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Predicted Change to Spirit Passives
Sounds like wack a mole but whatever—nerf engineers too please. Thanks—make turrets fire slower but have a 100% chance of being a pain in the kitten. Haha
Seriously though if they do this there ought to be major buffs in other areas—beastmastery for example or pets in general. Or more active condition removal (removal on pet swap? Something. Pet death penalty reduction?)
But, yeah, expect massive community backlash from taking away what was ranger only real team support. It was fun while it lasted I guess, especially dungeons. That was cool—frost spirit. I guess I ought to get in FOTM while I can or else finally finish leveling my guardian. Hehe just kidding, I’ll be bullheaded and still play ranger even after another nerf to a succesful build.
Edit: it’s a shame they’re nerfing a build before the meta even really caught on. I’ve only now started seeing spirit rangers more regularly in the various modes of gameplay. I still see way more apothecary beastmasters than trap or spirit rangers. There’s a 1vX signet ranger video on reddit right now. I have seen many signet ranger videos but few spirit ranger videos.
How about a trait that makes ranger run at 25% speed when weilding a bow (or add that to eagle eye?) or maybe a trait that doubles bleed durations? Now I’m just copying warrior traits. What about some kind of rework to the vastly agreed shouts boringness? Or maybe tooltip fixes (hmm that spider immobilizes not stuns!). Or, dwyana forbid, a pet buff/debuff bar? Lol like that will happen
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Also, I don’t know anything about necros but I always win with a power wellomancer build. So they need nerfed right? Isn’t that the criteria? Because unless I’m mistaken, that’s the logic that’s leading to a spirit build nerf. :p
Think about it: all they have to do is drop wells on their target GG. Spirits you have to suffer a stupid long cast time, hope they don’t die, and hope your enemy doesn’t know to kill the sun spirit. :/
If what you’re saying is true, Indoles, I expect to see major nerfs to other builds on other professions, don’t you agree? Particularly necro and warrior. Yes, I said warrior nerf. And guardian nerfs. Iduelist nerf too.
*edit sry if that comes off as harsh but it’s just how I feel about it right now. Emotions can be wrong and I definately don’t have all the facts so, ya, I needed this disclaimer here
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I’d really like to see a trait that gives a passive 25% movespeed bonus while wielding bows (amazing idea imo). We really need some active condition removal on both us and our pets. If we can get that and a slight power coefficient increase on most of the skills then we should actually be in a good spot.
I’m surprised you say you see more beastmaster rangers than anything else. I see about 80% spirit rangers, 10% power rangers, 5% trap rangers, and 5% other in spvp now. I haven’t seen a single beastmaster ranger in at least a month.
Know that this information may or may not be correct, but it is quite possible.
You play spvp and I play dungeon/wvw? not sure but I wager that explains the difference in the builds we see. The pve meta is much slower than the pvp meta. It probably lags behind by at least 3 months. I still don’t see many spirit rangers in dungeons. Most in pve think spirits are a joke when it’s been shown that they are not.
- I suspect the reason there is still so many regen beastmaster rangers is because besides rabid, that was the first build that really caught on. Pve gear is expensive so naturally it takes people time to adapt. However, the lack of beserker/spirit rangers in dungeons—particularly FOTM—is surprising to me.
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I play about 75% wvw, 24% pvp, and 1% pve. Yeah, I know the pve meta still favors power over condi, which is why you don’t see much spirit use from most people. The problem with spirits in pve (I assume) is that they die too quickly because most npcs in this game are damage sponges that hit like trucks with crazy aoe. In wvw I … don’t see many rangers anymore and many of them have terrible builds that make no sense. I don’t think I’ve ever seen a spirit ranger in wvw, I see a few trappers, but probably mostly power rangers, which is sad. I still play my ranger often even though you will see me saying I’m on my guardian for this and that, but that is because I simply play so much wvw, where guardian is just so much stronger than ranger.
A quick example, I can run triple shouts, which cleanse 6 condis on up to 5 allies (so up to 30 condis!) and provide buffs while dealing a considerable amount of damage, “spamming” aoe blinds, and maintaining incredible sustain.
