Power to the Rangers! Brainstorming Changes:

Power to the Rangers! Brainstorming Changes:

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Posted by: shadowpass.4236

shadowpass.4236

Hey everyone,

Before we get started, I just want to say that I am fine with the way the Ranger is now, but these changes are aimed towards making us stronger and fluid overall. These help make the Ranger class easier to use and understand for new players.

imo, dagger and torch are fine the way they are so I did not include them
__________________________________________________________________

WEAPONS

Longbow
– 1500 range naturally

1. Long Range Shot
– Changed to a channeled skill that shoots 3 arrows over 2 seconds
– No damage restriction depending on range, each arrow hits for max range’s damage

2. Rapid Fire
– Reduce cooldown to 2 seconds, this would give us the opportunity to act as a sort of “machine gun”, constantly releasing a stream of arrows
– Gain 1 second of swiftness for each arrow successfully hit, this will give us mobility on a long channel skill and help us keep our distance more easily than we used to
– Apply .5 seconds of cripple instead of vulnerability for each arrow successfully hit, this will, again, give us a reason to be feared at range, this would make it a lot harder for classes to close distance on us, finally making us more “archer-y” as we can pew-pew with less chance of being caught

3. Hunter’s Shot
– Change to a 2-part skill
– 1st part: No arrow, automatically gain stealth and swiftness (5s, pet as well)
– 2nd part: Shoot an arrow that immobilizes target for 2 seconds

4. Point Blank Shot
– I’m fine with the way it is now

5. Barrage
– Change to Barrage from Guild Wars 1 (Barrage from Guild Wars 1 is similar to one of Eir’s attacks in Guild Wars 2 if I remember correctly)
– Shoots 8 arrows AoE (ground targeting in a line, not a circle)
– Each arrow cripples for 2 seconds and deals around 400 base damage
– 2 second cooldown
__________________________________________________________________

Greatsword

1. AutoAttack
– 180 degree frontal cleave
– Bring the damage up to match a warrior’s Greatsword

2. Maul
– 180 degree frontal cleave
– Blast finisher
– Increase cooldown to 8 seconds
– 50% increase in damage

3. Swoop
– 1200 range naturally (is affected by swiftness like a warrior’s Rush)
– Change to a 2-part skill
– 1st part: Swoop (the gap closer and leap remains the same as it is now)
– Knockback target 300 range on successful hit
– 2nd part: Savage Strike
– Leap towards target and knockdown (2s) on successful hit

4. Counterattack
– Change to a 2 second block
– Knocks down target when thrown

5. Hilt Bash
– Change to be able to be used while moving
– Change to function similarly to Warrior’s Pommel Bash (instant daze)
– Daze target for 2 seconds, stun for 2 seconds if you hit them from behind
__________________________________________________________________

Sword

1. AutoAttack
– Gain 1 stack of Might (10s) on the first 2 attacks
– Apply Cripple for 2 seconds on the 3rd attack

2. Hornet Sting
– Change Monarch’s Leap to: Knockdown (2s) on successful hit

3. Serpent’s Strike
– I’m fine with the way it is now
__________________________________________________________________

Axe

1. Ricochet
– 15% increase in damage

2. Splitblade
– Change to: Serrated Axe
– Throw 1 axe that applies 5 stacks of torment on successful hit (matches a mesmer’s scepter)
– Increase cooldown to 8 seconds

3. Winter’s Bite
– I’m fine with the way it is now

4. Path of Scars
– Change it so that it is able to go up and down walls without disappearing (when this happens, the axe does not return, which means no pull)

5. Whirling Defense
– I’m fine with the way it is now
__________________________________________________________________

Shortbow

1. Crossfire
– Bleed from any direction (2s) if you hit from the front, (3s) when flanking

2. Poison Volley
– I’m fine with the way it is now

3. Quick Shot
– Apply Cripple (3s) on successful hit
– Change to leap backwards 600 range (same as warrior’s sword but reversed)

