Porcine (pig) Rangers spvp

Porcine (pig) Rangers spvp

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

O.k, so anyone who uses the porcine skills like: skull, feathers, and plasma knows it’s basically like having a thief steal minus the damage, range, and other perks that come with Steal. You’re also aware of the major drawbacks the F2 skill has. So, if you feel passionately enough about the abilities and want them to be viable for spvp let your voices be heard. I’ve created a thread in “Suggestions”, so please share your ideas related to all porcine F2 abilities. And give feedback if possible. I believe, if our Porcine F2 skill functioned smoothly like an Engineer F2/elixir or even better like an attunement swap by instantly granting stealth or automatically placing the foraged item in our hotbar life as a porcine ranger will be a lot better.

Here is the thread https://forum-en.gw2archive.eu/forum/game/suggestions/Please-Fix-Forage-Skill-for-Ranger/first#post861302

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Posted by: Psychrome.9281

Psychrome.9281

and you can test this for yourself.

the items “Scavenged” can be picked up by the enemy so another reason pigs are useless…

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Posted by: Seras.5702

Seras.5702

I love my porcine pets when melee in PvE. They’re right on top of me so picking up the item is easy. But it is clunky, and at range has to be used before battle and in PvP I can see it being completely un-usable. Especially if the enemy can pick up the foraged items too. I’d love if the foraged item replaced the F2 skill on my bar. My teammates probably won’t try using them anyway.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Arrys.7145

Arrys.7145

It would be really good if the item was placed in your hand. My understanding is the number of items (duration of items) has been adjusted downwards since release so you can effectively only have two briefly anyways.

As such it’s not really an effective group buff option and closing the loop to make it more effective for the ranger makes alot of sense.

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

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Posted by: Durzlla.6295

Durzlla.6295

and you can test this for yourself.

the items “Scavenged” can be picked up by the enemy so another reason pigs are useless…

Since when? Because unless they changed this last month you’re talking out of your kitten me and a friend tested thi and enemies COULD NOT pick up the item, allies on the other hand could an I can not tell you how many times some dumb pug in sPvP wasted a skull fear when no one was around…

I personally would like to see the F2 to stay as is, BUT it chain into a “toss” skill where activating it has your pig charge over to the item either knocking enemies down or just dealing damage along the way (kinda like flesh golem) and then throwing the item to the ranger IE makin it the rangers hot bar, they clearly having this sort of tech in, seeing as how it’s used in Keg Brawl, so it’s not out of question.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dahkeus.8243

Dahkeus.8243

Eh, to me I think the biggest problem with pigs is that they have a huge wind up before their charge ability which means that they often do some elaborate charge into nothing which effectively takes them out of the fight doing nothing productive for a long time when they could just be auto-attacking instead.

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

Eh, to me I think the biggest problem with pigs is that they have a huge wind up before their charge ability which means that they often do some elaborate charge into nothing which effectively takes them out of the fight doing nothing productive for a long time when they could just be auto-attacking instead.

This is the same for ALL pets. Jaguars will charge enemies at full speed. Stop. Then, start casting (I believe it’s a second or two cast time on all abilities). I’ve played every build from cond trapper, beastmaster, and beserker. Yes, our pets can be very powerful but they aren’t responsive, and don’t function like skills should. Which is why I’ve been using the forage abilities because they give us the power to use a skill. It’s much better to have all boons for five seconds via “plasma” than to wait for a stupid NPC to attack imo. I think asking Anet to completely reconstruct the AI is too much. They’ve already managed to make our pets a curse and nightmare to use in spvp. For example, if I was to fight a Thief with a shortbow he’s already going to do +50% more damage because of my pet. Why? “Trickshot”. All of his shots will hit me twice until my pet is dead. There is no way to counter this unless your pet is already out of service. Rangers have no freedom of choice when it comes to pet functionality and that’s a downright slap in the face.

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

It would be really good if the item was placed in your hand. My understanding is the number of items (duration of items) has been adjusted downwards since release so you can effectively only have two briefly anyways.

As such it’s not really an effective group buff option and closing the loop to make it more effective for the ranger makes alot of sense.

