I was roaming around WvW the other day and was fortunate to group with 3 other rangers. This is out of the blue. The two were guild mates. I sort of tagged along with them. They invited me to join their party after a couple of encounters. We ran into a fourth ranger after a short time and we proceeded to do some damage in that particular borderland. This was like a “havoc” krewe … the two did not really want to take towers … just camps … and gank the unfortunate passers by, yaks and guards. The real fun came when we encountered a group of 6-7 pugs of various classes. Even though they had us outnumbered by 2-3 guys … they were very reluctant to “rush” us. The few times they tried to come at us with even numbers … it was a massacre … for them. I don’t know if they just had the wrong set-up or they were all zerk as well (hence being squishy). Anyway … it was fun to run around with my fellow flower rangers … until my guild came calling for a guild “raid” on the borderlands. One of the rangers with me told me to just ignore them and pretend to be afk. Unfortunately … the next group we encounter … were my guild mates … so that cut my ranger fun run short.
Anyway … this is about A ranger havoc krewe. What would you want your 5 man ranger krewe to be “specd”? Humor me on this one. If it was up to you to build this 5 man krewe … what would it be … armor wise, rune wise, utility wise, trait wise, pet wise. What would you spec for your 10 man ranger havoc krewe? … for GW1 veterans … wouldn’t it be nice to have the old ranger “spike” countdowns in this scenario?
Anyway … this is for those who would like to experiment on all things ranger. This is of course a havok scenario … we won’t be taking on blobs … we can try to take on heavies of similar numbers … that is as far as I am trying to push this … I don’t know what the results will be against them. For light to medium armored opponents … I believe we can win most of the time …
Ranger 1 = This is the “tank” ranger … its purpose is to be the guy “who gets hit first” … AND SURVIVE … hence the high health and defense … it would be ideal if this guy knew how to “spot” the correct target to take out first. He/she would be at the front … always at the front of any engagement … You can switch out sigil of purity to sigil of frailty in your longbow for more damage. Switch out “Sic Em” for “Protect Me” for … additional protection. Of course you should switch one of your pooches to a bear if you decide to do this …
http://gw2skills.net/editor/?fNAQJATRnEqQBL2KIOsAVLGQPoWHAHQa3+HO4t1VCXwmK-TFCEABQcEAsZ/BnU+xlSQFV/piLAAAPAgHOEAkCgJhVA-w
Ranger 2 = This is your typical zerk ranger … high damage … hit em hard … kill em fast … high mobility is needed hence “rampage as one” for the elite. Use S/D for “dodges” … be aware of the rangers that can give u heals as kitting around them would probably mean your survival … You can switch out sigil of bloodlust/frailty … to fire/precision depending on your play style
http://gw2skills.net/editor/?fNAQNAT8YjEqUwaLLWsw1aA9gadAcApN7C+DKBXJcBbqA-TFCEABEt/gCXAgEV/ZLlgMp8zgjAAAPAgHOIAkCQPdVA-w
Ranger 3 = You are the “Spirit Ranger” … buff your team mates … supply heals to your squishy damage dealers … speed buffs for greater map mobility …
http://gw2skills.net/editor/?fNAQNBjODbkRlWV7VxZFqWDoHUrDgDItf9GuT4toKKYTF-TlSBABWq+DBXAgnPIASp84Vlg4pJgo9HW4BAQmSMAOCAkCQXdVA-w
Ranger 4 = You are the “Trapper” … you lay down traps so your team can kite around that area … giving pause to would be melee opponents. You are zerky enough to deal significant damage with a longbow … you have heals for your team … you have group swiftness to navigate through the map faster …
http://gw2skills.net/editor/?fNAQNBjODbkRl2V7WxcFqWDoHUrDgDItZXwpwK4KhLYTF-TlCBABGp0wq9HUSZmEKBh+gAAwFAIPNB+o+DDPAgAOCAkCwPdVA-w
Ranger 5 = You are the “Shout Ranger” … shout away … you give regen and swiftness … you have decent damage mitigation … and decent damage output … together with the trapper and the spirit ranger … you should be able to keep the group alive for prolonged fights …
http://gw2skills.net/editor/?fNAQJATRnEqQvg2KIOsAVLGQPoWHAHQa/aOcnwHxTXwmK-TVCBABQt/AHHCAeU/ZWlgKp0YKlZAcBA84IAwwDAgUAjqrC-w
Tactics:
Since the longbow has insane range … kill the opposition from a distance. It would be wise to be close to each other as you get buffs from the shouts and the spirits. Lay down traps as needed and have the team kite around em … Together with Entangle and pet immob and fear … you should have very good crowd control … with healing spring and shouts – you should have decent heals and regen.