4. Crippling Shot
– Increase Cripple duration to 4 seconds

2. Concussion Shot
– Daze target for 2 seconds, stun for 2 seconds if you hit them from behind
__________________________________________________________________

Warhorn

4. Hunter’s Call
– Call Hawks to swarm 5 foes AoE around your target (5s)
– Apply blind (1s) every second
– 600 range (900 if traited)
– Reduce cooldown to 20 seconds

5. Call of the Wild
– Reduce cooldown to 20 seconds
– Blast finisher
– 900 radius (1200 if traited)
– This skill applies to yourself and 9 allies (like a warrior’s Charge)
– Removes Cripple, Immobilize, and Chill

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: shadowpass.4236

shadowpass.4236

TRAITS

Marksmanship
– Change Eagle Eye to double projectile speed instead of increased range
– Replace Eagle Eye’s 5% damage increase with: Gain might (7s) on a critical hit with a longbow
– Replace Piercing Arrows with Skillful: 20% chance to fire 2 arrows instead of 1 for every arrow fired
– Replace Read the Wind with Heavy Arrows: 15% chance to knockdown OR immobilize (1s) on hit with longbow, no internal cooldown, this would help us bring added group support with Barrage
– Add to Remorseless: Opening Strike now applies 5 stacks of Vulnerability (5s) AoE to 5 foes around your target (600 range)
__________________________________________________________________

Skirmishing
– Merge Trap Potency and Trap Expertise
– Change Trapper’s Defense to: Drop a Dust Trap (pulses Blind (2s) every second, 5 second duration, smoke field) when disabled
– Change Companion’s Might to: Grant 1 stack of Might (20s) to yourself and allies on a critical hit (5s cooldown)
– Replace Strider’s Defense with Strider’s Speed: Move the same speed strafing, moving left/right/backwards, as you do when running forwards
– Change Strider’s Defense to: 50% chance to blind enemies (3s) when struck, 120 range, AoE blind on whoever hit you, 10s cooldown
– Add to Honed Axes: 20% cooldown reduction on axes
– Merge Tail Wind and Furious Grip together into the minor trait for the Adept Traitline
– Replace Furious Grip with Fast Hands
– Fast Hands: Weapon-swapping recharges faster (5 seconds)
__________________________________________________________________

Wilderness Survival
– Change Healer’s Celerity to: Your pet revives the same person you are reviving, this essentially doubles the revive speed you have when you take this trait
– Reduce the cooldown on Shared Anguish to 30 seconds
– Change Hide in Plain Sight to: Applies stealth (3s) when you are dazed, knocked down, launched, pushed back, or stunned
– Change Martial Mastery to increase damage on sword skills by 10% as well as keeping the reduced cooldown (like guardian’s)
– Add to Wilderness Knowledge: Increase duration of Survival skills (changes Sharpening Stone to apply bleed on the next 6 attacks instead of 5 and Lightning Reflexes to evade for a full second)
– Change Oakheart Salve to: -33% duration on movement impairing conditions (cripple, chill, immobilize), gain 3 seconds of regeneration when affected by one of these conditions
– Move Oakheart Salve to the Adept Traitline
– Swap Oakheart Salve for Healer’s Celerity
__________________________________________________________________

Nature Magic
– Change Circle of Life to: Drop a Healing Spring when you reach 25% health
– Increase the health threshold Enlargement procs at to 50%
__________________________________________________________________

Beastmastery
– Swap Zephyr’s Speed with Stability Training
– Change Stability Training to: Gain 3 seconds of stability on (f2) abilities for ursine, porcine, and armor fish pets
– Change Speed Training to: +25% movement speed while wielding ranged weapons
__________________________________________________________________

What do you think of these changes?
Leave feedback below please!

