Preparations: a ranger mechanic redesign.

Preparations: a ranger mechanic redesign.

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Posted by: barabajaga.7652

barabajaga.7652

Greetings long time player here forum lurker but not a big of a poster, my ranger is been benched for way long that i would like for various reasons:

·A frustating pet; Yeah pet AI and pathing are horrendous and is beyond fixing (quoting Anet)because pets AI is tied to mob AI.
·Both bows, short and long are unispired and boring.(i know that rangers dont equal ranged , i rarely use bows but i would like to.)
· Lack of a “role” in www,when was the last time you see a guild recruiting rangers (and to some exteng engies and thief)for their roster.
·An awful selection of useless traits ,and the overdependency of 30 points traits to make a viable build,not to talk about condition cleanse.

So with all that being said,what i would do,is remove pets alltogether ,i know i know ,but we love pets you all said,me too, i played a ranger in gw1,and a white lion and a squig herder in warhammer online,but lets all be honest here pets are a handicap for the ranger and so they have to go.
I would not mind if anet decided to work on fully fleshed beastmster profession with total control over the pet skillbar and skills ,and a new pet ai for a future expansion.

Now,back to the new mechanics Preparation

How will they work?:

They will be the new ranger f1 f2 f3
They will grant a bonus to the user while under each preparation.
They will also work as a weapon modifiers,so using certain weapons under certain preparations will be different.
They will have a cooldown like elementalist attunements swap of 15sec
The beastmaster trait line will be removed in exchange of the preparations trait line filled with all goodie traits rangin from cooldown decrease ,sharing preparations with your party ,extra benefits while swapping preparations and whatnot.

·(F1) Read the wind.
While under this preparation you get a bonus to power+60 and extra range +300
this means you could use your long bow at 1500 and shortbow at 1200 without having to trait for it freeing a trait spot for other things.

·(F2)Marksman wager(placeholder name).
While under this preparation you get a bonus to presicion(+60)(this will remove spotter) and speed increase of 25%(no more useless signet of the hunt).

Expert focus.
While under this preparation you get a bonus to toughnes(+60)and small hp regenaration(akin backpack regeneration on engies).

·The removal of pets means that certain skill tipes will be gone,i am talking about shouts,in exchange rangers gets back stances ,this where also integral part of the gw1 rangers, natural stride ,escape whirlind defense dodge, etc etc.

·A total rework of the remaining signets, no pets means passive and active effects afects the ranger without traiting,wich i will not get in now since this is a mechanic rework and a little bit of weapon revamp too,but as an example i would like to see antidote signet back as a heal skill(passive :remove i condi every 10 active heal and remove three conditions)either this or move signet of renewal to a heal skill.

·Introduction of new(old) skills like camouflage or dust trap to help our survival.

Lets talk about weapons!

Longbow,shortbow ,sword main and offhand,dagger main and off hand.

I think that greatsword ,axe mainhand and warhorn are to tied to pet so i will remove it from the ranger and save it for a possible beastmaster class.

Long bow:

1:Long range shot – Same as now ,under Rtw(f1) ads one stack of vulnerability.

2:Hunters shot – Damage and inflicts 10 stacks of vulnerabilty 8 sec cooldown.

3:Point blank shot – Same as now ,under Ef(f3)also knockdowns the target.

4:Barrage – Damage to target and four adjacents targets 15sec cooldown.

5:Power shot – Damage target depending on vulnerability stacks (t1 0-10 V;t2 15-20V;t325V)25 sec cooldown.

The changes behind long bow is to make it a good power weapon with the fast way to stack vulnerability and take advantge of it with snipe,also a short cooldown aoe skill on barrage with the old functionalty from gw1.

Shortbow:

1:crossfire – slightly increase of damage, lost the bleed on flanking ad a always crit on flanking ,under Mw(f2) it bounces to 3 targets.

2:Toxic shot – Damage and apply poison to target ,under EF(f3) it applies 3 stacks of torment to target.9sec cooldown

3:Quick shot – same as now ,under Mw(f2) is a blast finisher,under EF(f3) removes cripple and root. 9sec cooldown

4:Cripplin shot – criplle your target for (x)sec,under Ef(f3) adds 5 stacks of bleed to target.12 sec cooldown

5:Distracting shot – Damage and interrup the target,if target action was a skills damage is doubled.Under Mw(f2) it halves the recharge on succesful interruption.25 sec cooldown.

The changes behind shortbow is to make it a really hibryd skirmishing weapon that can be used in power builds F1 F2 or in condi builds with F3.

Well that its all from now,sorry for the wall of text.

(edited by barabajaga.7652)

Preparations: a ranger mechanic redesign.

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Posted by: Xyonon.3987

Xyonon.3987

So … you wanna remove pets?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Preparations: a ranger mechanic redesign.

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Posted by: Bran.7425

Bran.7425

I think we can stop designing new class mechanics for the ranger that do not involve the pet as Anet has been very clear on the decision that ranger is to be the ‘pet class’ for guild wars 2.

Pets have been hidden due to rising Player complaints.

Preparations: a ranger mechanic redesign.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Ive never played GW1 but this seems interesting..

The pets are a major problem since day 1 for GW2..I dont know if i want pets or not but certainly the way they are now i would prefer anything else instead.

Im not sure if Anet can bring pets to a place where they are functional enough for someone to enjoy playing the Ranger class..And if they cant it will be better to remove em than keep defending a bad mechanic

Preparations: a ranger mechanic redesign.

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Posted by: Xyonon.3987

Xyonon.3987

Pets aren’t a flaw, the AI and mechanic to control them however is. I’ve played a MMO Asiagrinder (oh god why …) before that was based on a pet system. Everyone had a pet, petclasses had 2. The pets were controllable, moveable, you could use their skills as you wish and they had their own skilltree. I don’t think GW2 needs all of this, since the main focus is the ranger himself. However, pets need more control.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Preparations: a ranger mechanic redesign.

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Posted by: Bran.7425

Bran.7425

I think we’ve hijacked Barabajaga’s thread and for that I apologize.

Pets have been hidden due to rising Player complaints.

Preparations: a ranger mechanic redesign.

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Posted by: whyme.3281

whyme.3281

sounds like a rangementelist to me.

Preparations: a ranger mechanic redesign.

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Posted by: SafiMoyo.5130

SafiMoyo.5130

I’m sorry Barabajaga, but I had to stop reading after you suggested doing away with pets. It’s not that I agree or disagree; it’s that it’s not going to happen. The class is too well defined and too old that they’d even consider making such a drastic change. What you describe here is another class entirely, and it may or may not be cool, but they’d never do it. They’d have to redo the trait line, remove/change more than half the utilities, and even our weapons grant something to our pets. And there are players out there who love the current ranger, who may have spent real money on it, or valuable time crafting legendaries, who would, rightfully, FLIP if such a drastic change was forced upon them.

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