Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.
See you in Tyria.
While looking through GW2 Reddit I cam across SuperJeanJean’s post testing if condi damage does even out at 700.
It interested me since we have so much poison application. A quick summary but go read the math and analysis.
POISON – since it can stack, the damage output evens out at 850 Condition Damage with 2 stacks. At 3 stacks and above, you don’t even need Condition Damage, you already deal more damage.
BURNING – With burning stacking the damage output evens out at 1083 Condition Damage for 2 stacks. At 3 stacks and above, you don’t need Condition Damage to have your damage output boosted.
BLEEDING – (directly quoted)
Senario 1: 1v1, PvP or PvE : Very few build are able to go above the previous limit of 25 stacks. If you are under 2050 Condition Damage and can’t go above 25 stacks, it’s a nerf. 49% less damage if you don’t have CD, 17.5% less damage at the famous 700 mark. It’s a solid nerf if you don’t build specifically for Condition Damage.
Scenario 2: It’s a lot easier to go above the previous limit of 25 stacks. 2 players generating 13 stacks, 3 players generating 9 stacks… if you have a small group that’s dedicated to conditions, you will enjoy a boost of the damage output. Even more with big groups like on World Bosses where even with 0 CD it will wreck the boss.
Torment and Confusion will make this a wall of text so head over an read it at this link
http://www.reddit.com/r/Guildwars2/comments/3b2n3z/new_condition_damage_evens_out_at_700_base_stat/
Burning is still the condi champ, poison is now second, bleeding is third but you typically can apply bleeds quicker.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.