Point support/bunker build with Greatsword
Seems interesting take on ranger. Don’t know how viable it is before tying it out though.
Your missing 2nd weapon though. If you already haven’t picked it up, then longbow is actually good choice. Having 15 sec very good knockback makes getting points in tank vs tank wars much easier. Autoattack of longbow is not good, but in most cases you throw on 10 sec !10%! vulnerability, use the knockback / rapid fire / barrage on yourself (as your tank anyways and they attack you) and do couple of dodge rolls for protection. So by the time you get done with your longbow rotation you can already go back to greatsword.
So yeah, longbow is someting i recommend you look into. I could not live without that lovely knockack myself anymore.
Also Rampage as one is something i have stopped using myself. Stability is nice, but there are quite a lot of boon removals out there, which hard counter it.
I have started using Spirit of nature on my hybrid builds myself. In team fights it can be focused down, but on point defense it can give a lot of time for you to get focus off yourself in 1v2 for another heal to come off cd or if they leave it alone, it actually heals quite a lot over time.
Talve / Mesmer
Seafarer’s Rest
Thanks for the critique. Longbow could be good as a second choice for that knockback/barrage.
Also thought of axe axe for if you are bunkering against a ranged attacker; gives you a ranged attack back and the whirling defense which is great for defense and the whirl finisher to use with the water field.
I have yet to try the Spirit of Nature. Seems like an awful long cooldown for something that could die quickly on point. I like Rampage as One so I don’t get knocked around by engies, guardians and longbow rangers with dog pets.
Evasion tank is not evasion tank without sword/dagger. Jus sayin
Nerva, you actually get more evasion with Greatsword because you evade on every 3rd attack in the auto-attack chain.
And while doing that you are providing AoE damage on point killing clones/phantasms/necro pets and turrets.
You can’t evade on demand. Good luck timing your 3rd hit right when a warrior starts unleashing his 100b. Sword/dagger has 3 on demand evades which you can use during several back to back burst unloads.
The two 6 seconds of immunity utils are for any burst you get trapped in between dodges/evades. Plus you have your block/knockdown and stun.
The sword mobility locking with auto attack is a pain for me, but give it a try with this build and let me know what you think. I don’t think it will tank better.