The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
(edited by ItIsFinished.9462)
Calling it right now, one of the better traits out of the 6. My favorite so far.
Edit: Keep in mind that I run dual birds, so Poison Master allows me ditch spiders. giving me the ability to have a near 90% uptime of poison application on my enemy, while my birds do 2-4k auto attacks, dropping blindness and chill as well.
(edited by ItIsFinished.9462)
Hmm… Why is that? We already have permanent poison uptime and an extra 100-200 does nothing really
Hmm… Why is that? We already have permanent poison uptime and an extra 100-200 does nothing really
Permanent poison uptime even if they run cleanses (meaning if they cleanse your poison instead of another condition we apply they just shot themselves in the foot since it’ll be up in about half a second), and the fact it ticks for ~350 in a condi build ontop of the healing nerf is ridiculous.
Just because poison doesn’t stack in power and is weaker than bleeds doesn’t mean the damage isn’t scary, keep in mind your boosting the poison damage ONTOP of our other conditions.
And let me out it this way… If you’re half assing your condi build and only have 1200 condi damage your stalker’s strike + serpent strike = ~5k damage.
Without the trait it’s only ~3k damage.
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
I was trying to drive my point across with that question.
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
(edited by ItIsFinished.9462)
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
But why would you sacrifice our best and most reliable condi clear for something a simple doom sigil could do?
I haven’t used Emp Bond in a long time because I slot SoR. Before I would run EB religiously, and because of that my pet was dying a lot faster than if EB wasn’t slotted, so I started using Barksin and never looked back.
SoR by itself is hardly enough condi clear tho
I use it for its active. 100% condi clear for me and 4 other players on.
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
But why would you sacrifice our best and most reliable condi clear for something a simple doom sigil could do?
Idk man… GS condi could work lol…. Sharpened Edges, Geomancy, Sigs of Earth + high precision, or hell even rampagers gear…. you can swap it up a little bit…
On a slightly more serious note, it does allow you to drop the off hand dagger and pick up say, warhorn, or maybe even the off hand axe.
EX: SB + Axe/Torch now becomes an option now where previously you’d be giving up way too much poison to do that. Only time will tell what crazy builds people come up with with these new runes and sigils…
I use it for its active. 100% condi clear for me and 4 other players on.
not to mention it’s also a stun break so it can be used when a necro is trying to fear burst you, I know i managed to drop my SoR while i was being Fear bombed before and managed to get it off before his terror ticked, I’m pretty sure the necro crapped his pants that my health bar didn’t even move and his CDs were all ticking…
I use it for its active. 100% condi clear for me and 4 other players on.
But then you have nothing for the next 60 seconds. Thats nowhere near enough. And your pet still dies
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
But why would you sacrifice our best and most reliable condi clear for something a simple doom sigil could do?
Idk man… GS condi could work lol…. Sharpened Edges, Geomancy, Sigs of Earth + high precision, or hell even rampagers gear…. you can swap it up a little bit…
On a slightly more serious note, it does allow you to drop the off hand dagger and pick up say, warhorn, or maybe even the off hand axe.
EX: SB + Axe/Torch now becomes an option now where previously you’d be giving up way too much poison to do that. Only time will tell what crazy builds people come up with with these new runes and sigils…
Offhand dagger wasnt about the poison uptime so much as the awesome evade and bleed/cripple
Also, you don’t have to run the traditional weapon set to achieve high Poison uptime anymore. Nor do you have to run spiders either.
So you can run a condi GS build? Nice!
Why would you run a GS condi build?
Exactly. Why would you run anything other than SB/Sw/t/axe/d. Nothing else’s makes sense for a condi build so youre comment “you don’t have to run the traditional weapon set to achieve high poison uptime” makes 0 sense
Poison does two things: damage and heal reduction. Heal reduction requires 0 condition damage to be effective.
Have you tried it yet? The amount of constant poison pressure on your enemy is priceless…
But why would you sacrifice our best and most reliable condi clear for something a simple doom sigil could do?