People should really wvw more. I know a lot of people are “afraid” of pvp (they say they don’t like it but most simply can’t deal with the competitive feeling of it and don’t want to hop over the learning curve if you ask me) but you can get full sets of gear for super cheap with wvw badges now (which is how I’ve purchased almost all of my armor sets on multiple characters) and I still have thousands of the things that I don’t really know what to do with.
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All rangers in dungeons should have frost spirit and spotter and maybe stone spirit. Conditions are fine in pve if you have one rampager applying them, but that’s kind of besides the point. Only one spirit does condition damage, did you know that?
Based on the rest of your comment, your knowledge of ranger seems very weak because you think spirits are for condi builds only. You forgot valkryie and zerker builds or anywhere you want team support.
If anything, your post is an example of why guardians need nerfed NOT ranger. I’m so sick of ranger being a second class profession in gw2. A least SAB doesn’t care what you play. Seriously, a spirit nerf is bull.
One year later and where are we? Pretty much this: if you’re even close to guardian in production/efficiency: NERF! No wonder the ranger community is constantly outraged.
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You must be kidding. I know every ranger skill, every bug of the profession, every build available that is worth a kitten by heart. And here I was gaining respect for you for having a seemingly intellectual conversation with me. Shame on me for thinking that.
I feel like you are misunderstanding me. I’m not knocking ranger for being worse than guardian in the zerging scene. I’m simply stating my preference in the situation based on my many hours (and thousands upon thousands of kills) of experience. I would love to see ranger buffed too, but so far, nothing has happened (actually I can’t say that, a couple suggestions I’ve made have been implemented to the ranger profession but overall, very little change).
(edited by Indoles.1467)
Ok ok, you have all the knowledge and know everything. Sheesh, didn’t know you would get you feelings hurt so easy. I think it’s because I mentioned how guardians are OP that makes you upset. All I said was I believe your knowledge of ranger is weak if you didn’t know that spirits are useful beyond condi builds. Didn’t know that made me a bad guy. I take it back, sorry.
I also have 2500 hours on ranger and many thousands of kills. Big deal, I’ll be the first to tell you I suck at gw2 lol
Lighten up, right? My knowledge of every profession but ranger is weak. :/ No need to get all upset over a little comment. :p
Clearly there’s more efficient and better builds in many situations than spirits, I guess I don’t like the magnifying glass on spirits when guardians can do so much and pets are seens kitten useless. :/
Odd you can’t admit that about other professions being more OP than ranger almost everywhere. I’m fairly certain everyone hates the ranger profession (not devs, players) or, maybe they don’t hate it, they just hate seeing it be at the same level as other professions. We had a long discussion about apathy towards ranger profession and a lot of it boils down to people just, basically, hating on the profession.
At the end of the day though I don’t really care. Anet will do what they think is best for gw2 no matter what we think. And I have a ton of priorities IRL. It will be fun watching the meltdown on the forums all over again though. I’m kind of looking foward to it.
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My feelings aren’t hurt, and many will agree with me when I say guardians are in a good place. I think rangers need to be in that place too, but just in a different way. They need to be unique, yet effective, and currently, most of their specs aren’t there. Does that mean guardian should be nerfed? No. Does that mean spirit rangers are too strong. Obviously not, but in pvp, they are a bit over the top for how high the skill floor is on that build. We pvpers want build that grow in effectiveness as the players skill increases. We don’t want button smash to win professions and that is what spirit ranger is atm. I’m going to edit the main post once more with a small tidbit regarding how this may or may not influence pve spirits (although I assume it will).
I’m trying to be very civil here. I’m just showing you reason through different points of view but you seem dead locked on a single idea that is highly unlikely to be the course of action anet will take.
How high is the skill floor on wellomancer power necro? Hmmmmmm lol
I’m not deadlocked, just playing devils advocate :p chillaxe dude. Anet always does what the loudest most credible voices want. I’m neither loud nor credible! _
I just play a lot of ranger. I’m not a pro, I’m not particularly good at using tact in writing, and I’m not a spreadsheet wizard. I just know that spirits need a split and/or major changes to rangers.
