Prodigy Build (Max Crit) Ranger
For a WvW build I would never use spirits, unless you trait them to be able to move.
You will most likely not sit in the same spot to make best use of your spirit, so I’d go for something else.
Either 30/30/10 for some extra toughness, or (what I like far more atm) 30/25/15 for Protection on dodgerolls.
Also: Take piercing arrows! the 5% extra range are only usefull if deffing a keep. (and then you would swap it for signet of the beastmaster)
As a Dungeon build, I totally agree with your build. But not for WvW.
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
>Mal
Yeah i should use 5 more is very useful. I don’t use my pets very well in battle but the Jags stealth for the opening hit is useful and the Wolf’s howl when you go down early can be a life saver.
>Aeri
I questioned using the spirit also but from what i read about it is required to do best damage(might be wrong on that) since the trait Vigorous Spirits will boost spirits 35% and the Frost Spirit gives 35% chance for 10% bonus damage it really has 70% chance. Not to sure on its max range or how to see the difference in battle.
About the 5% range i think you are kinda right. But which would really be better the Beastmaster Bond or Might i’m thinking Might but my pet does get killed often making Bond kinda useful. And also the Piercing Arrows i did use but with this build i seem to be favoring the GS more now.\
As for dungeons it works well on many but a few where you must hold capture points can be a challenge with its low defense.
(edited by Dukenikum.3982)
>Mal
Yeah i should use 5 more is very useful. I don’t use my pets very well in battle but the Jags stealth for the opening hit is useful and the Wolf’s howl when you go down early can be a life saver.>Aeri
I questioned using the spirit also but from what i read about it is required to do best damage(might be wrong on that) since the trait Vigorous Spirits will boost spirits 35% and the Frost Spirit gives 35% chance for 10% bonus damage it really has 70% chance. Not to sure on its max range or how to see the difference in battle.About the 5% range i think you are kinda right. But which would really be better the Beastmaster Bond or Might i’m thinking Might but my pet does get killed often making Bond kinda useful. And also the Piercing Arrows i did use but with this build i seem to be favoring the GS more now.\
As for dungeons it works well on many but a few where you must hold capture points can be a challenge with its low defense.
What about swapping GS for Sword/Warhorn?
You have great damage with your #1, a disengage with #2 + Swap to LB → Hit #4 → Rapid fire / Hunters shot.
Also gives you a poison, good sustained dmg, and some buffs.
And 2 evades
I might give that a try sometime still kinda new to the game(only had few months) have not given them a chance yet really but i’m loving the GS… i use to be a LB/SB ranger but after all the nerfing decided to go this route and GS Swoop is my favorite move now XD.
The thing about the poison damage and even my Sharpened Edges bleed damage trait is i don’t have very high Condition Damage its only 123 making both skills border line useless to me kinda. Do you think i should change that also?.
(edited by Dukenikum.3982)
The frost spirit has no ICD
Sorry to ask but whats ICD?
Internal Cool Down.
I think it means that the 10% damage buff will last forever o_o
I like that but Shhhh anet might hear XD i was wondering more about if it has a distance limit for it boosting effect
also am i right that the Sharpened Edges should be changed? maybe Pet Prowess or Companion’s Might but i’m not sure.
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I like that but Shhhh anet might hear XD i was wondering more about if it has a distance limit for it boosting effect
also am i right that the Sharpened Edges should be changed? maybe Pet Prowess or Companion’s Might but i’m not sure.
Yes spirits are distance limited to a few hundred units. Yes the devs know about frost spirit—ANET knows all and sees all. Yes no ICD on spirit of frost is intended (hence spirit of frost and not frost spirit—it has a different naming scheme). Yes the tooltips are messed up, which ANET has said they have a new interface for traits and tooltips so maybe sometime down the line the tooltips will actually be correct.
>Mal
Yeah i should use 5 more is very useful. I don’t use my pets very well in battle but the Jags stealth for the opening hit is useful and the Wolf’s howl when you go down early can be a life saver.>Aeri
I questioned using the spirit also but from what i read about it is required to do best damage(might be wrong on that) since the trait Vigorous Spirits will boost spirits 35% and the Frost Spirit gives 35% chance for 10% bonus damage it really has 70% chance. Not to sure on its max range or how to see the difference in battle.About the 5% range i think you are kinda right. But which would really be better the Beastmaster Bond or Might i’m thinking Might but my pet does get killed often making Bond kinda useful. And also the Piercing Arrows i did use but with this build i seem to be favoring the GS more now.\
As for dungeons it works well on many but a few where you must hold capture points can be a challenge with its low defense.
Piercing Arrows
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
>Chops
Thanks for the info so it would be at my advantage to place it as close to the the fight as possible.
>Aeri
I think i will use that also for now since it is a constant buff rather then the 15 sec 6 stacks of might still a hard choice.
Still no one has any thought on what to change Sharpened Edges to? or if i should even bother changing it? I’m leaning towards the Companions Might maybe since i have low bleed damage.
Duke, I have low condition damage too but still use Sharpened Edges. Companions Might wouldn’t be terrible, if you’re actually using your pet. Since you don’t have much in the way of defense, what about Primal Reflexes? That way you can gain some endurance back if you need to dodge roll your way to safety. I ran full zerk for the longest but was way too squishy, had to swap some out for knights. Hope it’s treating you well!
> Felix
Thanks for the reply the only reason i’m questioning its usefulness is since i can down some very quickly and it only adds up to say 400-500 damage. Thought the Comps Might could maybe yield more in the long run but the pets primary attack in this build is its first few hits so Pet Prowess sounded interesting also if it stacks on it. I’m still using Sharp Edges for now tho.
