Preparations
We can add poison, burning, freezing, and healing to our attacks through combo fields that we can create ourselves. Underwater, we can also do blind, and through the reef drake, confusion. I think this is meant to take the place of preparations. Of course, it’s no longer exclusive to rangers either.
I do miss splinter barrage. Kerrrack! Crash! Crash! Crash!
(edited by Daemon Hawk.9406)
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
As their mother, I have to grant them their wish. – Forever Fyonna
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
I certainly agree. I remember having a mixture of disgust and glee when I first tried the Warrior Longbow. Why doesn’t the ranger have ignite arrows? I feel like the strength the Ranger could have had was distributed among the Thief and Warrior.
Even if they just gave us Read the Wind it would do a lot to alleviate the shortcomings of our bows, and a reason to use them on ranger instead of another class.
edit – lazy pinky on the shift key
Raven’s Talon [RT]
Henge of Denravi
(edited by Paken Kai.5970)
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
Yea, but a lot has changed. I mean, look at mesmers. In GW1, they were defined as being the shut down class, but since there are no unique debuffs, mana, or interrupt systems (outside of interrupting by CCing someone with something like a daze), they are incredibly different than they used to be.
While I was ok with preparations in GW1, they aren’t really at the top of my list of things I would like to see brought back. I miss being able to interrupt spell casting more than anything.
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
Yea, but a lot has changed. I mean, look at mesmers. In GW1, they were defined as being the shut down class, but since there are no unique debuffs, mana, or interrupt systems (outside of interrupting by CCing someone with something like a daze), they are incredibly different than they used to be.
While I was ok with preparations in GW1, they aren’t really at the top of my list of things I would like to see brought back. I miss being able to interrupt spell casting more than anything.
Yeah, not gonna lie the #1 thing I miss is my Crip Shot BM build =(, was what I was hoping longbow would be in GW2 but NOPE! Lets make it have like 0 mobility control…
As for mes in GW2 they still have A TON of ways to shut you down, so that’s not really gone, it’s just different. And they still have their mastery at Enchantment Removal/stealing except in GW2 it’s boons instead of enchantments.
As their mother, I have to grant them their wish. – Forever Fyonna
I realize we can add those conditions, but it doesn’t feel distinctly like a Ranger. Preparations feel like a distinct class mechanic; I doubt it’d be added but would be cool nonetheless.
We -had- preparations in Alpha, but they were moved to the Thief in forms of Venoms (man does this kitten me off…) the only one that we were left with was Sharpening Stones…
Personally, i think we -should- have preparations, i mean come on, that was -the- thing of rangers in GW1. That being said, i don’t think we’re going to be getting them which upsets me =(.
Yea, but a lot has changed. I mean, look at mesmers. In GW1, they were defined as being the shut down class, but since there are no unique debuffs, mana, or interrupt systems (outside of interrupting by CCing someone with something like a daze), they are incredibly different than they used to be.
While I was ok with preparations in GW1, they aren’t really at the top of my list of things I would like to see brought back. I miss being able to interrupt spell casting more than anything.
Yeah, not gonna lie the #1 thing I miss is my Crip Shot BM build =(, was what I was hoping longbow would be in GW2 but NOPE! Lets make it have like 0 mobility control…
As for mes in GW2 they still have A TON of ways to shut you down, so that’s not really gone, it’s just different. And they still have their mastery at Enchantment Removal/stealing except in GW2 it’s boons instead of enchantments.
@ Crip Shot: Yea, I agree that I miss this. I could see it coming back since we still pretty much have the ability on the short bow, but even if we weren’t limited by the cooldown, snares don’t matter much in the current meta since PvP maps (outside of WvW) are so small.
@ Mesmers: Yea, they are still a shut down class in some ways, but nowhere near what they were before and even in the ways where they are still a shut down class, they feel totally different than in GW1.
I would like to see at least two more preparations. The fact that there is only one preparation bothers me because its the only skill of its type on the ranger profession.
Right now Sharpening Stone seems out of place.