And on “guardians in a good place” ya right. They’ve been OP since day one. 60% of players probably main guardian and most won’t try any new content without one. They’re always in the highest demand in every game mode. You’re dreaming if you think they’re just “in a good place”.
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You bring up a good point. Necro is also highly complained upon due to the high skill floor. So is s/d thief and regen warrior. Spirit ranger isn’t solo in this situation, they are all likely to see some sort of change. I just didn’t find it necessary to bring them up considering this is the ranger forum.
I like you indoles. I got to go, nice talking. “Since this is ranger forum” haha nice, I laughed. :p
If I might add one more thought: interesting we’re discusssing skill floors when
- anet refuses to allow more access to finer pet control / more micro
- 90% of the game is purely positioning—dodge and position defines most of the existing skill floor in all game modes. And the pet fails miserably on that. And what do we get in return? A spirit nerf.
The fact that the discussion went back to skill floors makes me imagine that people are grasping at straws to find a reason to nerf the build. Because, clearly, ranger cannot be efficient at anything, right?
(edited by Chopps.5047)
I agree to an extent. I wouldn’t give position 90%, but it is very important in any engagement. I really wish we could have more pet management, but apparently that would be too difficult for many players so we are all stuck with quite a bit of garbage pets with static stats. We are way off target with the post topic (I’m just watching the gw2pvptv twitch stream while talking on the forum, which I suggest everyone watch). I’d like to see what other people think about something like this happening, but nobody wants to apparently.
Well yeah, but I have to agree with them to a point. The build is incredibly easy for the results you can achieve and I don’t like playing like that. I don’t want to see it die either, but something should be done to make it just as rewarding, yet harder to play (in essence a nerf, but more or less a skill floor drop).
As a guard/thief, I hope they do not nerf spirit rangers in any way. This is the easiest ranger spec to fight against. Unfortunately most people can’t figure out the right moves.
As a guard/thief, I hope they do not nerf spirit rangers in any way. This is the easiest ranger spec to fight against. Unfortunately most people can’t figure out the right moves.
As a Survival Ranger (not wilderness Survival) i hope for the same thing, spirit rangers are just easy picking, immob + some aoe, keep some distance, and GG. Not to mention i’ve noticed that immobs, cripples, rezzes, KDs condi removal and healing are better support than silly spirits (at least in sPvP).
But yeah, if spirits get nerfed in anyway i’m going to be kitten ED, they say they want spirits to be viable, they finally make them viable and all of a sudden they’re going to nerf them? The kitten? the ICD is already ridiculous if you ask me, and god knows it’s not going to be increased to anything less than 15.
As their mother, I have to grant them their wish. – Forever Fyonna
Actually, when it comes to WvW roaming, BM bunker is still by far the best build, be it cleric or apo .
I’m also a ranger roaming in wvw (solo or small group and posibly the ocasional zerg run) and I’ve encoutered plety of spirit rangers. They suck, badly. I run a 20/30/20/0/0 build with axe/warhorn and longbow and those guys went down fast. Like really fast. Barrage + rapid fire + hunter’s call and auto attack and dead spirit ranger.
For pvp it may need a nerf (don’t know because i don’t pvp much) but for wvw i don’t think it’s that useful the build.
Anyways, end of my small rant, getting tired of hearing that new nerfs will be added to the ranger and no improvements, but we will survive.
doesn’t surprise me, i don’t know why this would surprise anyone. Since release all we been getting is nerf after nerf after nerf. Ill bet anything they wont bring any significant change to pets, fixes or buff just the nerfs like is already going around.
Uh oh, I was starting to like using frost spirit. I guess we can hope they keep spvp nerfs only in spvp but I doubt it after a year of pve nerfs.
Am I the only one who’s happy they are stepping away from RNG procs? I mean, let’s assume for all purposes that if Sun Spirit gets an increased ICD, that things its effect mimic cross profession (Incendiary Powder, Dhuumfire) get an ICD nerf too, especially since that would make sense that they are trying to “slow” down the condi meta, which is where its at essentially because you can burst conditions on to a target, doing extremely high levels of armor ignoring damage that can be kept up constantly that cleansing can’t keep up with.
