Post your new ranger build
sorry, didnt see this before i made my own thread.
Glass Cannon Support for WvW:
just playing around with Vicious Quarry and SoH. some people have already started running these glassy builds. basically the idea here is for you to stay in the back, buffing your backliners with +20% damage for a short duration, while dishing out unblockable, piercing LB autoattacks.
you’re not really supposed to take any damage, hence full zerker. this is ultimately just a support spec, i.e. super reliant on your group.
I wanted to keep Druid for the staff to allow for easy repositioning.
you honestly dont even need QZ, but there it is.
Red moa for the long fury.
Lesser Stone Signet in case you make a mistake, Druidic Clarity if clipped by condis.
single out and kill all opposing backliners, but it also kittens guards pretty hard. people will have to start slotting and using a lot more reflects.
maybe the Deadeye will end up doing this better, but for now this is what we can do with the recent buffs. the damage buffs we give to those around us sort of makes this build unique. and SoH is by far the most powerful too pewpew rangers/druids have ever had, at least for wvw.
second one is just a variant on the Minstrel Druid. Muddy Terrain is worth slotting now, so I’ve maxed condi duration for long immobilizes. youre essentially doing the Minstrel thing, while spamming immobs/slow. not my build, another player gave it to me in another thread.
(edited by mistsim.2748)
Now that protection gives you additional regen and shout builds got a few nerfs, we will see a
whole new level of C A N C E R in WvW.
Now that protection gives you additional regen and shout builds got a few nerfs, we will see a
whole new level of C A N C E R in WvW.
You mean something other than Trailblazer condi?
Now that protection gives you additional regen and shout builds got a few nerfs, we will see a
whole new level of C A N C E R in WvW.You mean something other than Trailblazer condi?
Condi is probably still crap. Maybe with Soulbeast it could work.
What I’m referring to is a tanky boon-regen-kiting build that could work very well for roaming. A very boring playstyle that Anet seems to like…
I’m not saying that the other buffs/nerfs were bad. I can think of a quite few new builds that could work aswell. But having access to perma protection gives you an additional 330 HP regen per second (WITHOUT HEALING POWER) seems pretty powerful. Needs some testing ouf course.
Now that protection gives you additional regen and shout builds got a few nerfs, we will see a
whole new level of C A N C E R in WvW.You mean something other than Trailblazer condi?
Condi is probably still crap. Maybe with Soulbeast it could work.
What I’m referring to is a tanky boon-regen-kiting build that could work very well for roaming. A very boring playstyle that Anet seems to like…I’m not saying that the other buffs/nerfs were bad. I can think of a quite few new builds that could work aswell. But having access to perma protection gives you an additional 330 HP regen per second (WITHOUT HEALING POWER) seems pretty powerful. Needs some testing ouf course.
Condi ranger is garbage in wvw, has very little survivability/mobility if you want good dps. But yeah the tanky boon duration build is pretty boring imo. I would much rather run full zerk and die a lot more, but also nuke the kitten out of stuff.
Thanks mitism for your post, looks like a fun build to play, may even try it for roaming which is what i mostly do.
Now that protection gives you additional regen and shout builds got a few nerfs, we will see a
whole new level of C A N C E R in WvW.You mean something other than Trailblazer condi?
Condi is probably still crap. Maybe with Soulbeast it could work.
What I’m referring to is a tanky boon-regen-kiting build that could work very well for roaming. A very boring playstyle that Anet seems to like…I’m not saying that the other buffs/nerfs were bad. I can think of a quite few new builds that could work aswell. But having access to perma protection gives you an additional 330 HP regen per second (WITHOUT HEALING POWER) seems pretty powerful. Needs some testing ouf course.
food and utility nerfs in boon duration will make that imposible. You always can go minstrels but then players will simply ignore you.
I’m going aggressive with pewpew marauders and it seems to work just fine as roa and in zergs (using staff as secondary weapon) . The actual improvement, the signet of the hunt + trait makes the ranger a pewpew machine. And when pets are fixed it should be fun to check the pewpew pet as well with unblockable. It is nice when all the enemy zerg lines up for your PBS.
Condi right now has gone down back to the toilet, all buffs have gone to power, and the harsh nerf in stability + cleanses + annoying weirds skills makes the ranger ridiculously difficult to use as melee as other classes seem to have a lot of more access to CC.
