"Point Blank Shot"
How about instead of nerfing an extremely useful skill they make PvE a little less brain dead easy so that people actually learn to use their skills at the appropriate time.
LGN
Heh, not gonna say he doesn’t have a point.
At release, the skill only had a base max range of 600, hence the name.
LB rangers are borderline useless to begin with and you want to take away one of their only forms of defense. Makes perfect sense…
I was watching a PvP video today where the maker was going over hard counters, like thief over mesmer of necro over engi. When he got to LB ranger he listed basically every class in the game.
Just add an extra description in the skill tooltip
“You might anger a lot of people if you use this skill irresponsibly”
“Every time you use this skill wrongly, a bunny dies”
and a long list of “do not use when…”
HoT = WvW players forced to PVE
Funny thing is lately all I see is greatsword mesmers doing the same knockback for no other reason than another player is trying to engage a target with melee and yet only rangers are an issue. So should all knockbacks be removed?
When the stability changes kicks in there will be even more of these topics popping out.
Just add an extra description in the skill tooltip
“You might anger a lot of people if you use this skill irresponsibly”
“Every time you use this skill wrongly, a bunny dies”and a long list of “do not use when…”
This really make my day LOL
But Necro may kitten up more people in PVE with their fear XD
Just add an extra description in the skill tooltip
“You might anger a lot of people if you use this skill irresponsibly”
“Every time you use this skill wrongly, a bunny dies”and a long list of “do not use when…”
This really make my day LOL
But Necro may kitten up more people in PVE with their fear XD
If they build for it. Any troll ranger can equip a longbow and use PBS more frequently than any necro could use fear.
Funny thing is lately all I see is greatsword mesmers doing the same knockback for no other reason than another player is trying to engage a target with melee and yet only rangers are an issue. So should all knockbacks be removed?
There are huge differences between PBS and iWave. PBS has a longer range, farther knockback, and shorter cooldown. That’s why you don’t see so many complaints about iWave (except from rangers trying to justify their OP troll skill), but tons about PBS.
Reducing the range to point blank would be a good start in fixing the skill.
Reducing the range would only camouflage the problem with rangers who cant handle such a powerful spell. Just like for every other faceroller playing any other class right now. They do it but you just dont notice it so clearly.
Also telling the ranger that its annoying helps a lot.
Besides that, reducing the range would be bad for rangers in pvp so thats not gonna happen.
Why not just making it a knock down instead of a knock back. Let’s say :
- Range 1200 : 1 second
- Range 900 : 2 second
- Range 600 : 3 second
This way it’s really used has a defensive skill but the ranger have to move out instead of staying still pewpewing. In fact, rangers pet’s may love this change to since they will gain 3 second free dps without runing forever doing nothing.
Why not just making it a knock down instead of a knock back. Let’s say :
- Range 1200 : 1 second
- Range 900 : 2 second
- Range 600 : 3 secondThis way it’s really used has a defensive skill but the ranger have to move out instead of staying still pewpewing. In fact, rangers pet’s may love this change to since they will gain 3 second free dps without runing forever doing nothing.
Because it is way too much fun to fear someone to the edge of a cliff and pbs them off.
LGN
Why not just making it a knock down instead of a knock back. Let’s say :
- Range 1200 : 1 second
- Range 900 : 2 second
- Range 600 : 3 secondThis way it’s really used has a defensive skill but the ranger have to move out instead of staying still pewpewing. In fact, rangers pet’s may love this change to since they will gain 3 second free dps without runing forever doing nothing.
Because its a PvP skill, and its role is to knock people off a point.
Space Marine Z [GLTY]
Despite the fact that ranger can actually have 2 long fear, and a pull with axe #4 for this, let’s say they only do this change in PvE. I think this would be way enough to remove some hate off the ranger’s shoulder.
Another, change could be to move the knockback on an utility skill which would allow more variety to weapon choice for “decap”. (That is, If you really think that ranger absolutely “need” a knock back)
Noooo!!! Another thread about the same complaining “i’ve been owned by a bear bow” and that it is low. That say to all of us you need to L2P urgently.
Meanwhile we’ll keep enjoying pushing down the cliffs noobs and such.
PBS is not necessary but instead is A MUST for the LB. I even would say for how the LB works there should be more utilities that can overcome its own limitations.
LB do damage by long range that decrease a lot in “short” range imo must have knockbacks, crippling, stealth and all the utilities we have already. Although i miss more effects associated to our weapons skills, other classes do a lot of different support/damage secondary effects, like cleanse, healing, etc… And the few there are should at least work that is not the case (LB#3 is very peculiar..)
To change knockback to knockdown they should improve the speed and the damage shouldn’t diminish within short range but instead keep the same damage as longest range.