So, if increasing it to a 100% proc, AND the fact that spirits are just straight up procs (no precision needed, etc), a coordinated group will be able to take full advantage of it by paying attention to when the spirit effect goes on cooldown, then timing their next attack. Now, for instance, your thief teammate can time their next backstab with your frost spirit, then pop their own “next attack does 15% more damage” signet, and potentially hit a 25% stronger backstab.
It’s just a wait and see. Nerfs are never fun, but there isn’t a huge portion of the community that plays spirits I don’t think, so if it doesn’t directly affect that many peoples gameplay, then they just won’t care.
I’m just hoping I get some new toys to play around with when the update drops. I’m not sure if this is going to be this months balance update or not, considering the SoTG is this weekend. The last SoTG was after the balance update too, so I’m not certain if this one is following suit or if the big one won’t come until the 17th.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Also, I don’t know anything about necros but I always win with a power wellomancer build. So they need nerfed right? Isn’t that the criteria? Because unless I’m mistaken, that’s the logic that’s leading to a spirit build nerf. :p
Think about it: all they have to do is drop wells on their target GG. Spirits you have to suffer a stupid long cast time, hope they don’t die, and hope your enemy doesn’t know to kill the sun spirit. :/
If what you’re saying is true, Indoles, I expect to see major nerfs to other builds on other professions, don’t you agree? Particularly necro and warrior. Yes, I said warrior nerf. And guardian nerfs. Iduelist nerf too.
*edit sry if that comes off as harsh but it’s just how I feel about it right now. Emotions can be wrong and I definately don’t have all the facts so, ya, I needed this disclaimer here
Don’t forget Thief Nerfs…. Take a step into WvW and it’s literally all you ever see…. tons of thieves, no rangers… and even more complaints. Or y’know, they coulda just had Ranger hard COUNTER stealth with Tracking skills like we saw in early Alpha :p
Am I the only one who’s happy they are stepping away from RNG procs?
I think it’s great, but it all depends on how long the icd is and if it’s triggered per player.
I also hope frost spirits icd remains as it is, it’s really handy and if it’s changed to be like the others I doubt we’ll see many spirit builds for awhile at least for group play.
Ranger get another build that works. – NERF NAOW.
Why not encourage players to deal with the build instead of just constantly nerfing the weakest prof in the game?
Well I just read somewhere that a goal is trying to slow down the game in general, to make it a bit less spam based. So I’m assuming everything that gets changed will be in line with that goal.
I really am tired of hearing stuff like this though “nerfing the weakest profession in the game.” If it was the weakest in the game, why would it be getting nerfed? If people aren’t able to understand the balance changes that are being made, that’s fine, but don’t blame your lack of understanding of why the balance was needed on ANet. It’s a “bad for the player, good for the game” situation.
Do people really WANT spirits to be their viable build anyhow? I mean, we were laughing at them as a community back in April, with a few outliers trying to convince us all they were strong. BUT, the moment a top tier team starts playing them and word gets round, all of a sudden, it’s “OMG, Spirits are so good, this build is awesome! I love my build, don’t nerf my build, I hate you for nerfing my build.” The spirit build was a joke to a lot of people before it was made popular on a wider-spread basis by being a commonly played build by a group of probably only about 20 “top tier” players.
Let’s take an example of an ideal balance scenario from a different game. Call of Duty: Black Ops 2. The MSMC and PDW are the 2 most overused weapons in the game, particularly so by the top teams in high level competition. So, the developers can see that the weapons are running the game, and they nerf them to make them worse, and the community loses its kitten. They start throwing death threats at the devs and wishing every negative thing under the sun to happen to them. BUT, those weapons that are nerfed are still the two most used weapons in the game, and the competitive side of the community still regards the MSMC as the best SMG and one of the best weapons in the game, also still being the most used weapon in competitive play.