If we get back the 1200 range for SB maybe condi could make a comeback…
food and utility nerfs in boon duration will make that imposible. You always can go minstrels but then players will simply ignore you.
I’m going aggressive with pewpew marauders and it seems to work just fine as roa and in zergs (using staff as secondary weapon) . The actual improvement, the signet of the hunt + trait makes the ranger a pewpew machine. And when pets are fixed it should be fun to check the pewpew pet as well with unblockable. It is nice when all the enemy zerg lines up for your PBS.
Condi right now has gone down back to the toilet, all buffs have gone to power, and the harsh nerf in stability + cleanses + annoying weirds skills makes the ranger ridiculously difficult to use as melee as other classes seem to have a lot of more access to CC.
If we get back the 1200 range for SB maybe condi could make a comeback…
What nerfs? 16% from NM + 20% from dura rune + 33% from sigill are enough boon duration. You don’t need any gear/food.
I was playing around with this and enjoyed it. I doubt it’s actually viable, but I was seeing how well the new Barkskin worked. Basically ticks for ~600/s in Magi’s, and with Troll Ungent going that’s close to 2000/s with a good uptime, not to mention near-constant Protection and decent regen uptime. I’m not good enough at ranger in sPvP to actually know how it performs, but I enjoyed cheesin’ with it. Doesn’t have the damage that the meta Druid builds have since it doesn’t have BM, but quite good survivability and condi management. Love the Soften the Fall change.
(edited by Pterikdactyl.7630)
My PVP regen survival build has huge protection up time lots of condi removal. Done me well so far
food and utility nerfs in boon duration will make that imposible. You always can go minstrels but then players will simply ignore you.
I’m going aggressive with pewpew marauders and it seems to work just fine as roa and in zergs (using staff as secondary weapon) . The actual improvement, the signet of the hunt + trait makes the ranger a pewpew machine. And when pets are fixed it should be fun to check the pewpew pet as well with unblockable. It is nice when all the enemy zerg lines up for your PBS.
Condi right now has gone down back to the toilet, all buffs have gone to power, and the harsh nerf in stability + cleanses + annoying weirds skills makes the ranger ridiculously difficult to use as melee as other classes seem to have a lot of more access to CC.
If we get back the 1200 range for SB maybe condi could make a comeback…
What nerfs? 16% from NM + 20% from dura rune + 33% from sigill are enough boon duration. You don’t need any gear/food.
….ññññññññ…..
I used to use:
Boon duration Food 5 20% (dumplins plus might on crit)
Bountiful Utility item 6 ~15% ( magnanimous oil )
+
6 ascended trinkets 20%
Ascended Weapon 8%
dura runes 20%
Total: permanent ~80% boon duration. i used to have 18 secs swiftness with WHaO which was nice for keeping the mobility/regen up .
And replaced concentration by a better sigil like air/fire/bloodlust/strength/malice/bursting/force instead.
Also you you could use any stat you want in your armor set like Dire, Zerker or Zealot.
Also you weren’t not locked into NM which is a boring bunker traitline.
BM + Shouts + runes of trooper + armor with concentration = ~75%
and you still could use SK or MM which would be fantastic now and keep the all time mobility.
Now you are telling me i’m locked into NM + concentration sigil to get the same results. In my opinion that’s so much worst.
(edited by anduriell.6280)
Not new, old but eh
90% Crit chance (100% while flanking), 250% Crit damage,
6 seconds unblockable 1500 range LB is insane.
Condi still hurts but I have been killing Tempests left right and center.
food and utility nerfs in boon duration will make that imposible. You always can go minstrels but then players will simply ignore you.
I’m going aggressive with pewpew marauders and it seems to work just fine as roa and in zergs (using staff as secondary weapon) . The actual improvement, the signet of the hunt + trait makes the ranger a pewpew machine. And when pets are fixed it should be fun to check the pewpew pet as well with unblockable. It is nice when all the enemy zerg lines up for your PBS.
Condi right now has gone down back to the toilet, all buffs have gone to power, and the harsh nerf in stability + cleanses + annoying weirds skills makes the ranger ridiculously difficult to use as melee as other classes seem to have a lot of more access to CC.
