To fix the issues of the Druid, while keeping it balanced.
Staff:
- Astral Wisp (#2 skill) needs some love, give it some more on-hit damage/vulnerability on hit/pulsing burning, whatever you feel suits the skill best.
Traits:
- Celestial Being, increase the AF gain on damage on to 3%. This will open up for non-staff builds while still keeping the staff as the #1 AF generating weapon. Also, make pet damage contribute to AF gain.
- Live Vicariously, increase the heal to 500, but also increase the icd to 5 sec. The self-sustain of the Druid is a bit too strong atm, this will help tone that down (50% nerf to this minor trait). It will also make the Druid less reliant on the Troll Unguent heal skill, so there becomes more choice in healing skill.
- Lingering Light, increase the icd to 4 sec, the blind spam (and to some degree the healing) was a bit overhand, this will bring the trait more in line with the other two grandmasters.
Glyphs:
- Glyph of Rejuvenation, reduce the cd to 20 sec so it can compete with the other 3 heal skills of the Ranger (do something about Water Spirit already).
- Glyph of Alignment, revert the 66% “on cast” damage nerf.
- Glyph of Empowerment, make it an instant-cast.
- Glyph of Unity, make it an instant-cast and give the Druid a 5% damage reduction effect for each tethered enemy, and 5% damage reduction for each of the tethered allies when in Celestial version.
Pets:
- Change f1 into a toggle between attack and return, then let us slot one of the family skills in the f3 slot, this way we control two pet skills.
- Universal buff: Increase the base movement speed of all pets by 50%, reduce the duration of cripple and chill on pets by 50%, give them the damage reduction treatment they have in pve in spvp and wvw as well (maybe not as high as 95% in spvp though).
- Smokescale, nerf the damage of Smoke Assault by another 20%, it is still too strong (and you fellow Rangers know it). Swap Smoke Assault and Smoke Cloud back to how it was originally (this change is so we get a choice between slotting Smoke Assault or Takedown (the knockdown skill) in the f3 slot, as Smoke Cloud has to be player-controlled to function properly).
- Wyverns, cut the cast times of the family skills by 50%, they are way too slow to hit anything atm. Fire Wyvern’s f2 should be ground-targeted. Lightning Wyvern’s f2 needs some bug-fixing.
Bonus: I still feel Celestial skill #1 and #2 should be merged, with the effects of both, but the animation of the #1 skill, then make a proper “autoattack” or something similar in its place.
Discuss! 