Poison Master For WvW

Poison Master For WvW

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Hello dear Ranger forum!

I have been playing poison Ranger in tpvp for the past few days and I pretty much love it and wish to continue using it for my wvw roaming ventures. This is why I have come to seek your help and advice on how to best convert my pvp build to a more suitable version for wvw. This includes armor type stats, pet choices, runes and sigils. The reason why I am asking for so much help because I have less than 200 hours played on my ranger so I don’t count myself as an experienced user of the class so my perspective might not be as relevant as yours.

here’s the build I use for pvp, any tips would be appreciated

http://gw2skills.net/editor/?fNAQNAV3fjEq0yaNLesQ1aABhaVA0uGS2u2d+eDfdJXqC-TJRHwABuIAJLDA4JAEa/BA

Cheers!

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

http://gw2skills.net/editor/?fNAQNAV3YjEq0yaNLWsQ1aADhqdLEsVNrAwd8+CX9FXVFD-TpRAwAfOIAAuAADeAAlLDw5IA0b/BA tweeked it for you.

Added Bleed on crits and 7% crit chance to the SB, so you can Burst Bleeds with sharpening stone , autos swap Axe 3 Axe 2 , Pet f2 Snow leapord for extra Vun.
Lack of Immobilize in Pvp and WvW isn’t too much of a problem since you’ll have 60% uptime on chill, if you keep your distance from the hammer head of a Zerg.
Changed some Durations that were unneeded, your auto now does 336 odd more bleed damage with 67% (with fury)

added dagger rather than Touch , Sb’s leap back and cripples are mainly used for Kiting rather than Surviving Big attacks so Dagger will be needed to avoid those Wide Aoes, while making the most out of Poison master+cripple for more kiting and psyhical damage procing Traited sharpen edges.

if you feel the need for burning , change out snow lepord for a Salamander drake (Aoe KB and f2 buring is easy to hit when the target is chilled+ crippled using the Axe+dagger set.)

Signet of the Wild for Stability is a must for WvW.
skirmishing adept minor will give you the combat speed you’ll need to keep kiting though it’ll have problems out of combat , Rangers don’t have much out of combat swiftness apart from Warhorn and Rampage as one.

Currently Entangle is Very good Vs the Tail end of Zergs and can After a good fight Wittle them down effectively.

(edited by Zenos Osgorma.2936)

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Posted by: Raven.9603

Raven.9603

http://gw2skills.net/editor/?fNAQNAV8fjEq0yaHLGsQ1aADhqdLEsVNrAwd8+CXdJXqC-TFSFwAuU/BwTA4juBnK9ScRA+rE8pygU7PQIgFrBA-w

the poison applied by your pets via Poison Master uses your condition damage and duration, and with food you have enough between a petswap and a weapon skill to keep perma poison without doom sigils (swapped doom sigils for earth).

with good crit chance, sharpened edge > keen edge (swapped to sharpened edge).

in wvw you need to run away sometimes, and enemies will kite your pet instead of fighting on point (swapped axe to sword, swapped sharpen stone to SotH).

overall:

  • most of your damage comes from bleeds applied by crits, proccing Earth Sigil every 2sec and sharp edges (no cd)
  • remember to leap combo your fire field, it adds a lot of extra burning and might because enemies stupidly attack through it. this additional burning uptime counters the loss of spit blade. remember to combo your arrows too, evasive shot and crippling shot will both apply burning over the field, i prefer to save the stunning shot for heal interrupts (or interrupting something like 100b).
  • relying on just SotF and 3 survival skills is a little light on the condi clearing. When you can afford it, switch shortbows geomancy sigil to generosity. you might also consider dropping krait for lyssa to get a full condi clear out of entangle.
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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Using Axe+dagger is more effective in WvW, using Sword can Get you killed in big fights though the leap is Good to use for Roaming/small scale fights those are its merits.

though Axe now will let you Buff more Might on yourself passed to pet since you have 3 in nature, it will Up the Anti on your condis to way higher lvls than the time it takes to get might through sword leaps.

