Problem solved: Changes to fix ranger

Problem solved: Changes to fix ranger

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Posted by: Peter.9406

Peter.9406

There’s only four things I wish ANet would work on that I wholeheartedly believe would improve the class tremendously:

1. Fix Spirits
a. buff health and armor
b. either remove inner cooldown or reduce it to 5 sec
2. Let pets share AR with their masters
3. Reduce cooldown on some signets
a. right now some signets are just not worth activating because their cooldown is so long thats it’s not worth it.
b. reduce signet of stone and signet of the wild to 60-80.
4. Increase longbow damage
a. I’m not asking for amazing damage just a buff that would make this weapon at least on par with shortbow damage.

These four changes, excluding #2, would add so much build diversity to the ranger and make it sooooo much better. I believe ANet has the ability to make these changes with relative ease, with the exception of #2, and it wouldn’t shift game balance.

What do you guys think? Be practical in your suggestions and comment lets try to get a thought out and constructive discussion going here.

(edited by Peter.9406)

Problem solved: Changes to fix ranger

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Posted by: Peter.9406

Peter.9406

Comment so Devs can see this. I really believe these changes will improve ranger so much.

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Posted by: Rancor Chiron.6178

Rancor Chiron.6178

I agree with #2 and #4.

As for spirits I would rather see a larger range like GW1 so they could be hidden in safe spots and the whole health/armor/AOE resistance wasn’t as much of an issue.

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Posted by: Orbys.4895

Orbys.4895

1. Spirits – These things just need reworked. Honestly spirits should work like a secondary pet accept always in passive mode. You summon them, they freely roam within a certain range of the ranger, and are set to run from damage. (With the exception of the level 30 attacking ultimate spirit)

2. Need Axe Love – Need some traits that give additonal bounces, or effects to equipping an axe. 10% bonus damage is just weak sauce.

3. Any Pet – We should not be restricted to the same 5-6 pets just reskinned. We should be able to tame any non-veteran plus monster/animal to our resume. You can set it up so you can only have 4 different pets stowed at a time or something. So choose wisely.

Lastly: This is a option rather then a class change. I really wish there was an option that allowed you to auto cast AoE spells on your tab target. Yes i know there is ground targetting and blah blah but thats not what I mean.

I wish I could turn on an option, that if I have an enemy targeted and cast an AoE spell, the spell is auto cast on that target with the targeted monster being the center of the aoe.

I would totally use a trap build if I didnt have to aoe spam them all the time.

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Posted by: SilverWF.4789

SilverWF.4789

1. Spirits... Dunno, just remove it - noone wil crying... Instead of it give us something really useful!

2. Attack rating? Yup.
Let the pet will recieve all boons what his master got. Without any traits.

3. Dunno, we are may got 2nd thief - just without stealth...

4. Longbow. Just remove stupid range restriction - LB must always do the max damage, like Warrior’s longbow.

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Posted by: Majik.8521

Majik.8521

two that i would like to add

1.signets should effect ranger and pet by default. the pet is suppose to be part of the class. ranger + pet = other class (in theory). so signet should not effect only half the class.

2.lightning reflex needs to remove cripples, snares and roots. like the thief version. this would help with in combat mobility.

Wisdom is the reward for surviving our own stupidity.

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Posted by: Peter.9406

Peter.9406

I agree with #2 and #4.

As for spirits I would rather see a larger range like GW1 so they could be hidden in safe spots and the whole health/armor/AOE resistance wasn’t as much of an issue.

A bigger range wouldn’t help anything much because they would still die before they got their boons off more than once. And if they did increase boon radius than it would be OP in WvWvW, and would make the Spirits Unbound trait useless. You’re not thinking class balancing, they need to fix it so with what they have and make it balanced in all game play.

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Posted by: Peter.9406

Peter.9406

1. Spirits – These things just need reworked. Honestly spirits should work like a secondary pet accept always in passive mode. You summon them, they freely roam within a certain range of the ranger, and are set to run from damage. (With the exception of the level 30 attacking ultimate spirit)

2. Need Axe Love – Need some traits that give additonal bounces, or effects to equipping an axe. 10% bonus damage is just weak sauce.

3. Any Pet – We should not be restricted to the same 5-6 pets just reskinned. We should be able to tame any non-veteran plus monster/animal to our resume. You can set it up so you can only have 4 different pets stowed at a time or something. So choose wisely.

Lastly: This is a option rather then a class change. I really wish there was an option that allowed you to auto cast AoE spells on your tab target. Yes i know there is ground targetting and blah blah but thats not what I mean.

I wish I could turn on an option, that if I have an enemy targeted and cast an AoE spell, the spell is auto cast on that target with the targeted monster being the center of the aoe.

I would totally use a trap build if I didnt have to aoe spam them all the time.

1. That would be so hard to implement why not just fix it a bit simpler and still as effective? If they had buff survivability they wouldn’t have to be programmed to run around, and plus you have Spirits Unbound trait ANet isn’t going to just throw that out the window.

2. Axe isn’t meant to do damage, it’s meant to be AoE and spread damage and conditions here and there. Not every weapon is meant to do to raw damage.

3. Honestly that would require re programming the whole class, this just seems like a fantasy. It sounds wonderful but it isn’t practical.

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Posted by: Peter.9406

Peter.9406

1. Spirits… Dunno, just remove it – noone wil crying… Instead of it give us something really useful!

2. Attack rating? Yup.
Let the pet will recieve all boons what his master got. Without any traits.

3. Dunno, we are may got 2nd thief – just without stealth…

4. Longbow. Just remove stupid range restriction – LB must always do the max damage, like Warrior’s longbow.

1. Do you honestly think ANet would completely trash skills they worked on? Let’s be practical here and try to figure out a solution that’s reasonable and would help the problem.

2. Huh? And again ANet isn’t going to just throw out a trait they worked on. The trait was put in there so players would have to spec into it so they could get that benefit.

3. Pretty much every class with the exception of two necro signets have low cool down signets. By reducing the signet recharge it would add one more viable build to all three game plays.

4. I think that would be a reasonable fix, but I don’t think ANet would throw the restriction away.

Problem solved: Changes to fix ranger

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Posted by: Peter.9406

Peter.9406

two that i would like to add

1.signets should effect ranger and pet by default. the pet is suppose to be part of the class. ranger + pet = other class (in theory). so signet should not effect only half the class.

2.lightning reflex needs to remove cripples, snares and roots. like the thief version. this would help with in combat mobility.

1. ANet put a trait in the game for that, they aren’t going to toss it.

2. I don’t think they are going to add that to the skill to match thieves. Thieves are meant to be more mobile than us. Would be nice but I don’t think would ANet would add it.