Idk man… GS condi could work lol…. Sharpened Edges, Geomancy, Sigs of Earth + high precision, or hell even rampagers gear…. you can swap it up a little bit…
On a slightly more serious note, it does allow you to drop the off hand dagger and pick up say, warhorn, or maybe even the off hand axe.
EX: SB + Axe/Torch now becomes an option now where previously you’d be giving up way too much poison to do that. Only time will tell what crazy builds people come up with with these new runes and sigils…
Offhand dagger wasnt about the poison uptime so much as the awesome evade and bleed/cripple
Point is, if you want to go more balls to the wall offense with conditions you’d wanna drop the dagger in favor of something else, that or you’re also running some traps.
Heh, maybe we’ll see a double main hand axe build resurface from the depths, those things were EVERYWHERE in beta.
I use it for its active. 100% condi clear for me and 4 other players on.
But then you have nothing for the next 60 seconds. Thats nowhere near enough. And your pet still dies
Actually, my pet rarely dies due to NOT using EB and traiting Fortifying Bond.
If you dump all the conditions from 4 other people around you onto your pet its going to die. A 1.6k heal every 20 seconds won’t help that either. And its still not enough condi cleanse against a dedicated condi build
If you dump all the conditions from 4 other people around you onto your pet its going to die. A 1.6k heal every 20 seconds won’t help that either. And its still not enough condi cleanse against a dedicated condi build
Idk if you knew this or not, but there’s this mythical ability rangers have on their F4 ability that swaps their pet out to a new one, and get this, the new pet is at full health and is entirerly condition free when summoned. I know, I know, this is pretty blasphemous and crazy, clearly can’t be real.
Just an FYI: no amount of condi cleanse is “enough” condi cleanse vs a condi build, but SoR removes EVERY condi, that means when they load you up with everything they’ve got so they can finish you off you can COMPLETELY deny them and in most cases heal back up and finish kicking their teeth in.
Remember a quick fight is how you win vs a condi build, and SoR, unlike EB favors our squishier builds who can’t wait for EB to tick, and those same builds are the ones that do well vs condis.
EB is enough. Let me know how it goes fighting a condi engi once you blow your only, 60 sec CD cleanse. “Well ill just kill him quick” toolkit block, heal recharging at 25%, and 1500 range grenades say hi
Yeah, I try to time my pet swap right after using SoR. All conditions gone and my pet is at full health.
@Carpboy, I’m a little confused at why you think I’m only using SoR for condi removal. I never posted a build or what runes and sigils I’m using…
So HS. Maybe a purity/generosity sigil. Still meh for what you can achieve with 1 sigil
Or Survival of the Fittest?
But then why not have SotF and EB? Condi builds cant touch you
You already have more than perma poison, without a doom sigil and if you really wanted you could add that to
And how are you using fortifying bond, poison master, and SotF? 6/6/6/6/6?
(edited by Carpboy.7145)
But then why not have SotF and EB? Condi builds cant touch you
You already have more than perma poison, without a doom sigil and if you really wanted you could add that to
And how are you using fortifying bond, poison master, and SotF? 6/6/6/6/6?
Actually, Bond is 3 minor in NM, SotF 6 in the same tree and Poison master is placed 6 in WS.
So x/x/6/6/x build is possible
Ok i thought fortifying bond was the new BM trait. But then how does FB help your pet against condis, other than the occasional regen?
You’re making a lot of assumptions. I simply listed other means of condi removal other than EB. Doesn’t mean I’m using them.
I don’t need EB. In fact I hardy have trouble with conditions. If I get 2vs1 by two condi builds, if I can’t escape using sword 2, then I’m toast….even if I had EB slotted.
Fortifying Bond is huge in tournaments. Before the patch I was able to maintain 15 stacks of might during a skirmish. Add Fortifying Bond to that and my dual birds hit for 4k.
Then we go back to my original point. Why get rid of some of our best condi clear when you could sacrifice just 1 sigil. Yes you have other cleanse options, but youve got other poison options as well
Well, it doesn’t help your pet vs. condis. All I wanted to do is just make a correction, that’s all
And from myself – I tried this trait and it isn’t bad, especially with longer encounters. You know, we can constantly reapply poison as Rangers so it’s always some minor damage boost.