So, by using that standard as an anecdotal reference on how balance should go, if the class receives a nerf but is still viable, the nerf wasn’t to make the class worse, but alter how the metagame is played in order to allow a better balance to take precedence over the metagame. The build itself can still be completely viable, I saw that happen to my guild wars 1 ranger builds all the time, because rangers were pretty top tier in guild wars 1 pvp too.
But no, the patch hasn’t gone live yet and there’s no exact details released, and the community is ALREADY bashing the devs and complaining. And then you wonder why the devs don’t post in the ranger forums…
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I really am tired of hearing stuff like this though “nerfing the weakest profession in the game.” If it was the weakest in the game, why would it be getting nerfed?
Because the Ranger is worthless outside of a single spvp build which is about to get nerfed and leave the Ranger with nothing again?
There is a huge difference with ON POINT FIGHTING WITH A LIMITED STAT POOL to open world fighting where mobility , stealth , and a huge bonus to total stats come into play . Lets not forget the 1 hit K.O. bosses in dungeons either .
Across the whole game, ranger is by far the worst profession , even if it is viable in PvP . Its class skill can be killed , its banner can be killed . It is kitten in power bonus to attack benefit ratio .
In essence, the best Ranger builds are either conditions , bunker , spirit , none of which are viable in high level dungeon and WvW play .
Sure, you can make a ranger work in dungeons, but the warrior will just do it better , quicker and more reliably .
And i have 1500 hours logged on my ranger….
This just in, Rangers to receive even more nerfs based on the Terrible people who play SPvP.
I’m really tired of that game mode, It honestly should just be killed right now… It has the fewest amount of people playing it, but somehow it dictates how the rest of the game is to be played…
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I really am tired of hearing stuff like this though “nerfing the weakest profession in the game.” If it was the weakest in the game, why would it be getting nerfed?
Because the Ranger is worthless outside of a single spvp build which is about to get nerfed and leave the Ranger with nothing again?
Where do rangers fail to perform in PvE? In WvW, the lack of group support for rangers is abundantly clear, but that doesn’t make them terrible. Being able to sit in the back line with a build that has 3k armor and autoattack people for 2k damage every 1 second at 1500 range doesn’t really sound that weak to me, especially since the player is at virtually zero risk and able to dish out one of the highest damage outputs at range, without the need to even use cooldowns.
The class has a multitude of problems, but being weak isn’t one of them. Lack of utility options, lack of trait options, lack of build versatility stemming from aforementioned trait options and coupled with simplistic weapon design, a clunky mechanic that isn’t always functional, and a lack of mold-able functions for the mechanic, but weak? No. At 1200 range on a necromancer, I have to try to see through the nightmare spam of effects and bodies to place a mark that’s effects have the potential to be cleansed, essentially making me useless outside of a purely support role at 1200 range, where as on my ranger, as I said, I can kite around hitting entire bundles of people with 2k auto attacks.
Oh, and I can choose to roam, get across the map faster than any other class except thief, and then solo cap supply camps faster than that thief, essentially making the ranger one of the best solo roamers in the game. But that isn’t strong or doesn’t matter either I guess.
(@ everyone) If you hate the game and the class so much that you can’t even see the positives or at least try to be constructive, why post? Why continue to complain? It isn’t helping you, or anybody else. It’s just a waste of energy.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
You play spvp and I play dungeon/wvw? not sure but I wager that explains the difference in the builds we see. The pve meta is much slower than the pvp meta. It probably lags behind by at least 3 months. I still don’t see many spirit rangers in dungeons. Most in pve think spirits are a joke when it’s been shown that they are not.
- I suspect the reason there is still so many regen beastmaster rangers is because besides rabid, that was the first build that really caught on. Pve gear is expensive so naturally it takes people time to adapt. However, the lack of beserker/spirit rangers in dungeons—particularly FOTM—is surprising to me.
The reason people play BM Bunker is the same reason most classes that aren’t Mesmer/Thief/Warrior play Bunker setups…Because those 3 classes can INSTANTLY KILL YOU if you’re in anything but Bunker Build.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I really am tired of hearing stuff like this though “nerfing the weakest profession in the game.” If it was the weakest in the game, why would it be getting nerfed?