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: shadowpass.4236

shadowpass.4236

UTILITIES

Shouts

“Protect Me”
– Add: Pet takes 65% less damage for the duration of this skill (10000 damage taken, pet takes 3500 damage)
__________________________________________________________________

“Search and Rescue”
– Reduce cooldown to 60 seconds
– Pet revives 1 ally to 50% health and endurance, teleports ally to yourself (pet drags ally to safety)
__________________________________________________________________

“Sic ’Em”
– The effect does not end prematurely if the pet is given an order
– Either change the reveal duration to 10 seconds, or allow the pet to hit the target in stealth… there’s no point in popping “Sic ’Em” if the target just goes into stealth 4 seconds later, the shout ends, and we’re left with the cooldown…
– Adds an additional 120 range to pet skills
__________________________________________________________________

Survival Skills

Muddy Terrain
– Instant cast
– Applies Revealed debuff (1s) on enemies that walk through it
__________________________________________________________________

NEW UTILITIES

Traps

Dust Trap
– 30 second cd
– Applies blind every second for 1 second
– 5 second duration
– Smoke field
__________________________________________________________________

Survival Skills

Foggy Day
– 60 second cd
– Applies blind every second for 1 second
– Absorbs projectiles
– 10 second duration
– Smoke field
__________________________________________________________________

Familiar Terrain
– 50 second cooldown (40 if traited, like a warrior’s)
– Applies 8 seconds of stability and swiftness
– Breaks stun

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

For someone trashing rangers 24/7, you’re sure putting a lot of thought into them

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

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Posted by: shadowpass.4236

shadowpass.4236

trashing rangers? brahhh, you don’t even know me, and ill still beat ur regen spec on my power build (im not serious, don’t take me up on this, regen ranger OP as kitten, that’s why I gave u the spec to keep a secret in the first place, but u know how that worked out)

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: AEFA.9035

AEFA.9035

Like the dust trap. Ill post into this later on.

Success is my only option, failure is not.

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Posted by: roamzero.9486

roamzero.9486

I think barrage should be a two phase attack, where pressing the attack again while channeling causes your char to leap-roll back like the ele fire staff skill.

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Posted by: law.9410

law.9410

imho
1. a 33% increase would make longbow auto attacks at max hit as hard as maul.
2. You can’t really dodge the entirety of rapid fire so I disagree with cripple.
3. I like the daze, super speed might be a bit much.
4. Once again this would be impossible to dodge unless they blew a double dodge maybe.
5. I hate the current barrage! borderline useless in duels (sans lots of minions) unless the stars align, you immob them with spider, and they have no teles or clears so they eat the whole barrage. If you wanna put burst on longbow to make it more fun, which is a great idea, put it on barrage. Make the aoe much smaller, compress the damage into one burst, keep the extremely telegraphed animation (think dragon’s tooth). Basically make it hard as kitten to use but very rewarding.

If anything, the auto attack needs toning down and the damage of the other skills need LARGE damage boosts.

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Posted by: law.9410

law.9410

one more post! I actually love your smoke field idea, especially if bonuses were added when attacking from stealth.

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Posted by: shadowpass.4236

shadowpass.4236

Edit: The rest of the weapons were added to the list!

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: shadowpass.4236

shadowpass.4236

Edit: New utilities were added to the list!

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Jim Hunter.6821

Jim Hunter.6821

All shouts are instant cast.

It’s a shout, not a kitten hymn.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: shadowpass.4236

shadowpass.4236

ok? what does that have to do with anything?

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Zorpi.5904

Zorpi.5904

Moust of theas seems like good changes, but some of those seems litle to much.

1. 33% dmg buff on long bow aa sounds litle high at 1000+ range, it would be better if they remove lowest range and merke that range with mid range so that longbow dmg ranges would be 0-750 and 751-1500.

2. I don’t personaly like that channel idea on point blank shot, but splitting knockback to 3 arrows sound nice.

3.Knockback on swoop? Why would i want knock enemy back with my charge? Knockdown and evade on it and it is good.

4. I don’t realy like yor changes on warhorn. Only thing i would change on it would small aoe dmg around Hunter’s call target and maybe litle lower cooldowns.

All the rest seems realy good to me. +1

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Posted by: Larynx.2453

Larynx.2453

“How to make Rangers completely broken, by a Ranger.”

