Hey everyone,
Before we get started, I just want to say that I am fine with the way the Ranger is now, but these changes are aimed towards making us stronger and fluid overall. These help make the Ranger class easier to use and understand for new players.
imo, dagger and torch are fine the way they are so I did not include them
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WEAPONS
Longbow
– 1500 range naturally
1. Long Range Shot
– Changed to a channeled skill that shoots 3 arrows over 2 seconds
– No damage restriction depending on range, each arrow hits for max range’s damage
2. Rapid Fire
– Reduce cooldown to 2 seconds, this would give us the opportunity to act as a sort of “machine gun”, constantly releasing a stream of arrows
– Gain 1 second of swiftness for each arrow successfully hit, this will give us mobility on a long channel skill and help us keep our distance more easily than we used to
– Apply .5 seconds of cripple instead of vulnerability for each arrow successfully hit, this will, again, give us a reason to be feared at range, this would make it a lot harder for classes to close distance on us, finally making us more “archer-y” as we can pew-pew with less chance of being caught
3. Hunter’s Shot
– Change to a 2-part skill
– 1st part: No arrow, automatically gain stealth and swiftness (5s, pet as well)
– 2nd part: Shoot an arrow that immobilizes target for 2 seconds
4. Point Blank Shot
– I’m fine with the way it is now
5. Barrage
– Change to Barrage from Guild Wars 1 (Barrage from Guild Wars 1 is similar to one of Eir’s attacks in Guild Wars 2 if I remember correctly)
– Shoots 8 arrows AoE (ground targeting in a line, not a circle)
– Each arrow cripples for 2 seconds and deals around 400 base damage
– 2 second cooldown
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Greatsword
1. AutoAttack
– 180 degree frontal cleave
– Bring the damage up to match a warrior’s Greatsword
2. Maul
– 180 degree frontal cleave
– Blast finisher
– Increase cooldown to 8 seconds
– 50% increase in damage
3. Swoop
– 1200 range naturally (is affected by swiftness like a warrior’s Rush)
– Change to a 2-part skill
– 1st part: Swoop (the gap closer and leap remains the same as it is now)
– Knockback target 300 range on successful hit
– 2nd part: Savage Strike
– Leap towards target and knockdown (2s) on successful hit
4. Counterattack
– Change to a 2 second block
– Knocks down target when thrown
5. Hilt Bash
– Change to be able to be used while moving
– Change to function similarly to Warrior’s Pommel Bash (instant daze)
– Daze target for 2 seconds, stun for 2 seconds if you hit them from behind
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Sword
1. AutoAttack
– Gain 1 stack of Might (10s) on the first 2 attacks
– Apply Cripple for 2 seconds on the 3rd attack
2. Hornet Sting
– Change Monarch’s Leap to: Knockdown (2s) on successful hit
3. Serpent’s Strike
– I’m fine with the way it is now
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Axe
1. Ricochet
– 15% increase in damage
2. Splitblade
– Change to: Serrated Axe
– Throw 1 axe that applies 5 stacks of torment on successful hit (matches a mesmer’s scepter)
– Increase cooldown to 8 seconds
3. Winter’s Bite
– I’m fine with the way it is now
4. Path of Scars
– Change it so that it is able to go up and down walls without disappearing (when this happens, the axe does not return, which means no pull)
5. Whirling Defense
– I’m fine with the way it is now
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Shortbow
1. Crossfire
– Bleed from any direction (2s) if you hit from the front, (3s) when flanking
2. Poison Volley
– I’m fine with the way it is now
3. Quick Shot
– Apply Cripple (3s) on successful hit
– Change to leap backwards 600 range (same as warrior’s sword but reversed)
4. Crippling Shot
– Increase Cripple duration to 4 seconds
2. Concussion Shot
– Daze target for 2 seconds, stun for 2 seconds if you hit them from behind
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Warhorn
4. Hunter’s Call
– Call Hawks to swarm 5 foes AoE around your target (5s)
– Apply blind (1s) every second
– 600 range (900 if traited)
– Reduce cooldown to 20 seconds
5. Call of the Wild
– Reduce cooldown to 20 seconds
– Blast finisher
– 900 radius (1200 if traited)
– This skill applies to yourself and 9 allies (like a warrior’s Charge)
– Removes Cripple, Immobilize, and Chill
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)