Seriously you have 5 SLOTS for 5 characters and can buy more. Just choose one for a ranger and play, level it up and try P2P or WvW. Then you will see how warrior, thief or mesmer are easy as pie to play with instead ranger or necro that are the most difficult classes as right now.
Threads of children whining all the time because the loose a match are just tiresome.
In PvE: people in PvE act like braindeads, bearbows everywhere using mindlessly point blank shot anytime on cooldown. It’s horrible and I am really ashamed I main a ranger as well. I almost never use this skill. Maybe 1-2 during a whole evening of gaming.
In PvP: I played PvP yesterday as a bunker and met some annoying thiefs. The skill really is annoying, but then again, that’s like it is. Luckily I have a lot of blocks and stability to counter that.
‘would of been’ —> wrong
How about actually making it point blank (300yd max)? Or increasing the cooldown, anything really…i never post on forums but this thing has just been bugging me so much in both pve and pvp i can’t hold it in anymore.
If this bugs you, I’d hate to see your reaction if I were to tell you the background arts for the Ranger’s Wilderness Survival and Beastmastery traitlines are backwards.
Noooo!!! Another thread about the same complaining “i’ve been owned by a bear bow” and that it is low. That say to all of us you need to L2P urgently.
Meanwhile we’ll keep enjoying pushing down the cliffs noobs and such.PBS is not necessary but instead is A MUST for the LB. I even would say for how the LB works there should be more utilities that can overcome its own limitations.
LB do damage by long range that decrease a lot in “short” range imo must have knockbacks, crippling, stealth and all the utilities we have already. Although i miss more effects associated to our weapons skills, other classes do a lot of different support/damage secondary effects, like cleanse, healing, etc… And the few there are should at least work that is not the case (LB#3 is very peculiar..)
To change knockback to knockdown they should improve the speed and the damage shouldn’t diminish within short range but instead keep the same damage as longest range.
Seriously you have 5 SLOTS for 5 characters and can buy more. Just choose one for a ranger and play, level it up and try P2P or WvW. Then you will see how warrior, thief or mesmer are easy as pie to play with instead ranger or necro that are the most difficult classes as right now.
Threads of children whining all the time because the loose a match are just tiresome.
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
Banish isn’t a knockback it is a launch (there is a difference mechanically) and the both skills have a activation times. Point Blank Shot is also a projectile with all the inherent weakness there in so…
But beyond that you are comparing different abilities on different profession basically in the vacuum and why do that on one skill and not all the skills/traits in the game. I don’t anyone want to play a game with only one profession a one skill as balance much more than that would be unruly there is the need to evaluate the profession within a more proper scope of different, but equal (that being a state that plagues any class based system).
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
PBS is pretty much the only remnant of the entire GW1 bow ranger. Instead of the flexible, tough toolbox we get a fragile DPS whose only purpose seems to be punishing bad players, or punishing those who team up with bad rangers. You want to destroy PBS? How about you give me the ability to change the course of fights with carefully placed and timed arrows, to support my teammates with my bow instead of just forcing me to go glass cannon and leaving me out to dry when it comes to competitive PvP. In GW1, a bow ranger could be a toolbox but not a damage dealer. In GW2, the opposite is true, it seems. Why can’t we have both options, and choose which one to use in a given situation?
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
PBS is pretty much the only remnant of the entire GW1 bow ranger. Instead of the flexible, tough toolbox we get a fragile DPS whose only purpose seems to be punishing bad players, or punishing those who team up with bad rangers. You want to destroy PBS? How about you give me the ability to change the course of fights with carefully placed and timed arrows, to support my teammates with my bow instead of just forcing me to go glass cannon and leaving me out to dry when it comes to competitive PvP. In GW1, a bow ranger could be a toolbox but not a damage dealer. In GW2, the opposite is true, it seems. Why can’t we have both options, and choose which one to use in a given situation?
Woah, rangers were plenty capable damage dealers in GW1. People made a big fuss over the r-spike meta, which is why plenty of their skills got nerfed to hell in PvP.
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
PBS is pretty much the only remnant of the entire GW1 bow ranger. Instead of the flexible, tough toolbox we get a fragile DPS whose only purpose seems to be punishing bad players, or punishing those who team up with bad rangers. You want to destroy PBS? How about you give me the ability to change the course of fights with carefully placed and timed arrows, to support my teammates with my bow instead of just forcing me to go glass cannon and leaving me out to dry when it comes to competitive PvP. In GW1, a bow ranger could be a toolbox but not a damage dealer. In GW2, the opposite is true, it seems. Why can’t we have both options, and choose which one to use in a given situation?
