someone had to do it I suppose. I wanted to take a break from the exceptionally effective power build ive been running to experiment with this. it was on my theorycrafting list before patch hit, so I wanted to cross it off:
http://intothemists.com/calc/?build=-JV-F3;0wEky-x2ZDF-0;9F3R;1Za_;0257237148;4U-m6V;1dZH9dZH99u
cant speak on too many extreme situations because I haven’t run into them yet. I don’t like quickdraw because it’s a little situational with this weapon set (im swapping a lot, so I cant wait for certain skills to come off CD). LOYF is…actually really nice boost to the SB, and I almost always have that +10% bonus. this bonus applies to the other weapon set as well, not just SB. also, piercing poison volley is nasty! I selected my pets carefully for what I need, so I wouldn’t change them. maybe spider or wolf instead of blue moa. but the heal from the moa is quite huge
some good things:
- 15-20 stacks of poison while running around facerolling, and usually 15-17 stacks of bleeds…this is what I see when the guy is about to die; there’s no need for burns, damage is good.
- 3 evades on the sword, 2 evades on the SB with the energy sigils
- this is a SETTLER build, and I don’t think it would work well on rabid; so that healing spring is so money. it’s water field is huuuuge and by the end of it, I get healed for close to 18k total if I get a leap or two in
- perma-prot! with the 8s from moa, protective ward, and companion’s defense
- you may disagree, but I find condi removal “sufficient”; wouldn’t 1v1 a necro, but I can easily kill other condi rangers and engies – it’s nasty
- crushes bunkers, engies, and slow-hitting builds; no problems so far with warriors either, and thieves die so fast
- we don’t give a kitten about condi masking, because no matter how many cleanses your opponent has, he is always poisoned and you are always stacking poison in gratuitous amounts; if somebody were to run into the spike and poison traps per chance, trigger them and fall down, it’s pretty much a guaranteed kill with a well timed concussive shot.
some bad things:
- horrid mobility
- I haven’t gotten kitten on by a Mesmer + thief yet, but I imagine it would be bad.
- only one stun break, no stab, no invuln (ouch)
- very high skill cap
- very team-oriented, with situational 1v1 capability; shines in small fights though
- low HP pool
make of it what you want! just something to play around with. it got my attention after a few hours of testing so I will continue until I deem it viable or not. help me make it better!
p.s. also, we might wanna see some of druid’s new toys before dismissing Poison Master
p.p.s. just try the build the way I laid it out before dismissing, u might be surprised.