25 Stacks of Might * 35 = 875.
The Goal: Help design a practical build ( by ranger forum standards ) for PvP, WvW, or Dungeons that puts +875 Power and +875 Condition Damage on the pet as quickly as possible and maintains it as long as possible, generated entirely by one ranger player without using Rampage as One, while having enough survivability to keep both Ranger and Pet alive. Or find a lower number that is actually practical.
Technical Note: I play with my Pet Management window open, shoved off the left side of the screen so that only the pet’s numbers are visible. When Condition Damage reaches 875, I know it has 25 stacks of Might.
This is how the fight starts:
- Equip 2 drakes, Greatsword/Sword/Torch/Flame Trap.
- Approach the target, get close.
- Ignite the enemy and yourself (Flame Trap + Swoop).
- Tell your pet to attack while swapping to Sword/Torch. The pet may Tail Swipe in the short duration fire trap, but sometimes it will do a couple other attacks first if it is actually touching the enemy.
- Immediately after swap, burninate them (Off-Hand Training makes the torch radius larger and easier for the pet to combo in).
- Attack until Drake #1 grants AoE Might (3 stacks for 20-30 seconds depending on whether Concentration Training worked). Tail Swipe also inflicts 5s of Weakness (not on the tooltip).
- Immediately afterwards… Mighty Swap pets and tell Drake #2 to attack as you leap backwards.
- Leap forwards to refresh/restart the 5s fire shield, landing just in time to receive AoE might from Drake #2 as the enemy gets more Weakness.
- Your allies now have 6 stacks of Might, your Drake will have at least 9, and you will have at least 6.
You and your pet will have more Might:
- Depending on how many times you have been hit by enemies while you have Fire Aura up.
- Depending on how many times your Sigil of Strength has procced.
- Depending on whether your Sigil of Battle has triggered or not (people complain about buggy cooldown on it.)
- Depending on whether you chose food that gives +20% boon duration, 10s of Might on Kill, 5s of Might on Dodge, or 40% chance of 5s Might on crit during the daytime.
- Depending on whether you took runes that have a chance of granting 20s of Might on hit, extra boon duration, extra Might duration, or something else like granting Fury for more crits or Protection/Regen for more survivability.
- Every Pounce you do with the Sword can grant up to 3 stacks of 5s Might to the pet (if it hits 3 targets).
- Every crit you land can grant 1s of Might to the pet if you take Companion’s Might (though Pet’s Prowess usually better choice).
- Might duration can go over +100% depending on your choices.
I’ve been experimenting with combinations of gear and traits, and the results so far are fine for farming Orr, and usually hover been +400 and +875 to the pet’s power and condition damage from Might, but I hope to improve on this (and that was without master maintenance oil.. I always forget to buy that.)
What I haven’t really nailed down yet is finding a good balance between:
- More ways to gain Might versus longer Might duration.
- Precision (to proc more Might) versus Survivability (to melee while getting hit with Fire Shield on).
- Generating enough aggro so that things will want to hit you (not your pet) and give you Might, without killing you.
- Including Fury or not (for more Might crit procs).
- Pet Survivability while its fighting right next to you against really hard hitting foes.
- Whether to replace the Flame Trap with a Frost Trap for some Frost Aura survivability and less Might. (You can have both Flame and Frost Shields up at the same time if you are careful where you combo.)
In open world the technique described above is pretty straightforward… the mobs are predictable… positioning the drakes is easy… not much Pet Survivability is required… and Might on Kill food builds pretty fast. It is in the other areas where it gets tricky where there are fewer enemies, and each one hits much, much harder and the human players tend to move so you may need more control…
What I’m asking:
Any suggestions on how to make Might stacking on you and your pet practical anywhere outside of open world content? It seems to require turning yourself into a proccing pin-cushion of doom, and outside of open world I have not been able to find a nice balance between tankiness and Might generation that gives my pet 25 stacks of Might most of the time. It may be impossible. It may be impractical. Need input.