Woah, rangers were plenty capable damage dealers in GW1. People made a big fuss over the r-spike meta, which is why plenty of their skills got nerfed to hell in PvP.
I was talking about after that, since they were overnerfed there. The aftercast and GA nerfs alone would have made r-spike manageable, but they had to go ahead and gut every skill that it used (or could potentially use) individually. And then they went even further, and nerfed just about every other +damage bow attack in the game as well. Bow rangers then all had to run almost identical builds in order to be effective. You’d use d shot, savage, apply, lightning reflexes, natural stride, mending touch, an elite bow attack (you had perhaps three to choose from), and res sig or troll unguent depending on the arena. Some 140 ranger skills to choose from and there aren’t even a dozen viable for PvP bow rangers. And yet, that playstyle brought more utility and team contribution than GW2 bow rangers. Cue frustration.
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
PBS is pretty much the only remnant of the entire GW1 bow ranger. Instead of the flexible, tough toolbox we get a fragile DPS whose only purpose seems to be punishing bad players, or punishing those who team up with bad rangers. You want to destroy PBS? How about you give me the ability to change the course of fights with carefully placed and timed arrows, to support my teammates with my bow instead of just forcing me to go glass cannon and leaving me out to dry when it comes to competitive PvP. In GW1, a bow ranger could be a toolbox but not a damage dealer. In GW2, the opposite is true, it seems. Why can’t we have both options, and choose which one to use in a given situation?
Woah, rangers were plenty capable damage dealers in GW1. People made a big fuss over the r-spike meta, which is why plenty of their skills got nerfed to hell in PvP.
I was talking about after that, since they were overnerfed there. The aftercast and GA nerfs alone would have made r-spike manageable, but they had to go ahead and gut every skill that it used (or could potentially use) individually. And then they went even further, and nerfed just about every other +damage bow attack in the game as well. Bow rangers then all had to run almost identical builds in order to be effective. You’d use d shot, savage, apply, lightning reflexes, natural stride, mending touch, an elite bow attack (you had perhaps three to choose from), and res sig or troll unguent depending on the arena. Some 140 ranger skills to choose from and there aren’t even a dozen viable for PvP bow rangers. And yet, that playstyle brought more utility and team contribution than GW2 bow rangers. Cue frustration.
Oh, don’t even get me started. They went above and beyond when it came to nerfing ranger in that aspect.
I remember not too long ago, trying to make a decent damage build to run in RA (since most other pvp is dead) and virtually every skill I wanted to put on my bar I couldn’t because its PvP form lost out on ~50% of its original damage.
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
PBS is pretty much the only remnant of the entire GW1 bow ranger. Instead of the flexible, tough toolbox we get a fragile DPS whose only purpose seems to be punishing bad players, or punishing those who team up with bad rangers. You want to destroy PBS? How about you give me the ability to change the course of fights with carefully placed and timed arrows, to support my teammates with my bow instead of just forcing me to go glass cannon and leaving me out to dry when it comes to competitive PvP. In GW1, a bow ranger could be a toolbox but not a damage dealer. In GW2, the opposite is true, it seems. Why can’t we have both options, and choose which one to use in a given situation?
Woah, rangers were plenty capable damage dealers in GW1. People made a big fuss over the r-spike meta, which is why plenty of their skills got nerfed to hell in PvP.
I was talking about after that, since they were overnerfed there. The aftercast and GA nerfs alone would have made r-spike manageable, but they had to go ahead and gut every skill that it used (or could potentially use) individually. And then they went even further, and nerfed just about every other +damage bow attack in the game as well. Bow rangers then all had to run almost identical builds in order to be effective. You’d use d shot, savage, apply, lightning reflexes, natural stride, mending touch, an elite bow attack (you had perhaps three to choose from), and res sig or troll unguent depending on the arena. Some 140 ranger skills to choose from and there aren’t even a dozen viable for PvP bow rangers. And yet, that playstyle brought more utility and team contribution than GW2 bow rangers. Cue frustration.
Oh, don’t even get me started. They went above and beyond when it came to nerfing ranger in that aspect.
I remember not too long ago, trying to make a decent damage build to run in RA (since most other pvp is dead) and virtually every skill I wanted to put on my bar I couldn’t because its PvP form lost out on ~50% of its original damage.
I managed to get a decent damage build to smack down nukers at FA using Melandru’s Arrows, but yea that’s about it for PvP damage with a bow lol.
Another annoyance was the Onslaught nerf. Again, they didn’t balance it so much as remove it completely.
(edited by Unholy Pillager.3791)
You absolutely don’t get it. And to be honest, i’m playing all 8 classes (and I’m doing a daily rotation of these classes to keep a good feel with each of them), I’ve got a pretty good idea on what’s their own weakness and strenght.