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Posted by: shadowpass.4236

shadowpass.4236

hmm, I really don’t think these are OP, maybe 33% damage increase is a bit much on an autoattack, but honestly, if you think about it, all the changes I suggested, other classes have in some way

right now, it takes a bit of skill not to be laughed at and focused just cuz ur a ranger, these changes give something for our enemies to fear in a fight, now we have the ability to make them work to beat us

every class has some type of control on their weapons, warriors have cc, thieves have stealthing abilities, mesmers have stealth and clones, elementalists are very balanced overall, same with guardians, necros have death shroud, fears, etc., what do we have atm? our skill and a (somewhat broken, but got better in the last patch) pet, and our skill. other than that, we really don’t have anything special

also, think about this. some classes, people actually go out of their way to avoid fighting them, like a Mesmer for example, or a condi warrior. but when ppl see a ranger? lol. free kill! whoooooo

aaaaand if ur good, u kill them and feel good about urself, but honestly, I thought about each of these before I posted them and tried pretty hard to bring our weapon skills and traits in line with other classes, any damage % increases I listed, I did the math, and they are either on par with/still below other classes’ damage with that weapon

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: shadowpass.4236

shadowpass.4236

Edit: Changed the changes I proposed for warhorn

btw, I knew someone was going to mention the knockback on swoop :]

so, that’s the reason why I added the second part of the skill, the first was to cc the target backwards, like to prevent a stomp or something like that, and the second part could be used right after to knockdown and put yourself right back onto your target, or save it and use it a short time later (like thief’s s/d 3 skill, or our own hornet’s sting)

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: Chrispy.5641

Chrispy.5641

Every solo player who has tried to attack me head on in the last month, ended up running away with a dozen holes in their back. I’ve won a few 1v2 fights, and I have won every 2v2 fight in the last month. I say “No Handouts!”, so I can get free kills off of the enemy that think’s I’m also a free kill by association.

Also, A 33% increase in Longbow Damage will make me do 6000-7000+ damage Auto Attacks (and hit poor uplevels for 9000+ damage). That’s as much as many players do with Maul. It’s also before using any skills to increase damage, or modifying it any further with Vulnerability or Might.

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Posted by: shadowpass.4236

shadowpass.4236

well, like I said at the top, i’m fine with the way ranger is now, I have no problem in most 1v1’s, and have won my fair share of 1v2-4’s, but yeah, again, like I said, 33% is a bit much, i’ll do the math later and bring it back in line with another classes

basically, with the 3 shots, it should do around 3.6k damage on average (not full zerk, not full tank, 1.2k a shot)

my reason for this is that most classes do more damage in melee than in range (there are exceptions, I know) but this would actually make people not take zerker longbow rangers as a joke, which then, the arrows should hit for 5-7k damage with the auto attack (if all 3 arrows hit on like full zerk) actually making us a viable “sniper” or “archer” class

and also, zerk thieves can hit for like 4-5k on dagger and sword auto attacks… so 2k autoattacks on long range shots (the 3 arrow version), is still less damage per hit than a thief, and even if they all hit, would still do less damage than a thief’s aa chain

Edit: I did the math, if left at one shot, aa with 33% damage increase is still less than a warrior’s longbow aa (both tested in full zerk), but with 3 shots, its actually like 2-3 times the damage… so you could do a damage reduction of 50% per arrow, and keep it at 3 shots, this would bring it just over a warrior’s, im talking literally like 10-30 damage… the reason I want it as 3 arrows as a channeled aa, is that it tracks during stealth :]

I want rangers to be able to “track” better than other classes, meaning we have access to stealth, a lot of soft cc, decent amount of hard cc, and good amounts of AoE and access to a lot of channeled skills to be able to give us the ability to “track” targets no matter where they go (meaning after they go into stealth)