If we get back the 1200 range for SB maybe condi could make a comeback…
What nerfs? 16% from NM + 20% from dura rune + 33% from sigill are enough boon duration. You don’t need any gear/food.
….ññññññññ…..
I used to use:
Boon duration Food 5 20% (dumplins plus might on crit)
Bountiful Utility item 6 ~15% ( magnanimous oil )
+
6 ascended trinkets 20%
Ascended Weapon 8%
dura runes 20%Total: permanent ~80% boon duration. i used to have 18 secs swiftness with WHaO which was nice for keeping the mobility/regen up .
And replaced concentration by a better sigil like air/fire/bloodlust/strength/malice/bursting/force instead.
Also you you could use any stat you want in your armor set like Dire, Zerker or Zealot.Also you weren’t not locked into NM which is a boring bunker traitline.
BM + Shouts + runes of trooper + armor with concentration = ~75%
and you still could use SK or MM which would be fantastic now and keep the all time mobility.Now you are telling me i’m locked into NM + concentration sigil to get the same results. In my opinion that’s so much worst.
Well it’s still a indirect nerf to limit build choices for boon builds. Pretty boring ofc
Grove Menders LB/GS Power/Survival/Regen Druid
Lots of snares, CC, tons of health regen, near 100% uptime on Vigor, Fury & Protection, absurd condi removal. Fair damage.
I’ve been trying to build around the new EB for WvW.
as far i can reach -65% condition duration, which is really bad if you don’t have any other means of cleansing.
http://gw2skills.net/editor/?vNAQJATRnUqA1CiFsAWsCEtiFKBDunOUbqNBgFQC45HUB6Yl480A-TVhRABYr8DZ1fwVXQ5KBBY/BxAUE-w
We need the at least -50% / -50% in WvW like is PvE so we can get the cleansing done to be worth it.
Most of the skills for any class in WvW works as PVE version i don’t get why we can’t have that here.
Also it would help a lot if the trait was also moved as if we go for EB the WS traitline doesn’t work well with any build. I don’t get why we keep that trait in there.
(edited by anduriell.6280)
I’ve been trying to build around the new EB for WvW.
as far i can reach -65% condition duration, which is really bad if you don’t have any other means of cleansing.
http://gw2skills.net/editor/?vNAQJATRnUqA1CiFsAWsCEtiFKBDunOUbqNBgFQC45HUB6Yl480A-TVhRABYr8DZ1fwVXQ5KBBY/BxAUE-wWe need the at least -50% / -50% in WvW like is PvE so we can get the cleansing done to be worth it.
Most of the skills for any class in WvW works as PVE version i don’t get why we can’t have that here.Also it would help a lot if the trait was also moved as if we go for EB the WS traitline doesn’t work well with any build. I don’t get why we keep that trait in there.
Where would you put it?
I’ve been trying to build around the new EB for WvW.
as far i can reach -65% condition duration, which is really bad if you don’t have any other means of cleansing.
http://gw2skills.net/editor/?vNAQJATRnUqA1CiFsAWsCEtiFKBDunOUbqNBgFQC45HUB6Yl480A-TVhRABYr8DZ1fwVXQ5KBBY/BxAUE-wWe need the at least -50% / -50% in WvW like is PvE so we can get the cleansing done to be worth it.
Most of the skills for any class in WvW works as PVE version i don’t get why we can’t have that here.Also it would help a lot if the trait was also moved as if we go for EB the WS traitline doesn’t work well with any build. I don’t get why we keep that trait in there.
Where would you put it?
BM would be the best choice as it has the pet aspect into it. NM should be good as well although i’d prefer the spirits to be reworked so the water may cleanse conditions.
I theory crafted another build based into condition duration:
http://gw2skills.net/editor/?vNAQFAWnUqA1CiNsA+rActgFKBrJAUqSAw90j6S1JyNBucl480A-TlRQQB/THwAViJPlgAQ9nvp8oA7PQGgi9A-w
I think this one could work. Weapons set and sigils up to your choice.
What do you think?
(edited by anduriell.6280)
There is an another new stats combinaison with main power & healing power and minor precision & condition damage.
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
There is an another new stats combinaison with main power & healing power and minor precision & condition damage.
