Introduction
Hello, I am a bit hesitant on sharing this build considering the amount of debates our class is currently getting and the fact I haven’t fully explored this build. I started working on this build slowly about a month ago but with the recent patch this build has become more viable and now has a lot more flex to it. Originally this build was created to be used with Magi armor, but with the addition of the new shout trait you may be able to use pieces other than Magi (pretty much anything with precision on it would work on this build). The other reason I have decided to share is that from the other builds I’ve seen so far no one else has made use of these stats like this. Again I haven’t fully tested the build (especially on other armor sets) but it is a lot easier to use after the June 25th Patch. I also don’t know how viable the build is outside of PVE/Dungeon content since that is what I mainly run, I have ran it in WvW but I run with a zerg normally so I don’t know the true effectiveness of this build in WvW.
This build is currently based around the Magi Armor set (Healing power/Precision/Vitality), and focuses on boons, boon duration, critical hits and getting high stacks of Might on you and your pet. There are a couple of disadvantages with this build, first is the armor set is hard/harder to get and there are no ascended Magi pieces, second there is certain content in game that can’t be critically hit, third is that the build is RNG dependent (the build offers high critical chance, but RNG is still an uncontrollable factor), and finally your pets survivability is dependent on you landing critical hits if you get stunned or you can’t critically hit than your pet could die easily (so be good at dodging!). There are also advantages, on content that you can land critical hits you will hit harder, this build is also more group friendly as it provides boons, when you hit 25 stacks of might there is a very noticeable increase in damage, this build has more flexibility than the other ranger builds I’ve seen and is a nice change from the Apothecary builds and doesn’t rely on condition damage (you can use warhorn again!).
Equipment Setup
(Current build I am using can be found here; detailed explanation on will be given below.)
This build essentially lives off the 20 points in Skirmishing so depending on how good you are at dodging and surviving different encounters, you could give up the Magi armor entirely and go for something else that adds precision (Knights, Rampagers come to mind and I’m not sure about Berserkers). From my current experience with this build you only need about a 50% critical hit chance to keep your pet alive with this build, so if you want to put those precision points from equipment after that elsewhere you can. Need to re evaluate, I left it in for you guys to read for now though.
- Magi armor slotted with Superior Rune of Altruism (healing power and boon duration, you also have a lot of flexibility here I chose Altruism because they were cheap and they give boons on heals). Magi can be obtained either from the Karma vendors at the different temples in Orr or through the dungeon vendors for AC and HoTW.
- Main weapon is Shortbow with Superior Sigil of Strength, the type of Shortbow doesn’t matter too much I use Berserker but anything with Precision on it would work out well. Secondary I switch between sword or axe depending on the content I am challenging but I normally carry a Warhorn with Superior Sigil of Strength in the offhand slot.
- Accessories were a little bit more difficult to build for, to begin with there are no Ascended Magi Trinkets so for FOTM I had to mix and match (Precision and Healing power are the main stats of this build so I used anything that gives me either or, for back piece I currently use the Ascended Sclerite Karka Shell). There are exotic Magi trinket that can be bought on the TP and an Exotic Magi back piece can also be obtained through karma as well, so if you FOTM isn’t for you than this part will be easier for you. All the trinkets have been slotted Emerald Jewels (Knight stats), since there is no Magi gems/jewels).
(edited by Minute.7293)