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: Chrispy.5641

Chrispy.5641

well, like I said at the top, i’m fine with the way ranger is now, I have no problem in most 1v1’s, and have won my fair share of 1v2-4’s, but yeah, again, like I said, 33% is a bit much, i’ll do the math later and bring it back in line with another classes

basically, with the 3 shots, it should do around 3.6k damage on average (not full zerk, not full tank, 1.2k a shot)

my reason for this is that most classes do more damage in melee than in range (there are exceptions, I know) but this would actually make people not take zerker longbow rangers as a joke, which then, the arrows should hit for 5-7k damage with the auto attack (if all 3 arrows hit on like full zerk) actually making us a viable “sniper” or “archer” class

and also, zerk thieves can hit for like 4-5k on dagger and sword auto attacks… so 2k autoattacks on long range shots (the 3 arrow version), is still less damage per hit than a thief, and even if they all hit, would still do less damage than a thief’s aa chain

If the 3 arrow auto attack version matches up with what I do with the Longbow now, then it would deal roughly 2700 damage per arrow.

Also, the way I see it, The fact that Gap Closers/Dodges/movement skills/stealth/blocks/etc. exist in this game should be reason enough for Anet to take a closer look at Range and make the damage equal to melee damage, because Range has no actual range advantage if a player can close that gap in less than a second.

But, not every build has a million gap closers/blocks/stealths/etc. for that reason, Range should always be inferior to Melee in some way.

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Posted by: shadowpass.4236

shadowpass.4236

wait, sorry, this is kind of confusing, so the time it takes to shoot 3 arrows on aa is 2 seconds, while on warrior, it takes 3/4 of a second to shoot 2 arrows, so, doing the math, a 5% increase on each arrow should bring it just above a warrior’s, so if they shot twice (1.5 seconds in total), they would hit for like 3.3k damage, so if we shot once (2 seconds in total), they would hit for 3.5k damage, overall, I think they’d still probably do more damage over time than us

so here’s the thing, in order to make this fair, there is not going to be any increase in damage per shot, this puts our damage right below a warrior’s but makes up for with the ability to track targets in stealth with the autoattack

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: shadowpass.4236

shadowpass.4236

what I meant to say was that I was originally aiming for 3.6k damage over the course of the channel, that was before I did the math…

so yeah, 33% increase is too much, it should’ve been left as it was with no % increase and hit as hard as max range across all ranges…

so after doing the math, this is still less dps than a warrior’s, but with the ability to track targets in stealth with it, I think it makes up for the dps loss

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Actually, some of these changes would make Rangers far too superior.

I agree we need some portion of love for Power Rangers (especially those with Power Builds), but these are just too much.
Firstly, I guess we all agree that our most preferred weapon – Longbow – is not viable at all. This weapons should be looked at, but triple knockback interrupt and other stuff added might be just too much.

What I’d actually welcome is Pet’s damage pattern being improved. They don’t deal any damage to targets on move – which decreases the whole damage by a huge portion.
Second thing I’d like to see is increased damage for 1h Sword – by roughly 30%, but making the whole damage sequence single target. Rangers have kinda “meh” damage anyways, everyone melee beats them, and sadly, our melee dmg is better than ranged. GS will still be the AoE option.
Furthermore, I’d like to see Rapid Fire a much better damage ability. Something we WANT TO USE. Rangers have no burst and we can’t compare to other classes in damage. A don’t see a reason why couldn’t we have one hard-hitting ability, especially so easily avoided. (single dodge denies like 25% of the damage).

“Observe, learn and counter.”

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Posted by: Chrispy.5641

Chrispy.5641

wait, sorry, this is kind of confusing, so the time it takes to shoot 3 arrows on aa is 2 seconds, while on warrior, it takes 3/4 of a second to shoot 2 arrows, so, doing the math, a 5% increase on each arrow should bring it just above a warrior’s, so if they shot twice (1.5 seconds in total), they would hit for like 3.3k damage, so if we shot once (2 seconds in total), they would hit for 3.5k damage, overall, I think they’d still probably do more damage over time than us

so here’s the thing, in order to make this fair, there is not going to be any increase in damage per shot, this puts our damage right below a warrior’s but makes up for with the ability to track targets in stealth with the autoattack

Warrior’s Auto attack with the Longbow takes 1.19 seconds to complete (according to the Wiki). This means they deal 356 base damage per second.