Torch does have its place in Pvp because of cap points and it does well in roaming since a Target has to come to you , in large fights Dagger is better as it allows you to Kite a lot more Effectively.

signet of the Hunt isn’t needed in this build set up because its limited to its use of the Pet and your damage is Condi , not Pshyical so the 150% boost won’t increase the power of your attacks , only one Auto by a Very small amount.

Stability is a lot more important, Just don’t get Caught out keep behind the commander on the tail, and you’ll have more than enough swiftness and Evade skills to keep up.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Thanks for the tips and feedback guys! I’ll grab a few rabid pieces and try it out whenever I get time for some wvw action. I overlooked bleeds on crits when I shouldn’t have…Would you recommend using Dire armor and Rabid trinkets and weapons? I happen to play CoE track alot and could get a full set right away. I have also considered changing Krait to Balthazar but the bleed duration is just too good with AoE poison.

I use doom sigils because I tend to forget the micro pet management in the heat of battle and neglect swapping sometimes to get the most out of poison master…what pets would you recommend using aside from spider for immob and wolf for fear? I see a few rangers using birds and pigs with a similar set up but never understood how they could outclass the wolf and jungle spider.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Thanks for the tips and feedback guys! I’ll grab a few rabid pieces and try it out whenever I get time for some wvw action. I overlooked bleeds on crits when I shouldn’t have…Would you recommend using Dire armor and Rabid trinkets and weapons? I happen to play CoE track alot and could get a full set right away. I have also considered changing Krait to Balthazar but the bleed duration is just too good with AoE poison.

I use doom sigils because I tend to forget the micro pet management in the heat of battle and neglect swapping sometimes to get the most out of poison master…what pets would you recommend using aside from spider for immob and wolf for fear? I see a few rangers using birds and pigs with a similar set up but never understood how they could outclass the wolf and jungle spider.

Krait is amazing for WvW , for Condi Bombs can pretty much take down 5 people if they are Weakened.

Armour you’ll need atleast 40-50% crit hit so Rabid Gear will help that , the rest can be ether more Rabid trinkets or Carrion (you’ll need Vit in WvW to last as long as the conditions) , use Amulets, trinkets to boost your Condi stat and toughness , and a bit of Vit.

if you want to max out the bleeds on the Krait runes Use Givers weapons for longer condis meaning you can stack more (with Sharpen edges) or Rampagers for extra Percision and condi damage on those crits.

if you can’t last long enough you’ll kill one target and go down , you’ll need atleast 20k hp to make it back to a group/ your zerg to get a boost in healing.

also if you get Guard stacks from WvW rank bonuses it gives you about 2kish hp.
so you can run a little lower than 20k (like 18-19khp instead) for a boost in damage.

birds stick to there targets and will be very good with poison master plus the f2 bleeds.
Wolf is needed for a chance to ether run or create a gap between you and them.

it can also be used During Entangle to make sure the targets can’t Break out of it so easily, and interrupting those effected by entangle.

(edited by Zenos Osgorma.2936)

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Posted by: Fluffball.8307

Fluffball.8307

Is this for roaming? Mobility is probably the single most important thing about roaming, so you might want to find a way to get a bunch of that.

For zerg fights, not sure how great condis will be. I’m not a condi-person myself, but a couple years ago when I made a condi mesmer she had a horrible time tagging anything at all in zerg fights. Zerg fights are usually just cleaving whatever is in front of you as you roll forward like a bowling ball, there isn’t much grace to the damage, the grace is in staying alive.

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Posted by: Eurantien.4632

Eurantien.4632

I run something similar in PvP. Imo, I would take SoR over one of those survival skills, and I would drop keen edge for sharpened edges, the main reason being swiftness on weapon swap.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

http://gw2skills.net/editor/?fNAQNAV8fjEq0yaHLGsQ1aADhqdLEsVNrAwd8+CXdJXqC-TFSFwAuU/BwTA4juBnK9ScRA+rE8pygU7PQIgFrBA-w

the poison applied by your pets via Poison Master uses your condition damage and duration, and with food you have enough between a petswap and a weapon skill to keep perma poison without doom sigils (swapped doom sigils for earth).