Because the Ranger is worthless outside of a single spvp build which is about to get nerfed and leave the Ranger with nothing again?
autoattack people for 2k damage every 1 second at 1500 range doesn’t really sound that weak to me, especially since the player is at virtually zero risk and able to dish out one of the highest damage outputs at range, without the need to even use cooldowns.
The class has a multitude of problems, but being weak isn’t one of them.
(@ everyone) If you hate the game and the class so much that you can’t even see the positives or at least try to be constructive, why post? Why continue to complain? It isn’t helping you, or anybody else. It’s just a waste of energy.
Except the auto-attack will miss at 1500 range if the enemy is moving at all.
For the rest of PvE, Rangers do nothing that everyone else can’t do much better than them. Rangers have a multitude of problems but being weak in general compounds them all.
The people who “hate the game and class” are usually players who really want to play a ranger, but have played another class and realise Rangers are just “meh”.
The whole reason I’m here is because I wanted to come back to playing my Ranger, which was my first 80. However all I see are nerfs based on PvP/WvW.
Rangers die really quickly vs other players, so everyone started playing a beastmaster-bunker, you know, playing to the strength of the prof. Guess what? Nerfed. Rangers find a new build that makes them useful in a single aspect of PvP. Guess what? Nerf incoming.
Can anyone please link me this magical sPvP spirit build, because they’re still downright awful.
I really am tired of hearing stuff like this though “nerfing the weakest profession in the game.” If it was the weakest in the game, why would it be getting nerfed?
Because the Ranger is worthless outside of a single spvp build which is about to get nerfed and leave the Ranger with nothing again?
autoattack people for 2k damage every 1 second at 1500 range doesn’t really sound that weak to me, especially since the player is at virtually zero risk and able to dish out one of the highest damage outputs at range, without the need to even use cooldowns.
The class has a multitude of problems, but being weak isn’t one of them.
(@ everyone) If you hate the game and the class so much that you can’t even see the positives or at least try to be constructive, why post? Why continue to complain? It isn’t helping you, or anybody else. It’s just a waste of energy.
Except the auto-attack will miss at 1500 range if the enemy is moving at all.
For the rest of PvE, Rangers do nothing that everyone else can’t do much better than them. Rangers have a multitude of problems but being weak in general compounds them all.
The people who “hate the game and class” are usually players who really want to play a ranger, but have played another class and realise Rangers are just “meh”.
The whole reason I’m here is because I wanted to come back to playing my Ranger, which was my first 80. However all I see are nerfs based on PvP/WvW.
Rangers die really quickly vs other players, so everyone started playing a beastmaster-bunker, you know, playing to the strength of the prof. Guess what? Nerfed. Rangers find a new build that makes them useful in a single aspect of PvP. Guess what? Nerf incoming.
That’s called power creep, as far as PvE goes. You can complete the content easily. Just because another class has bigger numbers doesn’t make the class “bad” or “weak.” It makes the class balanced in comparison to the content, while agreeably being weak on the spectrum of output compared to other classes. But, for PvE, you don’t balance classes against each other, because it will never be truly even, and will just keep making things more and more powerful over time. Which, then again, power creep.
I don’t see how people are missing at 1500 range with the way I described playing at 1500 range. Sitting at the back of a group/zerg and auto’ing the other teams front line that most of the time is completely oblivious to you, how does that miss? I’ve never seen my auto attacks miss unless an opponent is actively engaged in my actions and kiting me, and I can do the same to any other ranged class in the game except for mesmers greatsword because of the beam effect, so I’d say it’s a pretty fair trade off. Especially in terms of risk/reward. So what if warriors greatsword hits for 3k autos, they have to be point blank to do it.
I’ve also never died quickly against anybody. Rangers can dodge SO much, and I’m not talking about my bunker either, but my knight/zerker setup. I hit people at range for damage, and if they even get close, I have either a sword/warhorn or sword/dagger with evades, distance creators, and a fair amount of damage to put out.
That being said, rangers do have middle tier survivability, coming in like 4th/5th place when ranked against other classes.