Ranger’s (current)Auto attack with the Longbow takes 1 second to complete (according to the Wiki). This means that at max. range, it deals 317 base damage per second.

The Warrior’s Longbow auto attack is about 11% stronger than our Longbow at base power(916).

At 2500 Power though, the Warrior’s Longbow is about 20% stronger than our Longbow. This is because if you combine the Warriors two shots into one, you get a damage coefficient of 1.32(not 2x 0.66), while our damage coefficient stays at 0.9.

This means that the Warrior’s Longbow does infact scale better with power than our longbow does, especially when you factor burning in (where the damage difference can be as much as 50% higher in the Warrior’s favor at base power and Condition damage)

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Posted by: shadowpass.4236

shadowpass.4236

Edit: Edited some of the skill change descriptions (Muddy Terrain, Point Blank Shot)

btw, u guys can post any suggestions you have as well lol, correct some % changes, anything :P i’ll edit in any ones I think are good

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Atherakhia.4086

Atherakhia.4086

I’m reasonably sure the wiki has been kittened with. The per shot coefficient on Warrior longbow is .33. You double that for .66 over both shots. Unless they’ve doubled the damage it does in some patch between now and this time last year when I did the DPS calculations for all ranged weapons in the game.

[edit…] Yea, just confirmed it. It’s still .33 a shot, or .66 over both shots. Ranger Longbow is still the best single target ranged damage in the game when considering only auto attack.

Ranger Long Range Shot Longbow 0.900 1.000 36.346%
Guardian Orb of Wrath Scepter 0.666 0.800 32.019%
Engineer Hip Shot Rifle 0.650 0.900 31.944%
Mesmer Spatial Surge Greatsword 0.945 1.400 28.558%

The thing to remember is the Ranger’s longbow doesn’t really benefit that greatly from using the 2 through 5 skills to increase this damage. This is why the Ranger’s DPS model simply doesn’t work in this game unfortunately.

(edited by Atherakhia.4086)

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Whatever AN brings us (and they have to!!!) must be close to both mine and yours.
We need a lot of buff… and a lot of reasonable changes on crap skills/traits/stats.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: Sigmoid.7082

Sigmoid.7082

Rangers have no burst and we can’t compare to other classes in damage. A don’t see a reason why couldn’t we have one hard-hitting ability, especially so easily avoided. (single dodge denies like 25% of the damage).

Anet design philosophy. Rangers are steady constant damage, no burst.

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Posted by: shadowpass.4236

shadowpass.4236

@Sigmoid, that’s what I was intending with the changes for the longbow

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: RoyalPredator.9163

RoyalPredator.9163

At least “Rapid Fire” should be really rapid, and Maul should hit real hard with a knockdown/stun.
I don’t even know what Rapid Fire for… a single dodge is -50% of hits, and I always see it obstructed/out of range even when it clearly reaches distance and just shoots terribly behind a normal moving target…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

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Posted by: Chrispy.5641

Chrispy.5641

@Sigmoid, that’s what I was intending with the changes for the longbow

Then why the barrage change? If you shoot 8 arrows on a 2 second cool down that deals 500 damage each on a critical hit (so, 333 damage base, which is stronger than our Long Range shots are now), you get 4000 damage overall if all crit (2667 on no crit). That is 4 times the damage of Long Range Shot. Since its on a 2 second cool down, just using that skill gives us twice the DPS that long range shot does now.

Did you mean a 2 Second channel time? In which case, the skill is kind of nothing but burst and has nothing to do with dealing damage and cripple pressure over time like the current barrage does now whether you think it works or not due to the nature of Hunter’s shot.

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Posted by: shadowpass.4236

shadowpass.4236

well, its spread out, not one concentrated shot

its meant to be used from range, or, like u put it, can be used like a thieves sb 2 to nuke an area, a 2 second cd means it can’t be spammed as much.

ur thinking of it like shooting 8 arrows at a single target, now that is OP lol

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Chrispy.5641

Chrispy.5641

Oh, you mean like the Shortbow’s Poison Volley, only instead of a cone, its an aimed (ground targeted) line in front of you. Or am I wrong again?

