OP, you wanna know OP? That’s 25 stacks of bleeding…
Well, maybe you misunderstood me, fire is op in pvp, maybe not in pve (dungeons, WvW), compared to all other conditions. If it wasn’t it wouldnt be so rare among some classes.
No single profession (not even 2) is gonna apply 25 stacks of bleeding on you if you have half of brain.
You must not PvP very much, sword/sword warriors do that all the time… And you know they kinda immob you during most the application… So yeah…
And I don’t PvE like at all, burning isn’t OP at all, not to mention everyone other than thieves can apply burning, most of them with relative ease, guardians, eles,longbow warriors, and flamethrower engis can keep it up 100%, rangers can have really good uptime with it, and then mesmers, other engi builds, and necros have good uptime on it, so idk what you’re talking about with it being “rare” the only 2 profs it’s “rare” for are necro (who have access to literally every condi but burning in AoE format and.can stack tons of bleeds as well as an ungodly amount of cover conditions) and mesmers, who can’t stack any condi in long duration but have access to every condi but fear, not to mention they can also stack a lot of bleeds with the right build, and usually can spike a ton of confusion so burning isn’t really needed.
Bro you even PvP?
you must be doing something wrong if warrior is able to apply 25 stacks of bleeding on you
Necro should never had access to burning in the first place. I hate sword melee warriors. Too many people play warriors. <—my thoughts for the day, I’ll stop whining for another 24 hours
There are utilities in other offhands, torch is fine as it is. It’s the only offhand with high damage and one of few sources the rangers has to overpowered fire condition damage. Please stop suggesting dumb ideas, some devs might be watching and nerf the torch with one of your ideas.
Uh…. burning is hardly OP, you wanna know OP? That’s 25 stacks of bleeding…
Well, maybe you misunderstood me, fire is op in pvp, maybe not in pve (dungeons, WvW), compared to all other conditions. If it wasn’t it wouldnt be so rare among some classes.
No single profession (not even 2) is gonna apply 25 stacks of bleeding on you if you have half of brain.
You must not PvP very much, sword/sword warriors do that all the time… And you know they kinda immob you during most the application… So yeah…
And I don’t PvE like at all, burning isn’t OP at all, not to mention everyone other than thieves can apply burning, most of them with relative ease, guardians, eles,longbow warriors, and flamethrower engis can keep it up 100%, rangers can have really good uptime with it, and then mesmers, other engi builds, and necros have good uptime on it, so idk what you’re talking about with it being “rare” the only 2 profs it’s “rare” for are necro (who have access to literally every condi but burning in AoE format and.can stack tons of bleeds as well as an ungodly amount of cover conditions) and mesmers, who can’t stack any condi in long duration but have access to every condi but fear, not to mention they can also stack a lot of bleeds with the right build, and usually can spike a ton of confusion so burning isn’t really needed.
Bro you even PvP?
you must be doing something wrong if warrior is able to apply 25 stacks of bleeding on you
As much as I’d love to dodge their bleed stacking it’s kinda difficult with the whole rangers can’t clear immob nonsense, if I’m on my Mesmer or engi or ele granted they don’t even get close, and it may not be 25 but it’s certainly 18stacks or higher.
PS: 6 stacks of bleeding is = burning damage with 1400 condi damage (pretty average for a condi build), that’s hardly OP
As their mother, I have to grant them their wish. – Forever Fyonna
(edited by Durzlla.6295)