I’ve had an issue lately. I’ve made a poison master/condi build, but all my pets conditions only do base damage (45 for bleed, 88 for poison, etc). They don’t use any condition stats, except the +350 condition on pets trait, and might stacked. Without these it’s 0. Sometimes my pet poison even overrides my own poison mastered poison (450 damage/s, becomes 88 damage per sec).

Anyone having this issue as well?

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Posted by: Pelopidas.2140

Pelopidas.2140

http://gw2skills.net/editor/?fNAQNAV8fjEq0yaHLGsQ1aADhqdLEsVNrAwd8+CXdJXqC-TFSFwAuU/BwTA4juBnK9ScRA+rE8pygU7PQIgFrBA-w

the poison applied by your pets via Poison Master uses your condition damage and duration, and with food you have enough between a petswap and a weapon skill to keep perma poison without doom sigils (swapped doom sigils for earth).

I’ve had an issue lately. I’ve made a poison master/condi build, but all my pets conditions only do base damage (45 for bleed, 88 for poison, etc). They don’t use any condition stats, except the +350 condition on pets trait, and might stacked. Without these it’s 0. Sometimes my pet poison even overrides my own poison mastered poison (450 damage/s, becomes 88 damage per sec).

Anyone having this issue as well?

Then don’t use spider

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Posted by: ItIsFinished.9462

ItIsFinished.9462

http://gw2skills.net/editor/?fNAQNAV8fjEq0yaHLGsQ1aADhqdLEsVNrAwd8+CXdJXqC-TFSFwAuU/BwTA4juBnK9ScRA+rE8pygU7PQIgFrBA-w

the poison applied by your pets via Poison Master uses your condition damage and duration, and with food you have enough between a petswap and a weapon skill to keep perma poison without doom sigils (swapped doom sigils for earth).

I’ve had an issue lately. I’ve made a poison master/condi build, but all my pets conditions only do base damage (45 for bleed, 88 for poison, etc). They don’t use any condition stats, except the +350 condition on pets trait, and might stacked. Without these it’s 0. Sometimes my pet poison even overrides my own poison mastered poison (450 damage/s, becomes 88 damage per sec).

Anyone having this issue as well?

Yeah, the whole point of Running PM is so you can take any pet, even birds and have them apply Poison. Any pet that has poison application will override PM’s ticks.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Oh yes! , Use a Bird they are Awesome with PM, Even a Firedrake Aoe poison (or as soon as it is swapped hit f2 it’ll do Burning+poison+ its 2.75k damage cone)

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

You guys don’t get it do you? my problem is pets conditions damage. (the stat). I’ve tried a lot of condition pets, and all did pure base damage to the enemy. It so far means, that any condition pet, is useless compared to a power pet at the moment for me. It’s not about poison master itself, but how weak damage (bleeds, poisons) from pets do. What’s the point of taking marsh drake, when the poison does only 88 damage per tick no matter the build? Same for the Arctobus (3 bleeds aoe)? I don’t see any. And as far as I remember, i didn’t used to be like this (it used to be if you have 1000+ condition damage your pets also uses that stat, meaning condition pets become usefull pressure).

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

don’t use it with Poison pets, use it with power pets or burning drakes/Lighting drakes or even jaguar cat,snow leapord , its all about the -33% healing uptime and on a Aoe Scale if you used Drakes f2 it’ll do more overall damage that can’t be recovered from , and the poison+cripple(if you cripple them) +burning and high Psyhical damage(cone).
most condi removals only Remove two condi stats, and if it is in WvW most people have 4 condi stats on them.

using entangle Garrentees 2 stats bleeds and immobilise, then you got poison, cripple, burning.
the Pm trait is more about focused up time so you can poison from Range more effectively.