It isn’t worth Grandmaster tho.
Looking at many of you guys reminds me of myself on last weekend.
I was on a long mountain trip and when I finally came home I was so hungry that I grabbed first thing in my sight that looked like a food. It tasted pretty nice, up to the point when I saw that I’m eating my cat’s food
Consider 6/6 of~
Runes of Orr — 175 condition damage; +30% poison duration; 25% chance when struck to poison for 10s; when stuck below 20% health gain quickness for 5s
Runes of Rata Sum — 175 precision; +30% poison duration; +15% weakness duration; 50% chance when struck to cast Radiation Field
Runes of The Afflicted — 175 condition damage; +30% bleed duration; +15% poison duration; Deathnova when downed
Runes of the Sunless — 175 condition damage; -15% incoming condition duration; Elite inflicts torment and poison on nearby foes
(edited by Nike.2631)
Then we go back to my original point. Why get rid of some of our best condi clear when you could sacrifice just 1 sigil. Yes you have other cleanse options, but youve got other poison options as well
Personal preference?
In my experience, using EB results in me having to swap my pet more frequently in hopes that it doesn’t die due to condition overload. Keep in mind that when you are fighting an engi or necro or any class really that has lots of AOE condi burst, chances are your pet is getting hit with that AOE condi burst PLUS having the condi’s that were just applied to you being transfered to him doubling condition durations.
Like I said, I used to use EB religiously, but after switching to Bark Skin, I never looked back. My pet is alive longer so that equals more damage, and my damage is reduce by 50% below 25% health.
I’m playing around with this in a trapper build atm. The lack of Empathic Bond hurts alot when focus fired, and the damage increase is negligible. To really see the pet poison shine would require speccing 3 in BM for Loud Whistle, which is somewhat difficult to do on a trapper or spirit build. Poison Master would have a noticeable affect if Poison’s damage stacked duration, but currently the way it works is just an extra Bleed stack…
Then we go back to my original point. Why get rid of some of our best condi clear when you could sacrifice just 1 sigil. Yes you have other cleanse options, but youve got other poison options as well
Personal preference?
In my experience, using EB results in me having to swap my pet more frequently in hopes that it doesn’t die due to condition overload. Keep in mind that when you are fighting an engi or necro or any class really that has lots of AOE condi burst, chances are your pet is getting hit with that AOE condi burst PLUS having the condi’s that were just applied to you being transfered to him doubling condition durations.
Like I said, I used to use EB religiously, but after switching to Bark Skin, I never looked back. My pet is alive longer so that equals more damage, and my damage is reduce by 50% below 25% health.
But then youre not using poison master, youre using bark skin. This has basically turned into a condi removal as a ranger thread
Then we go back to my original point. Why get rid of some of our best condi clear when you could sacrifice just 1 sigil. Yes you have other cleanse options, but youve got other poison options as well
Personal preference?
In my experience, using EB results in me having to swap my pet more frequently in hopes that it doesn’t die due to condition overload. Keep in mind that when you are fighting an engi or necro or any class really that has lots of AOE condi burst, chances are your pet is getting hit with that AOE condi burst PLUS having the condi’s that were just applied to you being transfered to him doubling condition durations.
Like I said, I used to use EB religiously, but after switching to Bark Skin, I never looked back. My pet is alive longer so that equals more damage, and my damage is reduce by 50% below 25% health.
But then youre not using poison master, youre using bark skin. This has basically turned into a condi removal as a ranger thread
I wasn’t complete on my description. I meant to say I was using Bark Skin over EB before the patch, but now Poison Master.
Ok. So then in your case, why sacrifice 50% less incoming dmg under 25% health for perma poison? When you can achieve the same thing with a sigil. Because you can’t get bark skin on a sigil
~90 damage more
thats one bleeding i can get up fast
really interesting trade for a gradmaster trait
this vs empathic bond
Ok. So then in your case, why sacrifice 50% less incoming dmg under 25% health for perma poison? When you can achieve the same thing with a sigil. Because you can’t get bark skin on a sigil
You can’t achieve 90%+ uptime of poison on your opponent with a sigil like you can with Poison Master.