Yes it does. Actually, you can create a surplus of skulls, feathers, or whatever out of combat by using the pet management window to switch between pigs. So, technically..you could give your entire team a really good buff. However, it doesn’t compare to instant cast group buffs of a guardian or mesmer.

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

and you can test this for yourself.

the items “Scavenged” can be picked up by the enemy so another reason pigs are useless…

Since when? Because unless they changed this last month you’re talking out of your kitten me and a friend tested thi and enemies COULD NOT pick up the item, allies on the other hand could an I can not tell you how many times some dumb pug in sPvP wasted a skull fear when no one was around…

I personally would like to see the F2 to stay as is, BUT it chain into a “toss” skill where activating it has your pig charge over to the item either knocking enemies down or just dealing damage along the way (kinda like flesh golem) and then throwing the item to the ranger IE makin it the rangers hot bar, they clearly having this sort of tech in, seeing as how it’s used in Keg Brawl, so it’s not out of question.

How about when you cast F2 it places the skull or whatever in the F2 slot and drops another skull/whatever near the Ranger, so others can still use it. This would be like the Ele’s conjure weapon ability. And it forces your pet to use it’s 5th or last skill on the “next stunned/disabled/immobile” foe.

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Posted by: Dahkeus.8243

Dahkeus.8243

Eh, to me I think the biggest problem with pigs is that they have a huge wind up before their charge ability which means that they often do some elaborate charge into nothing which effectively takes them out of the fight doing nothing productive for a long time when they could just be auto-attacking instead.

This is the same for ALL pets. Jaguars will charge enemies at full speed. Stop. Then, start casting (I believe it’s a second or two cast time on all abilities).

I think you’re misunderstanding. Yes, the attack animations of pets do lead to missed attacks, but I’m referring specifically to the porcine pet skill called Brutal Charge, which has a longer animation than normal attacks. Go into the mists and set a pig against the moving golem to see what I mean.

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Posted by: Arrys.7145

Arrys.7145

It would be really good if the item was placed in your hand. My understanding is the number of items (duration of items) has been adjusted downwards since release so you can effectively only have two briefly anyways.

As such it’s not really an effective group buff option and closing the loop to make it more effective for the ranger makes alot of sense.

Yes it does. Actually, you can create a surplus of skulls, feathers, or whatever out of combat by using the pet management window to switch between pigs. So, technically..you could give your entire team a really good buff. However, it doesn’t compare to instant cast group buffs of a guardian or mesmer.

I tested this pre patch adn while I had read posts of creating mass group buffs. I was able (by switching pets) to only have two active at any one moment with the sfirst fading @ 15-20 seconds after getting the second).

This was in tpvp in node defense mode seeing how many pre fight buffs I could get and maintain in place waiting to be assaulted. Clearly the ability to stack and reserve multiple powerful buffs would have been a nice advantage. it didn’t exist with the pigs I was interested in.

Perhaps in PvE it acts differently I’ll have to test that. I just assumed recognizing the inherent power of stacking 3-5 utility power level buffs for at will use would be that the skill had been appropriately adjusted to prevent that.

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

It would be really good if the item was placed in your hand. My understanding is the number of items (duration of items) has been adjusted downwards since release so you can effectively only have two briefly anyways.

As such it’s not really an effective group buff option and closing the loop to make it more effective for the ranger makes alot of sense.

Yes it does. Actually, you can create a surplus of skulls, feathers, or whatever out of combat by using the pet management window to switch between pigs. So, technically..you could give your entire team a really good buff. However, it doesn’t compare to instant cast group buffs of a guardian or mesmer.

I tested this pre patch adn while I had read posts of creating mass group buffs. I was able (by switching pets) to only have two active at any one moment with the sfirst fading @ 15-20 seconds after getting the second).

This was in tpvp in node defense mode seeing how many pre fight buffs I could get and maintain in place waiting to be assaulted. Clearly the ability to stack and reserve multiple powerful buffs would have been a nice advantage. it didn’t exist with the pigs I was interested in.

Perhaps in PvE it acts differently I’ll have to test that. I just assumed recognizing the inherent power of stacking 3-5 utility power level buffs for at will use would be that the skill had been appropriately adjusted to prevent that.