Not to sure about Primal Reflexes might give it a try
I find this build is challenging to survive sometimes but that also is what i like most about it kinda.
(edited by Dukenikum.3982)
I’m not a fan of spirits in WvW. I’d trade it out for lightning reflexes for more survivability or quickening zephyr for faster burst.
And trade for primal reflexes for more dodges, cause those bleeds aren’t doing much. Also, I noticed your condition removal is healing spring which is ok, but sig of renewal might be a good choice, it’s also a stun breaker. Also, it can allow you to use a different heal if you so desired.
I also prefer the toughness sig instead of the regen sig on power builds, because you need a lot of healing power for it to be useful.
Kal Snow – Norn Guardian
I’m not a fan of spirits in WvW. I’d trade it out for lightning reflexes for more survivability or quickening zephyr for faster burst.
And trade for primal reflexes for more dodges, cause those bleeds aren’t doing much. Also, I noticed your condition removal is healing spring which is ok, but sig of renewal might be a good choice, it’s also a stun breaker. Also, it can allow you to use a different heal if you so desired.
I also prefer the toughness sig instead of the regen sig on power builds, because you need a lot of healing power for it to be useful.
I’m going to echo all of this. Spirits, unless traited for, aren’t useful. Regen sigil is only good if you’ve got the healing power to make it worthwhile. My honest opinion on a full zerk build is to run Healing Spring (a must if you’re carrying a horn), QZ (get that dmg in quick) Signet of Renewal (more cond clearing) and mix up SoS/Lightning Reflexes/SotH, then Rampage As One elite for stability and fury. Between all those, you’ve got stun breakers, quickness, stability, fury and condition clearing… what more could you ask for?
I don’t know, the hits are impressive but very slow. With 1h sword + warhorn(or axe or dagger) I think you can hit more.
>Felix/Fomby
Based on what ur both saying i should drop the Spirit build part and go for more dodge with Lightning Reflexes not a bad idea. My only dislike of that skill is the recharge time
40 secs.
What about using Hidden Pistol? is only 15 secs(edit* been using it kinda love it now)
Also since i can change my Nature Magic traits whats best to use? going to use Natures Protection for now.
One last thing about my healing i have been using both Heal As One and Healing Spring. I like the springs removing effect and heals for allies but heals for less and takes longer to recast. Hard to choose.
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I am still sad that Spirit of Frost give +10% damage instead of applying chill like during the BWEs .
At least change it’s name . Name it Spirit of Slightly Higher Damage .
Spirit of frost chills on secondary. Lately, I’ve ran spirits in zergs just fine. Trait Nature’s Vengeance and spirit bomb their kitten on the front lines. I try new things all the time. We won our fights and I had fun. :p
my only issue with the build is the “low” crit damage. Considering that with foodbuffs and the right gear, you can hit 125%… Not to mention, you would be better off using Battle Roar for even more damage. It would also allow you to use a more sensible elite. Like entangle (which will be devastating to the enemy, given your heavy close range damage). Not to mention, battle roar can be used as often as your signets can (use traits for signets, drop LB trait)
Then use axe + warhorn. Instead of 20% reduced bow CD, you should get +10% axe critical damage.
Using this, you have easy access to +5 stacks of might, fury (warhorn + Battle Roar), good DPS, CC (chill + immob). Not to mention, you allow yourself MORE ranged DPS (axe 1 can hit almost as hard as LB 1, with the added effect that it will outperform any bow in terms of DPS when its 1v2 or more)
For weapons, craft yourself Celestial weapons. Your overall DPS WILL go up, as they offer slightly more Crit Damage then zerker. They also give you more HP, Healing and armor. All in all, a good choice.
Currently @ some T1 server in EU
>Prysin
Thanks for the info a lot to think on.
About the Crit Damage i’m currently still missing 3 daily items, with them would bring me up to 110% without food buffs(this is not a quick build takes time) with food 120%.
Have never used Battle Roar must be a Axe/Warhorn thing.(will consider it for testing later).
About the Celestial weps i really was unaware they gave better stats(will check em out) might work on them next if its not to hard.
(edited by Dukenikum.3982)
Battle Roar is Charr racial utility. The Warhorn buff is called “Call of the Wild”
Currently @ some T1 server in EU
(edited by Prysin.8542)
>Prysin
Looked at the Battle Roar is kinda nice. Like the recast time and boosts allies, but has a short 6 1/2 secs +20% crit chance vs the Rampage As One 22 secs. I do dislike the Rampage As One recast times but seems like the better choice.
Really i think Hidden Pistol was one of the best things i just added to this build, it gives me a good evade which also inflicts damage and because this build deals more damage when Endurance is full allows me to stay at peak damage longer.
(edited by Dukenikum.3982)
You can go higher, I will add more on this in another post when I have free time.
Very cool video though I enjoyed it.
Nice build bro. The video was cool, love the GS damage.
Most of them were low level characters. They always take more damage because they’re not going to have exotic gear yet (or even rare). The video might as well have been about him attacking ambient creatures to show off the damage.
>Holland
You know i actually don’t mind criticism towards my build(it helps me to improve it), but it works better when its logical reasons. IDK what your definition of “Most of them” means and i’m no mathematician, but after counting there was 9 level 80s and only 6 level 80 up’s so “Most of them” were 80 also i didnt even check when making it if they were or not(next time only level 80s to make you happy?). Also my damage to ambient creatures, npcs or w/e is incredible, i normally have to hold back because i drop them so quick no one else will get credit for the kill.
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Also just got my Crystalline Band so now my Crit damage is 108% and 118% with food.
(edited by Dukenikum.3982)