Projectiles from Bows need to be faster

Projectiles from Bows need to be faster

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Posted by: Calypso.9701

Calypso.9701

As a ranger using longbow, I am constantly getting ‘Out of range’ when they are in range due to the fact the target is moving and the arrow is still moving towards the targets previous position.

Anet, please have a look at fixing this issue or increasing the projectile speeds from bows.

Projectiles from Bows need to be faster

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Posted by: YumCHA.8706

YumCHA.8706

An issue mentioned a thousand times . We’re all in the same boat and share the same pain.
Just cross your finger’s and pray this will all get fixed in the big patch.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

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Posted by: Rhaps.8540

Rhaps.8540

Yeah it’s annoying. Bring back Read the Wind!

http://wiki.guildwars.com/wiki/Read_the_Wind

In fact, bring back preperations in general, they were all pretty useful.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

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Posted by: YumCHA.8706

YumCHA.8706

Interesting design for a skill. Why that wasn’t continued in Guild Wars 2, I’ll never know. Seems a perfectly reasonable skill to have for rangers since it’s affected by nature’s environments (a.k.a. Wind)

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Yeah it’s annoying. Bring back Read the Wind!

http://wiki.guildwars.com/wiki/Read_the_Wind

In fact, bring back preperations in general, they were all pretty useful.

Ive been saying this since release man, Id love read the wind to be brought back as a trait instead of signet of the beast master. Makes our arrows move 2-3times faster and hell even gives us a damage buff or combine it with piercing arrows. God that would be the dream. I did like preps from gw1 tho, Id love it if they brought them back. They definitely gave the ranger the feeling of a practical fighter.

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Posted by: YumCHA.8706

YumCHA.8706

The original Guild wars was a historical event prior to the Guild Wars 2 era. It only makes sense if the knowledge of skills was past down from generation to generation, which brings us to the current age of Guild Wars 2.

After all Guild Wars 2 started roughly 250 years after the events of original Guild Wars. Why the progression of skill and ability was not being passed down just simply doesn’t add up.

Or maybe civilization was magically wiped out and during that 250 years, the surviving few started to practice new abilities and skills, which founded these new professions. I don’t know.

Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows

(edited by YumCHA.8706)

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Posted by: Iggy.9482

Iggy.9482

Something interesting, I’ve noticed that if you fire a skill from outside maximum range, and you then walk inside the range, your skill will work as if you hadn’t fired it from out of range.

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Posted by: Bong.6238

Bong.6238

Replacing “Opening Strike” w/ Read the Wind would be awesome.

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Posted by: Dante Dragonhand.2538

Dante Dragonhand.2538

Replacing “Opening Strike” w/ Read the Wind would be awesome.

Good idea, sick of that trait. Its very underwhelming, it would be amazing if it worked with rapid fire and wasnt bugged but it doesnt.

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Posted by: neoxide.7320

neoxide.7320

I’ve heard thieves have magical seeking arrows with their shortbow. I would prefer this “read the wind” over opening strike, however it wouldn’t make much sense if thieves get the same benefit with no traits required.