Idk if we are using the same method. I’m talking about swapping pets through the “Pet Management” window rather than swapping between two separate pigs. Basically, you set one pig for the first slot and a dog or other unrelated species in the second slot. Then, you use the F2 ability of the pig. Now, rather than switching pets go to the window and replace your first pig with another pig. Press f2. Replace that one back to your first pig and notice the F2 skill cooldown has been refreshed.

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Posted by: Arrys.7145

Arrys.7145

It would be really good if the item was placed in your hand. My understanding is the number of items (duration of items) has been adjusted downwards since release so you can effectively only have two briefly anyways.

As such it’s not really an effective group buff option and closing the loop to make it more effective for the ranger makes alot of sense.

Yes it does. Actually, you can create a surplus of skulls, feathers, or whatever out of combat by using the pet management window to switch between pigs. So, technically..you could give your entire team a really good buff. However, it doesn’t compare to instant cast group buffs of a guardian or mesmer.

I tested this pre patch adn while I had read posts of creating mass group buffs. I was able (by switching pets) to only have two active at any one moment with the sfirst fading @ 15-20 seconds after getting the second).

This was in tpvp in node defense mode seeing how many pre fight buffs I could get and maintain in place waiting to be assaulted. Clearly the ability to stack and reserve multiple powerful buffs would have been a nice advantage. it didn’t exist with the pigs I was interested in.

Perhaps in PvE it acts differently I’ll have to test that. I just assumed recognizing the inherent power of stacking 3-5 utility power level buffs for at will use would be that the skill had been appropriately adjusted to prevent that.

Idk if we are using the same method. I’m talking about swapping pets through the “Pet Management” window rather than swapping between two separate pigs. Basically, you set one pig for the first slot and a dog or other unrelated species in the second slot. Then, you use the F2 ability of the pig. Now, rather than switching pets go to the window and replace your first pig with another pig. Press f2. Replace that one back to your first pig and notice the F2 skill cooldown has been refreshed.

We were using a different method you still run into the 30ish second window however. Not that I timed every forageable’s duration. However that would let you cycle decently quickly to stack up the foragable you wanted.

Appreciate the clarification.

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

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Posted by: Durzlla.6295

Durzlla.6295

FYI pigs were the reason why pet swapping was nerfed, oh you know how fun it was to engage an enemy with all booms for well over 10min and engaging from 1min of stealth? It was kittening hilarious…. But oh so broken…

I think I may need to dust off my Siamoth again…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

Well you can still stack all boons out of combat with Siamoth, runes of lyssa, and some time on your hands.

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Posted by: Durzlla.6295

Durzlla.6295

Well you can still stack all boons out of combat with Siamoth, runes of lyssa, and some time on your hands.

How long does Lyssa give you O.o? Because i’m pretty sure that’d only be 20s total, so not sure how that’d be that stackable…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

Only five seconds, but if you used plasma a few times and needed a quick recharge before a fight it will stack. Plus you gain a random boon when using a healing skill. So, if you use Troll Unguent before going into a fight you’ll stack some random boon a bit longer.

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Posted by: Durzlla.6295

Durzlla.6295

Only five seconds, but if you used plasma a few times and needed a quick recharge before a fight it will stack. Plus you gain a random boon when using a healing skill. So, if you use Troll Unguent before going into a fight you’ll stack some random boon a bit longer.

Plasma is 10 seconds though, no idea on Lyssa, but if that’s 5 then you’d be at 15, it’d be pretty good, but not that great.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Panther Chameleon.8465

Panther Chameleon.8465

Only five seconds, but if you used plasma a few times and needed a quick recharge before a fight it will stack. Plus you gain a random boon when using a healing skill. So, if you use Troll Unguent before going into a fight you’ll stack some random boon a bit longer.

Plasma is 10 seconds though, no idea on Lyssa, but if that’s 5 then you’d be at 15, it’d be pretty good, but not that great.

Yeah, but plasma is easy to stack. I can make a vid explaining how simple it is to take advantage of it. I use Lyssa as a last second steroid to re stack all boons if they happen to be wearing off before I get to a fight. I think it works best with RaO because now you just stacked another 20 seconds of stability and might on top of whatever you already had. It’s better than great.

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