Will update once Path of Fire releases.
[Poll/Suggestion] Rework Trapper's Defense
Will update once Path of Fire releases.
I don’t see how reveal won’t win this one.
Remove/merge with healers’ celerity.
Create a spike trap and activate “Search and Rescue” when downed or reviving an ally.
Spike Trap causes slow for 3sec.
A helper for reviving and a debuff to spiking time.
I don’t see how reveal won’t win this one.
yeah that would be so ridiculous I think thieves would finally all roll ranger.
I actually can imagine changing Trapper’s defense of spike trap to cast “Search and Rescue” instead. With the cooldown as it currently is.
Spirit Ranger with Mercy Runes could be like the soul of the nature, bringing his downed team-mates to life.
Yes, I can definitely see that happen.
Ok, as avid ranger pvper, and guy with strong downed gameplay (unlike the one before i fall) i feel competent to elaborate on trappers defense. That and i did my own research on stomping and preventing stomps, when i played my zombieneer build which is all about downed state and getting up from it.
Long story short:
Firstly throw out that garbage nerfed “spiketrap” and give this trait the real thing, even if with ICD. That will be a saving grace for 3 professions that can get away from the stomper when downed (ele, mesmer, thief).
Secondly, have the trait make all traps strip 2 boon from affected enemies on activation. That’s to help with those stability stomps. Trap won’t save your ally, but it will give you the opportunity to cc the stomper yourself.
So now:
If your ally is a “mover” then spike trap will slow down their pursuer in tracks giving you and them extra chances for revival.
If your ally is about to be stab-stomped, trap may strip stability off the stomper, letting you, or the downed ally use an interrupt.
If your ally is about to get stealth stomped – well if i’m correct traps can’t be fooled with stealth and will do damage to the stomper, reavealing his position with bleed tics and trap activation animation. You can try kill or aoe cc the stomper, now that trap found and immobilized them for you.
It really depends on whether Trapper’s Defense is supposed to be selfish or not.
But I agree that something needs to be changed. For example, the 1s activation time being added to traps will make the baseline trait even worse for resing.
It’s also dumb that Ranger seems to have 2 res traits.
IF Healing Spring becomes a trap, a good change might be “Activate Healing Spring trap when at 33%HP or when you are reviving a downed ally, 60s CD”
If they changed spike trap to be similar to what it was in the original game, and have it knock enemies down, I would probably consider using the trait.
reveal on trap
i suggested one time adding it to muddy terrain (footsteps in mud and such)
but spike trap on evade would be funny but strong, maybe with reasonable icd and it works
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!