(edited by Zenos Osgorma.2936)
Poison master Spirit Ranger
Yeah you will definitely need to use this in a group setting. The lack of stun breaker would seemingly hurt as well.
Yeah you will definitely need to use this in a group setting. The lack of stun breaker would seemingly hurt as well.
shared angush should tie that gab with the evades on sword+dagger and swiftness from storm spirit ,
i’ll let ya know how well it goes need to tempt a second ranger with a pure spirit ranger build to provide a second nature spirit or something or a Medi guard+Horn warroir or shout war.
Right i tried out different Varients , dropping 2 in marksman for others shout master or keen edge and swapped lighting spirit for Stone spirit but after that change the damage was poor if the poison did not hit , this was noticed to me when i came across a 1x medi guard,1x bunker guard with 2x Cele eles and Wrench tool kit engi,
was a tad much for myself with one or a mix of those classes fighting for a cap point , the Shouts i swapped to a Soilders runes , a condi every 15sec is well worth it and capped 19k hp for long drawn fights , i roamed/bunked going from point to point if needed Applying mass Poison + some bleeds and a pig charge to knock them off point , then leave if the person staying home is able to finish the job , Not having unbound wasn’t much of a issue but i did feel like it was missed in some situations where i fought that Cele ele or the Medi guard so i had to use the Swiftness from the natures voice to spread out the spirits.
a few of the matches some people went off point to deal with the placed spirits and it also distracted a few aoes or attacks aimed off point.
it can withstand Grenades quite well if you regen up and sword 2 through swap poison volly and pet swap f2 with drake , the shared boons the soimoth was in the thick of it inside the engis/ medi and the cele’s damaging fields took it like a boss i was able to set up feather points and plasma pick ups anywhere i wanted., letting me leap in pick up a feather blind them aoe and apply the poisons without risk of too much damage.
though this is saturday a lot of lower skilled new players are on those matches ended quickly mostly 500-300 average .
the match above mentioned was close 521-498 after stealing the orb on spirit watch using the builds mass Swiftness+sword 2 i could quickly get to point and drop the orb to gain points get back and apply ranged bleeds sicking the pet on a target with a fresh load of poison > then jump down and start feather blinding while condi damaging.
one match i did end up with a random team that did bring condi removal support and the build worked wonders , i could sustain for a long time regardless of the lack of stun break and only having one traited, getting bursted i’d come out with about 7khp/19k and pick up one of the soimoth items to recover with regen or plasma giving a good survial boost.
it works but it needs smart team mates to make use of your spirits not just to expect them to follow into a clear cut Aoe spam fest.
having them not follow gave me a on point advantage since the aoes could not kill the spirits.
the poison uptime and timed attacks it down quickly d/p+d/d thiefs quite with ease one volly against one theif did a instant 1/4 hp bar and kept his hp at a low state when he was revealed the second wave of poison from the pet kicked in and with lighting spirit added to make sure he was downed a few seconds later.
the lack of stun break wasn’t too much of a issue due to high hp , but when it was timed while i was recovering it can down the build , though this is the same as any build while on a cooldown cycle.
overall i’d say this build is a 7/10
use Soilder runes + rabid amulet 3k toughness , 1.407k condi damage , 35% crit hits everything giving to you buffs pet , this build will work perfectly with a Cele ele and Medi guard.
(edited by Zenos Osgorma.2936)
almost seems like too much poison. you could try using torch instead of dagger. The burn with the poison would hurt a lot.
Bad Elementalist
almost seems like too much poison. you could try using torch instead of dagger. The burn with the poison would hurt a lot.
it needs the evades to reach the feathers for pick up though it could be worth a try but sun spirit already keeps burns up . if it wasn’t a spirit build it would use torch.
i think if you have many sources of poison so you can fire in different directions rather than a volly only hitting 1-2 targets that dodge it you can follow up with the same or more damage on dagger and it enables you to poison many different target while not scarificing spirits or evades.
i’ll give it a try but i doubt it’ll have enough survival without dagger.
almost seems like too much poison. you could try using torch instead of dagger. The burn with the poison would hurt a lot.
it needs the evades to reach the feathers for pick up though it could be worth a try but sun spirit already keeps burns up . if it wasn’t a spirit build it would use torch.
i think if you have many sources of poison so you can fire in different directions rather than a volly only hitting 1-2 targets that dodge it you can follow up with the same or more damage on dagger and it enables you to poison many different target while not scarificing spirits or evades.
i’ll give it a try but i doubt it’ll have enough survival without dagger.
1v1 i see torch doing better. 1vx dagger might be more optimal. Could get rid of poison duration sigil and swap it for energy too.
Bad Elementalist
almost seems like too much poison. you could try using torch instead of dagger. The burn with the poison would hurt a lot.
it needs the evades to reach the feathers for pick up though it could be worth a try but sun spirit already keeps burns up . if it wasn’t a spirit build it would use torch.
i think if you have many sources of poison so you can fire in different directions rather than a volly only hitting 1-2 targets that dodge it you can follow up with the same or more damage on dagger and it enables you to poison many different target while not scarificing spirits or evades.
i’ll give it a try but i doubt it’ll have enough survival without dagger.
1v1 i see torch doing better. 1vx dagger might be more optimal. Could get rid of poison duration sigil and swap it for energy too.
such minor tweeks btu atleast the build works well , i did end up changing during the fights to your suggestion but used Sigil of doom since poison master boosts its damage by 50% and i added a Sigil of energy to the Sb in place of the poison duration.