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Posted by: Atherakhia.4086

Atherakhia.4086

How could would barrage be if it shot arrows in a cone out in front of you up till the point you chose on the ground. That would be one helluva AE to compensate the class for having nothing else to offer

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Posted by: shadowpass.4236

shadowpass.4236

ground targeted line was what I was intending, ehh, kind of like a shortbow’s poison volley, 8 arrows are shot towards the line, piercing any target in the way

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: Aileran.4978

Aileran.4978

Great ideas! I really like basically all of the proposed changes. But personally I really love the stealth on LB.

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Posted by: Chrispy.5641

Chrispy.5641

ground targeted line was what I was intending, ehh, kind of like a shortbow’s poison volley, 8 arrows are shot towards the line, piercing any target in the way

I though so. So, instead of having a useful skill, you want to give us a skill, whose only purpose seems to be tagging enemy Zergs, while still not actually being useful?

█ Is it useful besides that? █

(edited by Chrispy.5641)

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Posted by: Galphar.3901

Galphar.3901

Something I’d like to see once they fix Rangers(Longbow/Shortbow) would be allowing us to pick our pet’s Elite based on it’s family. Something like if you choose a wolf you can pick from any of the dog elites. But you can’t have two pets from a family w/ the same Elite skill.

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Posted by: shadowpass.4236

shadowpass.4236

ground targeted line was what I was intending, ehh, kind of like a shortbow’s poison volley, 8 arrows are shot towards the line, piercing any target in the way

I though so. So, instead of having a useful skill, you want to give us a skill, whose only purpose seems to be tagging enemy Zergs, while still not actually being useful?

█ Is it useful besides that? █

well, you can increase the cripple duration to make it stronger, but its meant to cripple a large amount of people at a time, and its sort-of spammable as well with no target cap

I was a power ranger before it was cool.
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Posted by: shadowpass.4236

shadowpass.4236

also, 500 dmg on a crit, 8 arrows… if u shoot that point blank on someone, that’s 4k dmg… (if they all crit with 1.5% dmg modifier)

now we have a burst, sort of a “shotgun” on our lb

now, its semi-spammable on a 2 second cooldown, but its going to be a bit hard to stay on top of your target at all times so its not overpowered, also, there should be a semi-noticeable animation and maybe like a 1.25 second cast time to give ppl a chance to dodge (like a warrior’s killshot, shorter, but the range is shorter as well, but able to be used while moving)

lets say with a 2.2% dmg modifier, 8 arrows, 1100 dmg each, that’s 8800 dmg on a 2 second “shotgun” burst, pretty cool imo, and it would probably be slightly lower than a warrior’s killshot in dmg, except for it being close range which balances it out I think (the dev’s shouldn’t have a problem with this cuz it still leaves their warriors on the top)

I was a power ranger before it was cool.
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Posted by: shadowpass.4236

shadowpass.4236

Edit: Edited some weapon/skill changes (Longbow, Eagle Eye)

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Chrispy.5641

Chrispy.5641

also, 500 dmg on a crit, 8 arrows… if u shoot that point blank on someone, that’s 4k dmg… (if they all crit with 1.5% dmg modifier)

now we have a burst, sort of a “shotgun” on our lb

now, its semi-spammable on a 2 second cooldown, but its going to be a bit hard to stay on top of your target at all times so its not overpowered, also, there should be a semi-noticeable animation and maybe like a 1.25 second cast time to give ppl a chance to dodge (like a warrior’s killshot, shorter, but the range is shorter as well, but able to be used while moving)

lets say with a 2.2% dmg modifier, 8 arrows, 1100 dmg each, that’s 8800 dmg on a 2 second “shotgun” burst, pretty cool imo, and it would probably be slightly lower than a warrior’s killshot in dmg, except for it being close range which balances it out I think (the dev’s shouldn’t have a problem with this cuz it still leaves their warriors on the top)

Do you have any concept of the balance in this game at all? Do you understand the reason why Anet put a target cap in this game to begin with (yes, there used to be no target cap)? Do you understand why the Thief has skills they can spam all day long, but other classes generally do not? Did you even look at our other ‘Shotgun’ skills (Axe and Shortbow #2)? They can’t do the damage you are suggesting with this new ‘Shotgun’ idea, and they have a longer cool down. You can argue for the Condition damage, except that even with a generous amount of condition damage and duration, they still don’t equal your new barrage idea.

