Primal Echoes + Swap sigils + Ancient Seeds
Yep it works
Sweet!
Daze/interrupt, 3×10s Bleeds, 5×8s Bleeds, 5×1s Immob, 2s Chill, plus AoE damage on swap So cool.
Would have been cooler if the staff wasn’t completely useless at keeping up condi pressure.
Would have been cooler if the staff wasn’t completely useless at keeping up condi pressure.
I was more thinking you’d use it as a swap for mobility and then healing up, only to swap back for DPS. Plus, I really think they are going to add some condi onto the staff. The AA is a prime candidate for a burn for example.
Would have been cooler if the staff wasn’t completely useless at keeping up condi pressure.
I was more thinking you’d use it as a swap for mobility and then healing up, only to swap back for DPS. Plus, I really think they are going to add some condi onto the staff. The AA is a prime candidate for a burn for example.
I hope so. I think I’m one of the few on here who think staff is actually a bit crap as it is. The foundations are good but it needs improvements.
I was thinking something similar, but making the 5 healing skills on staff synergise with Rune of Grenth:
Druid Staff with all 5 healing skills + Rune of Grenth (+20% Chill Duration, when you use a healing skill nearby foes are chilled for 3 seconds) Sigil of Chilling and Hydromancy on staff. Plus traited Predator’s Onslaught and Ancient seeds = Gives staff/LB loads of Immob/Chill.
I was thinking something similar, but making the 5 healing skills on staff synergise with Rune of Grenth:
Druid Staff with all 5 healing skills + Rune of Grenth (+20% Chill Duration, when you use a healing skill nearby foes are chilled for 3 seconds) Sigil of Chilling and Hydromancy on staff. Plus traited Predator’s Onslaught and Ancient seeds = Gives staff/LB loads of Immob/Chill.
I’m pretty sure all healing skill related runes refer to the skill 6 healing skill.
[TLA] Desolation (EU)
I was thinking something similar, but making the 5 healing skills on staff synergise with Rune of Grenth:
Druid Staff with all 5 healing skills + Rune of Grenth (+20% Chill Duration, when you use a healing skill nearby foes are chilled for 3 seconds) Sigil of Chilling and Hydromancy on staff. Plus traited Predator’s Onslaught and Ancient seeds = Gives staff/LB loads of Immob/Chill.
I’m pretty sure all healing skill related runes refer to the skill 6 healing skill.
Correct.
I was thinking something similar, but making the 5 healing skills on staff synergise with Rune of Grenth:
Druid Staff with all 5 healing skills + Rune of Grenth (+20% Chill Duration, when you use a healing skill nearby foes are chilled for 3 seconds) Sigil of Chilling and Hydromancy on staff. Plus traited Predator’s Onslaught and Ancient seeds = Gives staff/LB loads of Immob/Chill.
I’m pretty sure all healing skill related runes refer to the skill 6 healing skill.
Ahh..k, thanks.