(edited by Zenos Osgorma.2936)

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Nvm. I thought that pets took players condition damage. But they don’t. I always assumed this because there were a lot of posts that said this. It was a huge while back, but I never saw a change in the patch notes so I assumed it was still the same. Someone told me that assumption has only later been proven wrong though.

Wich makes this ‘condi burst build’ a bit dissapointing. It was about landing 450/s poison, 800/s burning, 135/s bleeding, etc, and so pressuring the enemy. The debuff on poison is nice, but I take it more for it’s damage. I wouldnt need poison master for high uptime on -33% healing debuff so for that it’s useless. Good to know, the trait trigger itself uses your condi damage though. That would make it very good with power pets. To bad this breaks my plans to make more use out of condi pets (confusion drake, murrelow, arctobus, i had some plans with them, but their power equivalents beat them hard now, because the no condition damage stat.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: Krugan.7901

Krugan.7901

Nvm. I thought that pets took players condition damage. But they don’t. I always assumed this because there were a lot of posts that said this. It was a huge while back, but I never saw a change in the patch notes so I assumed it was still the same. Someone told me that assumption has only later been proven wrong though.

Wich makes this ‘condi burst build’ a bit dissapointing. It was about landing 450/s poison, 800/s burning, 135/s bleeding, etc, and so pressuring the enemy. The debuff on poison is nice, but I take it more for it’s damage. I wouldnt need poison master for high uptime on -33% healing debuff so for that it’s useless. Good to know, the trait trigger itself uses your condi damage though. That would make it very good with power pets. To bad this breaks my plans to make more use out of condi pets (confusion drake, murrelow, arctobus, i had some plans with them, but their power equivalents beat them hard now, because the no condition damage stat.

This bug is around at least since the poison master introduction. Pets don’t get any condi damage from traits and beastmastery points.

(edited by Krugan.7901)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Nvm. I thought that pets took players condition damage. But they don’t. I always assumed this because there were a lot of posts that said this. It was a huge while back, but I never saw a change in the patch notes so I assumed it was still the same. Someone told me that assumption has only later been proven wrong though.

Wich makes this ‘condi burst build’ a bit dissapointing. It was about landing 450/s poison, 800/s burning, 135/s bleeding, etc, and so pressuring the enemy. The debuff on poison is nice, but I take it more for it’s damage. I wouldnt need poison master for high uptime on -33% healing debuff so for that it’s useless. Good to know, the trait trigger itself uses your condi damage though. That would make it very good with power pets. To bad this breaks my plans to make more use out of condi pets (confusion drake, murrelow, arctobus, i had some plans with them, but their power equivalents beat them hard now, because the no condition damage stat.

if you are focusing one target, it wont need the upkeep amount, but for multipul targets it is much easier to keep poison up on a Aoe scale or against two targets .

two targets without having to use , a poison trap or sb volly, or even a condi pet.

it has its uses for more than just the damage boost.

(edited by Zenos Osgorma.2936)

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

I agree that condition pets over-riding your own traited and superior conditions with inferior ones is a problem especially if you want a max tick on a single target. Was this issue brought up to the devs by any chance?

Thanks for suggesting sharpened edge instead of keen edge. The minor trait was also a great asset when aiming to flank and hit sides with shortbow. I have settled for Krytan hound and a Wolf for pets replacing my spider though I do miss the double immobilize from it.

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Posted by: Aggrostemma.1703

Aggrostemma.1703

If you run PoisonMaster you should take a look at Sigil of Torment. It has high uptime and high damage potential. Other benefit is it can “mask” your important conditions like bleed and poison.

You have high fury uptime and fast/multiple hitting weapons. With rabid stats your crit chance should be good enough.

Axe: sigil of earth
Dagger: torment
Shortbow: earth and (maybe) purity

or put it simple: earth and torment in your favorite “offensive” set, and purity and something in your defensive/escaping set. With earth or chill or even leeching/blood

just my two cents

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

with the recent patch I actually consider using Incapacitation sigil for even easier kiting around with SB. however I totally forgot about Torment sigil…they might be a good fit but cost a pretty pinny.

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