I’m upset that a viable PvP option is potentially not going to be viable anymore too. But if this game ends up getting away from pet play and AI functions and eventually puts the damage potential on the player, then I’ll take any needed changes along the way to get there.
I’m also really not disagreeing with you at all, I just don’t think rangers are weak. I think rangers are suffering from power creep right now because a lot of classes have received updates to make them viable, and rangers haven’t had their options touched in a long time. And I already listed all the options I think need improvement for the class too.
I just get irritated because some people (maybe not you) just throw negativity at the class and refuse to accept anything positive that we can do. Admittedly, I’m not arguing that other classes don’t compete with rangers, I’m arguing that rangers aren’t useless, and that they are capable than much more than “nothing,” and I think that’s fair.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
Hey maybe frost spirit won’t get an ICD? Sorry, I read it that way indoles. That’s one reason I was being a bit combative. Again, I apologize. Have a good day fellas, cross your fingers on the patch for cool stuff.
I agree to an extent. I wouldn’t give position 90%, but it is very important in any engagement. I really wish we could have more pet management, but apparently that would be too difficult for many players so we are all stuck with quite a bit of garbage pets with static stats. We are way off target with the post topic (I’m just watching the gw2pvptv twitch stream while talking on the forum, which I suggest everyone watch). I’d like to see what other people think about something like this happening, but nobody wants to apparently.
Well yeah, but I have to agree with them to a point. The build is incredibly easy for the results you can achieve and I don’t like playing like that. I don’t want to see it die either, but something should be done to make it just as rewarding, yet harder to play (in essence a nerf, but more or less a skill floor drop).
Ya 90% is a bit of an exaggeration haha. I still think it’s spirit health that’s the issue. They body block too well. Just my opinion.
I’m also a ranger roaming in wvw (solo or small group and posibly the ocasional zerg run) and I’ve encoutered plety of spirit rangers. They suck, badly. I run a 20/30/20/0/0 build with axe/warhorn and longbow and those guys went down fast. Like really fast. Barrage + rapid fire + hunter’s call and auto attack and dead spirit ranger.
For pvp it may need a nerf (don’t know because i don’t pvp much) but for wvw i don’t think it’s that useful the build.
Anyways, end of my small rant, getting tired of hearing that new nerfs will be added to the ranger and no improvements, but we will survive.
Ranger power/ rampage builds are fun, huh?
I agree to an extent. I wouldn’t give position 90%, but it is very important in any engagement. I really wish we could have more pet management, but apparently that would be too difficult for many players so we are all stuck with quite a bit of garbage pets with static stats. We are way off target with the post topic (I’m just watching the gw2pvptv twitch stream while talking on the forum, which I suggest everyone watch). I’d like to see what other people think about something like this happening, but nobody wants to apparently.
Well yeah, but I have to agree with them to a point. The build is incredibly easy for the results you can achieve and I don’t like playing like that. I don’t want to see it die either, but something should be done to make it just as rewarding, yet harder to play (in essence a nerf, but more or less a skill floor drop).
Ya 90% is a bit of an exaggeration haha. I still think it’s spirit health that’s the issue. They body block too well. Just my opinion.
The problem is more that their movement is not affected properly by being in combat. Try outplaying a spirit ranger with a melee build by going for sun/storm spirits first; they run too fast for you to hit them reliably without keeping them snared constantly. Conversely, on a ranged build the ranger has merely to adjust his/her position slightly for the spirits to zoom into position for body blocking. The fact that Spirit of Nature can then regenerate all of them adds to the problem. Spirits in GW1 didn’t heal/regenerate each other for a very good reason.
Leuca: You’re pointing out the original reasons spirits weren’t as tanky on launch. They got a 100% health buff and then a 60% health buff if I remember right. The community — even non rangers — begged for tankier spirits. Now people are starting to understand why spirits were where they originally were. And now we have to oscillate back to tone them down. Only benefit I see from this is frost spirit going to 100% proc rate. Next, when conditions get “fixed” what happens to the old mainstay build: traps? That one hasn’t really been touched since launch but it’s coming I’m sure. Lol
Leuca: You’re pointing out the original reasons spirits weren’t as tanky on launch. They got a 100% health buff and then a 60% health buff if I remember right. The community — even non rangers — begged for tankier spirits. Now people are starting to understand why spirits were where they originally were. And now we have to oscillate back to tone them down. Only benefit I see from this is frost spirit going to 100% proc rate. Next, when conditions get “fixed” what happens to the old mainstay build: traps? That one hasn’t really been touched since launch but it’s coming I’m sure. Lol
You are talking about the problem of spirits in PvP right? Because I will kindly disagree with you otherwise.
