Fire/Air procs, however, are not, and that’s what people seem to fail to recognize is a huge source of damage from this build and many others offering burst damage.
This is also true for any sigil – you get to customize it so it is a equal playing field. Torment, corruption, etc. They all play a roll so it is up to us, the player, to choose. I run Fire and Air. But I also run incapacitation and a few others just to keep it fun. It doesn’t make it anyway OP than say a scepter wielding Mesmer with their torment sigil.
What’s problematic, though, is that an additional 3-4.3k damage is statistically guaranteed to happen from fire/air procs from the hits that do indeed land. This leaves one skill doing bare minimum around 8k damage after a double dodge negating most of the damage from this skill alone.
Fun with math. The funny thing is though that people can rearrange the numbers and math to paint there statistics in their favor. What doesn’t change is that we all have the same base endurance to tuck and roll
It seems a lot of people seem to neglect to consider just how broken these sigils are and why burst is artificially high on so many builds which shouldn’t have that kind of damage.
Not really broken since they have been around for a while now. Sigils, much like runes, are hard choices. We can’t have it all as much as the various OP thread starts try and paint it. To be a power berserker Ranger you give up a lot of defensive abilities. The Ranger forum has tried to play and provide countless ways to avoid both the range and rapid fire ability to no avail.
Every class in the game in 2 of the 3 metas of play, sPvP and WvW, players have to choose their setup until “THEY” find their comfort level. Remember, GW2 is built for comfort, not speed.
Thing is, it has little to do with rangers. Fire/Air procs are pretty much equally broken on all classes. It only is emphasized on rangers because it’s extremely likely to happen even if a double dodge is used – moreso than other classes because of RF’s multi-hit speed.
Not all classes can dodge the same, sorry. That’s just blatantly not true. Some classes have access to vigor, some permanently, some not at all.
Berserker longbow ranger is easy for what it offers and hard to master. Pressing 2 and dealing a massive sum of damage is not hard. I measure ranger skill mostly by position use and how well a ranger can fight without range. I’ll say it straight in that most of them suck.
I main a ranger and a thief, and can tell you as a fact the rune/sigil choice is not hard. Fire/Air or you’re doing it wrong. It mathematically offers the highest DPS and burst damage increase, and the utility options are not worth it based around other class features and pet utility. Even the best theorycrafters in the game like Nike openly admit these sigils are too much and offer too much damage with no counterplay options/reasonable alternatives. I refuse to use fire/air on my characters – even my crit strikes signet burst thief – on the sheer basis that I do not like to contribute to broken power-ups.
And don’t try to preach sacrificing defenses please. I go to my glass cannon ranger after playing my full valkyrie thief when I need something durable.
1 – all classes equally have the same endurance bar to start. What you do from there is up to you. Maybe you like to add on swap sigils, maybe not.
2 – there is no sacrifice defense argument. It is just a fact of life when playing glass of any class. Hence my comment about all classes having to choose. When I go glass/zerk on my guardian I know I’m going to have low health and lack of defenses because I chose to play more aggressively.
Also don’t confuse player skill with defense/durability nor assume others can play at that level. I also main a guardian and to your point about durability and mine regarding skill. I am able to play more lazily on the guardian because its built in defense – it is more forgiving. But when I run on my zerk/power ranger I actually live longer and win fights I shouldn’t because it is less forgiving and it actually makes me play smarter or be more alert. This is where player skill comes into play and my comment about comfort.
Some people are just better players than others and there shouldn’t be a issue with that nor does it mean something is easy or OP.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)