Your skill idea looks cool, but in execution, it is horribly unbalanced.

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Posted by: Dadnir.5038

Dadnir.5038

change some traits in ranger’s trait line to be +x% damage while [insert condition] easily reachable and Power ranger become viable.

Other profession have them, rangers lack them.

Right now ranger have :
Marksmanship:
steady focus : 10% while endurance is full (2pts)
eagle eye : 5% longbow and harpoon only (4pts)

Skirmishing:
hunters tactic : 10% while flanking (5pts)

Wilderness survival:
Peack strenght : 10% while health above 90% (5pts)

Nature magic:
Two handed training : 5% while using GS or spear (4pts)
bountiful hunter : 5% while under the effect of a boon (5pts)

This show so much diversity… it’s painful .

No core profession should be balanced around an optional elite specialization.

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Posted by: shadowpass.4236

shadowpass.4236

axe can hit 6k on average for warrior on a cooldown of 7 seconds (if traited)

sb can hit for 4k repeatedly at point blank if exploded in mid air (and its pretty spammable too)

I mean, I kinda see what ur saying, if u wanted to bring it in line with warrior, make it a 3 second channel, each second, it shoots out 8 arrows that cripple and do a decent amount of damage with maybe a 10 second cooldown

would that be better?

I was a power ranger before it was cool.
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Posted by: shadowpass.4236

shadowpass.4236

Edit: Added Fast Hands to the Skirmishing traitline, added change to Wilderness Knowledge in the Wilderness Survival traitline, added the new utility “Familiar Terrain”, edited the change to Hunter’s Shot under Longbow, edited the change to Swoop under Greatsword, made a small correction to one of the descriptions in parenthesis for one of the changes to Call of the Wild under Warhorn, and removed the evade on Monarch’s Leap under Sword (cuz that was OP lol)

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: shadowpass.4236

shadowpass.4236

Edit: Added the change to Oakheart Salve and Healer’s Celerity under Wilderness Survival and Speed Training under Beastmastery, edited the change to Quick Shot under Shortbow, and added “Sic ’Em” to the list of changes under Shouts

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Posted by: RoyalPredator.9163

RoyalPredator.9163

I’m thinking about what if Hunter’s Shot does a “Whipping”, knocks down target and locks in place for a little, useable at ~900 range. It would be a great interrupter, chance to attack or gather range, or to just catch someone who runs away. True Hunter skill, isn’kitten

(And yes I still force stealth put on Point Blank Shot. Only reasonable there…)

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Posted by: shadowpass.4236

shadowpass.4236

haha, that was a change i had actually thought about a while ago, except for point blank shot…. it would still knock back but immobilize after for a second… or 3 after the target(s) get back up

btw, im looking for more feedback haha, if you guys could tell me if you like/dislike the changes im proposing and any changes that should be made/added, that’d be great

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Posted by: Chilled Beans.2041

Chilled Beans.2041

Change the Beast Mastery attribute bonus from 50 -> 300 flat points to a 5% -> 30% of the Ranger’s own attributes. Base attributes of 916 would still result in a 274 pet stat bonus at 6 beast mastery, but it would allow for customisation of stat combinations and pet stats scaling with gear. For example running full Berserker everything with 2500 power means +750 power for pets.

(edited by Chilled Beans.2041)

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Posted by: shadowpass.4236

shadowpass.4236

Edit: Changed the change for Hunter’s Shot and Point Blank Shot under Longbow and Counterattack under Greatsword

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]