Post-Trait Revamp: DPS PVE

Post-Trait Revamp: DPS PVE

in Ranger

Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I’d like some thoughts from those of you that play high level fractals with your Ranger on the traits I’ll be using (assuming they remain unchanged) when they drop:

Normal Utilities will be:
*TU or HS depending on fight
*QZ
*SotW
*Changes depending on fight
*RaO (will use Entangle for Grawl Fractal otherwise will stay on RaO)

1st Weapon Set:
*Sword+Axe or Sword+WH

2nd Weapon Set:
*LB or GS

Assuming QZ and SotW don’t change substantially I’ll still be running those on my bar pretty much all the time.

#Marksman
*Call of the Wild
*Steady Focus
*Predators Onslaught

Call of the Wild fer da boons. Steady Focus & Predators Onslaught for the obvious damage increase.

#Skrimishing
*Spike Trap or Sharpened Edges
*Spotter
*Strider’s Defense

Spike Trap for the cripple to activate Predators Onslaught (and the other two suck for melee) but after HoT drops I might switch over to Sharpened Edges. Spotter because duh. Strider’s Defense because sword 111111111111.

#Wilderness Survival
*Muddy Terrain
or
*Expertise Training
*Peak Strength
*Poison Master
or
*Empethic Bond

In Wilderness Surivial all the adept traits suck equally. I guess I’ll take Expertise Training most of the time as I can’t see when I’ll be running torch or dagger. Peak Strength for obvious damage modifier that plays nicely with Scholar Runes and Bark Skin. I’ll be running Empathetic Bond if I need extra condi removal or Poison Master if no one else is throwing down poison or if I need neither EB or PM, I’ll be running WS.

#Beast Mastery
*Resounding Timbre
*Two Handed Training
or
*Natural Healing
*Zephy’s Speed

Of course I’ll be testing out the Beast Mastery line once HoT drops since they say they’re improving the AI so much.. so… Resounding Timbre > Companion’s Might. Reducing the CD on RaO is worth it. If I’m running Sword+X I’ll be using Natural Healing, but I’m I’m running GS I’ll be using 2h Training… And Zephyr’s Speed is far-and-away better than the other two terribad GM traits in this line (although I still think ZS shouldn’t have been put in GM — that was just a grossly bad decision). All that being said I doubt I’ll run the BM line before HoT drops.

I play melee most of the time, either sword or GS. I use LB to open up the fight but after that it’s all melee if I can help it so I want to pick traits that are going to help in that regard. I’ll be running zerker gears so… I change my traits a lot according to the situation I’m going into so my build is never set in stone.

Did they change it where if you have a trait, such as Wilderness Knowledge, that requires a Utility Skill that you don’t have to have it on your bar for it to work? I haven’t used those types of traits in such a long time I can’t remember if you needed them on the bar or not but I think it was required which is why I never used them because the traits they were tied to at the time were terribad.

Speaking from a PVE-only point of view…

(edited by TheFantasticGman.9451)