“Poison Master: When swapping pets, your pet’s first attack will inflict poison. Poison you apply deals 50% extra damage.”
Sigil of Doom doesn’t provide 50% extra damage to poison. I’m not saying I’m going to drop EB for PM, but 50% extra damage is nothing to sneeze at. I wonder if that actually also applies to poison inflicted by the pet; probably not, but that would make it even more interesting.
“Poison Master: When swapping pets, your pet’s first attack will inflict poison. Poison you apply deals 50% extra damage.”
Sigil of Doom doesn’t provide 50% extra damage to poison. I’m not saying I’m going to drop EB for PM, but 50% extra damage is nothing to sneeze at. I wonder if that actually also applies to poison inflicted by the pet; probably not, but that would make it even more interesting.
So +125 DPS on your poison. Aka 1 bleed stack. Wow very sneeze much lel
Ok. So then in your case, why sacrifice 50% less incoming dmg under 25% health for perma poison? When you can achieve the same thing with a sigil. Because you can’t get bark skin on a sigil
You can’t achieve 90%+ uptime of poison on your opponent with a sigil like you can with Poison Master.
But you’ll also be running Sw and dagger. Which is already perma poison. You can throw in a doom sigil for people with lots of cleanse.
All I know is last night during testing, every opponent that I targeted, had Poison on him at least 90%+ of the time. Rangers using TU were dropping, Heal Signet warriors were dropping. As soon as a mesmer came out of stealth my pet was hitting them with instant poison. Even 100% Bunker Guardians/Warriors were going down faster than before.
Poison Master isn’t going to work for every build. I certainly hope people don’t think that. In my case, the build I use for tourny’s, works extremely well.
(edited by ItIsFinished.9462)
“Poison Master: When swapping pets, your pet’s first attack will inflict poison. Poison you apply deals 50% extra damage.”
Sigil of Doom doesn’t provide 50% extra damage to poison. I’m not saying I’m going to drop EB for PM, but 50% extra damage is nothing to sneeze at. I wonder if that actually also applies to poison inflicted by the pet; probably not, but that would make it even more interesting.
So +125 DPS on your poison. Aka 1 bleed stack. Wow very sneeze much lel
You do know that poison reduces healing by 33%? You see Poison Master as an extra bleed. I see Poison Master as starting a skirmish and my opponent has the Poison Gambit(Queens Jubilee).
(edited by ItIsFinished.9462)
So Sw/d?
“Poison Master: When swapping pets, your pet’s first attack will inflict poison. Poison you apply deals 50% extra damage.”
Sigil of Doom doesn’t provide 50% extra damage to poison. I’m not saying I’m going to drop EB for PM, but 50% extra damage is nothing to sneeze at. I wonder if that actually also applies to poison inflicted by the pet; probably not, but that would make it even more interesting.
So +125 DPS on your poison. Aka 1 bleed stack. Wow very sneeze much lel
You do know that poison reduces healing by 33%? You see Poison Master as an extra bleed. I see Poison Master as starting a skirmish and my opponent has the Poison Gambit(Queens Jubilee).
That wasnt my point. Sling blade was pointing out the +50% poison dmg, i showed what that actually does
Damage is damage. If you can do more damage, how is that a bad thing?
Poison does two things: Actively ticks for a certain amount + it reduces healing by 33%
One could argue that on top of the active poison ticks, reduced healing could be considered ‘passive damage’. So the argument of “1 bleed tick” isn’t technically true.
More dmg is a bad thing if you have to sacrifice a lot of survivability to get a very small dmg increase. And no. One could argue the 33% reduced healing reduces their healing. Thats all it does. 125 DPS~1 bleed stack, 125 DPS~what you get from +50% extra poison dmg. So the argument of 1 bleed stack is almost spot on
More dmg is a bad thing if you have to sacrifice a lot of survivability….
Sacrificing a lot of survivability by not taking EB? Lol…
More dmg is a bad thing if you have to sacrifice a lot of survivability….
Sacrificing a lot of survivability by not taking EB? Lol…
Or bark skin, yes. You’re essentially trading either of those for 125 damage per second. Since you can already easily get 100% poison uptime
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