Griever (i think is call that) is not coming until the expansion i think . In siren’s landing there is no recipes and such for it.
There is an another new stats combinaison with main power & healing power and minor precision & condition damage.
Griever (i think is call that) is not coming until the expansion i think . In siren’s landing there is no recipes and such for it.
Griever is Power/Condi and Ferocity/Precision.
I wish they’d come out with a Healing Power/Condi and Precision/Expertise set.
I’ve been trying to build around the new EB for WvW.
as far i can reach -65% condition duration, which is really bad if you don’t have any other means of cleansing.
http://gw2skills.net/editor/?vNAQJATRnUqA1CiFsAWsCEtiFKBDunOUbqNBgFQC45HUB6Yl480A-TVhRABYr8DZ1fwVXQ5KBBY/BxAUE-wWe need the at least -50% / -50% in WvW like is PvE so we can get the cleansing done to be worth it.
Most of the skills for any class in WvW works as PVE version i don’t get why we can’t have that here.Also it would help a lot if the trait was also moved as if we go for EB the WS traitline doesn’t work well with any build. I don’t get why we keep that trait in there.
Where would you put it?
BM would be the best choice as it has the pet aspect into it. NM should be good as well although i’d prefer the spirits to be reworked so the water may cleanse conditions.
I theory crafted another build based into condition duration:
http://gw2skills.net/editor/?vNAQFAWnUqA1CiNsA+rActgFKBrJAUqSAw90j6S1JyNBucl480A-TlRQQB/THwAViJPlgAQ9nvp8oA7PQGgi9A-wI think this one could work. Weapons set and sigils up to your choice.
What do you think?
What’s it for? Is it intended for WvW? For the sake of -5% condi duration, you could run Hoelbrak runes and use one or both of the new might generating traits, Hunters Gaze or Companion’s Might, but that doesn’t work exactly well with condi. Superior Rune of Antitoxin is probably better for that build, -24% and adds might on incoming condis and also condi main stat.
The basis of the build like this is Empathic Bond, the Antitoxin runes for condi build, or Melandru or Hoelbrak for Power builds, there are others that have -condi% but not as good. Superior Rune of Resistance which could work with a signet build or Superior Rune of the Sunless. Then the food which is either Saffron Bread, Lemongrass Poultry Soup, or if you are playing condi the Sweet Bean Bun.
50:50 would be ok. I am sure the modifiers stack multiplicatively (please correct me if wrong here), so 50% from the trait, say 24% from the runes and 20% from the food. So, 0.5 × 0.76 × 0.8 = 0.304. So, you are effectively cutting the conditions by 70% but I still think 30% durations is enough to kill you without some clears or big regen to counter it. With Natural Stride, the condi reduction for movement impeding conditions is 80%, meaning a 3s chill gets cut down to 0.6s. Not bad.
With SoR and Druidic Clarity to give full clears, it’s going to be pretty effective. While your pet is alive. IMO
Theory crafting Soulbeast builds lately, a bit hard to do when you don’t know most of the traits… But…
PvE D/T & D/WH Hybrid DPS Soulbeast. The Mad Beast?
The swords in the build would be exchanged for daggers. Personally I’d probably play it as D/T and D/WH, but either bow would be a good ranged option. Depending on how Vulture Stance works, perhaps swap QZ out for it. Obviously the GM Soulbeast trait would be Oppressive Superiority, but we’ll have to wait and see what the others can be. Predator’s Instinct in the build editor is Hunter’s Gaze and MDG is Vicious Quarry.
Should be able to stack respectful might on yourself, swiftness, perma Fury and a lot more applications to trigger Remorseless which cripples and applies 5 vulnerability (will stack 25 vuln) as well as hits for 25% more damage and always crits. Will be at 195% crit damage and 65-75% crit chance, with say 3000 power and 1700 condi damage at 15 might.
SotP will always stack 25 might on the pet if there are two mobs within 900 range, without even attacking due to the Mad King runes. They can also stack a lot of AoE bleeds, each bird attacks 16 times, it is essentially a 3 target AoE Hunters Call.
That’ll probably be how I’ll play it to begin with, it’s got some pretty cool combos available, depending on the traits we have not seen as yet.
(edited by Heimskarl Ashfiend.9582)