Ranger’s don’t need a knock back on their longbow. I would understand if they were rooted when using a skill but no, you can move while attacking. I would understand if they hadn’t any melee option but it’s the same here, you can switch weapon.
The fact is that longbow is a weapon for lazy rangers. You can’t change people, they will always stick to their bad habit. A slight twick to the most annoying skill (when playing with and not against the ranger. Because, you know, I could careless about a ranger blowing me to nowhere but it’s extremly annoying when a ranger blow my foe to the end of the world.) would relieve tons of hate.
Don’t misunderstand this skill, in bad hand (sadly there are tons of bad hand), is a vast dps loss for every group. You need your foe to stand in the aoe and PBS blow foes out of aoe. Melee need to be at melee range to be effective and PBS blow their foe at range. Your pet need a stationnary foe to be effective and PBS blow your foe out of it’s range. Most of the hate ranger suffer come from this not from people complaining that they’ve been blown by a ranger, Engi are way better at that. PvP wise, I’m perfectly fine when the ranger newby blow me out of range of the thief that’s killing me.
Moving the knockback to an utility skill would be even better for the ranger since they wouldn’t be pigeonholed in the longbow to use it. Oh and lore wise, “point blank” is melee range not 900 or 1200 range and more then that, don’t you think that the fact that you can deliver a hit so strong that you blow your foe away without any kind of drawback like casting time is strange? Even guardian’s hammer blow have a cast time (maybe that’s why they use it more wisely then ranger use PBS)
PBS is pretty much the only remnant of the entire GW1 bow ranger. Instead of the flexible, tough toolbox we get a fragile DPS whose only purpose seems to be punishing bad players, or punishing those who team up with bad rangers. You want to destroy PBS? How about you give me the ability to change the course of fights with carefully placed and timed arrows, to support my teammates with my bow instead of just forcing me to go glass cannon and leaving me out to dry when it comes to competitive PvP. In GW1, a bow ranger could be a toolbox but not a damage dealer. In GW2, the opposite is true, it seems. Why can’t we have both options, and choose which one to use in a given situation?
Woah, rangers were plenty capable damage dealers in GW1. People made a big fuss over the r-spike meta, which is why plenty of their skills got nerfed to hell in PvP.
I was talking about after that, since they were overnerfed there. The aftercast and GA nerfs alone would have made r-spike manageable, but they had to go ahead and gut every skill that it used (or could potentially use) individually. And then they went even further, and nerfed just about every other +damage bow attack in the game as well. Bow rangers then all had to run almost identical builds in order to be effective. You’d use d shot, savage, apply, lightning reflexes, natural stride, mending touch, an elite bow attack (you had perhaps three to choose from), and res sig or troll unguent depending on the arena. Some 140 ranger skills to choose from and there aren’t even a dozen viable for PvP bow rangers. And yet, that playstyle brought more utility and team contribution than GW2 bow rangers. Cue frustration.
Oh, don’t even get me started. They went above and beyond when it came to nerfing ranger in that aspect.
I remember not too long ago, trying to make a decent damage build to run in RA (since most other pvp is dead) and virtually every skill I wanted to put on my bar I couldn’t because its PvP form lost out on ~50% of its original damage.
I managed to get a decent damage build to smack down nukers at FA using Melandru’s Arrows, but yea that’s about it for PvP damage with a bow lol.
Another annoyance was the Onslaught nerf. Again, they didn’t balance it so much as remove it completely.
Damage ranger as a whole was Smiter’s Boon’d over the course of a year.
Well, at least we can be grateful we have super range glassbow in gw2.
Well, one of the big problems with rangers in GW2 as I see it is that they have little to no access to combos. My ranger has some projectile finishers and a leap (on paper he has a blast too, but that’s just the drake tail swipe so it doesn’t count), and no fields (unless I swap for the water field, which I do sometimes). My engineer, on the other hand, has 2 water fields, light, smoke, fire and poison, plus projectile, leap, and 4 blasts. My ele has 2 fires, 2 waters, ice, and lightning, as well as having projectile and blast finishers. To be fair, I could give my ranger either a blast or a fire field and an unreliable (pet based) poison, but let’s be honest…that’s still not nearly as much. Even my thief has dark, poison and smoke fields, and one blast finisher (1 thief blast > 4 engie blasts lol) plus the projectiles.
Just add an extra description in the skill tooltip
“You might anger a lot of people if you use this skill irresponsibly”
“Every time you use this skill wrongly, a bunny dies”and a long list of “do not use when…”
Hahahehe. This
Just the WvW
R3200+