Ya pvp, oops
I do worry about traps in an environment where people complain of condition heavy meta and a condition nerf. Perhaps more removal is in order? We shall see in a few months if they decide to address it. Right now, the bridge ahead, is a tapering back of spirits and maybe, if it fits anets overall goals, we’ll see some kind of buff in a different area.
(edited by Chopps.5047)
No harm, no foul! I just hope they aren’t going to nerf spirits in PvE/WvW because I want to have my Ranger be useful for something in roaming groups.
No harm, no foul! I just hope they aren’t going to nerf spirits in PvE/WvW because I want to have my Ranger be useful for something in roaming groups.
It doesn’t look like they feel a split is necessary. But, I could be wrong. We’ll find out later today, right?
I have a feeling they’re going to do the same idiotic thing they did last time…not split the nerf. Meaning we’re going to get a blanket nerf for our class, the one thing we DON’T need.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
You might want to meditate a little, RyuDragnier. The blanket nerf is coming. Raging/stressing out is bad for your health, it’s not worth it.
Longbow glass cannon ranger can beat a spirit ranger fairly easily. in tpvp. its kinda sad. but anyway.. its not really the spirits themselves that are making the build OP.
Notice Spirit weapons and Minions on necros. they have a cooldown when they die. Spirits on Rangers Do not. there cooldown starts asoon as they are summoned that is what is making this build OP as of right now. if they were to take that away then thats the only nerf. that would even be needed. because as of right now. when they come off cooldown. or expire.. we can simply bring them back out time and time again.. it makes no sense. why we are the only class that can do this. and they cant. because im pretty sure this same thing happened to guardians and there spirit weapons. and it got nerfed to come on cooldown when they expire.
(btw.. any power necromancer can beat a spirit ranger.. and kill all there spirits in one life siphon. aswell..) if no one even knew that.. spirit ranger. is easy to kill you just got to know how. AND.. ive been playing alot of tpvp recently. Do you guys ever dodge roll ? like really.. you know how much damage.. you can negate if u dodge roll.. cuz this is rediculous.. time and time again i see people thinking they can just .. burst me down and go heads up with me thinking im made of glass.. (well you got another thing comming if u dont dodge roll against me.)
(edited by Lordryux.9785)
I have a spare warrior , even if without a legendary…
Tbh, what I would REALLY like to see is that 1) ICD increased 2) Effects are 100% (no trait needed) 3) Effects are stronger than currently 4) you get some aura thing while able to proc IE sun spirit is a redish orange glow, stone is a sandy brown etc 5) if you miss with your attack, the effect is wasted. 6) make natures vengeance reset your ICD.
Would allow for some skilled counter play and would make spirits very nice for their team support role without making their fairly minor passive effects terrible with the increased ICD.
As their mother, I have to grant them their wish. – Forever Fyonna
Being able to move without a 30pt trait would be nice too :/
Being able to move without a 30pt trait would be nice too :/
I’d rather them make it a 10pt trait instead of 30pt because i know i for one like to just place my spirit somewhere and let him sit there where he’s not gonna be slaughtered…
As their mother, I have to grant them their wish. – Forever Fyonna
So well a dev answered about the upcoming nerf.
ilr.9675:
So wait… I heard more ranger nerfs… Could you all just please instead remove the whole class from PvP isntead? That’d be a lot faster and save a lot of time (and our sanity in PvE). Thanks
Wait til you see the update! You may be making it out in your mind to be more drastic than it really is.
https://forum-en.gw2archive.eu/forum/pvp/pvp/How-to-avoid-the-next-balance-disaster/first
(edited by NemesiS.6749)