Proposed Condition Ranger Build

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Posted by: Napalm.5693

Napalm.5693

I just wanted to throw this build out there for some feedback. Sorry if this is already common I am not familiar with Ranger Build.

http://gw2skills.net/editor/?fMAQNAV8YjAVB2JWWWo2BiVBB1ekp+jJ3jRhK/D-jECBoOCy0CQUFBOTqIaslWFRjVLjIqWpEzYuIa1CBcaBA-w

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

I’ll leave the discussion to others since I’m on a phone and typing is more difficult than getting my cat to love me ( :C )

… with that said, change your food to a pizza if you’re running conditions. The extra duration is orders better than 70 condition damage and 100 precision.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

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Posted by: jcbroe.4329

jcbroe.4329

I think for the traits, you’d be better off dropping 10 from Nature Magic and Strength of Spirit for 10 in Skirmishing and Sharpened Edges (or on Dec 10th, Mighty Swap).

Especially since you have very decent crit chance.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: lchan.2169

lchan.2169

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

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Posted by: Fluffball.8307

Fluffball.8307

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

That’s just not true. sPvP spirit rangers are condition. Anything with a SB is usually condition.

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Posted by: Substance E.4852

Substance E.4852

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

In a 1v1 fight you will get more than enough condition application just from S/D-A/T with offhand training.

Traps also need traits to be most effective which means going deep into a trait line that doesn’t benefit a condition spec at all unless you rely on on-crit sigils.

Connection error(s) detected. Retrying…

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Posted by: meikodesign.6471

meikodesign.6471

I think you could replace your trinkets with the Rabits ones because 160 in Healing Power is useless and you’ll have more Precision. This way you could drop your food for the Rare Veggie Pizza.
I agree with jcbroe that you should drop 10 points from NM in SS and take Sharpened Edges.
SotW w/o healing power is maybe not the best option even if I know that having 3 sources of regeneration is nice.

Why do you choose the Rune of the Adventurer? I think you don’t have enough power for a hybrid build. If you want a hybrid build you should probably take some Carrion parts.

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

(edited by meikodesign.6471)

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Posted by: Sube Dai.8496

Sube Dai.8496

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

In a 1v1 fight you will get more than enough condition application just from S/D-A/T with offhand training.

Traps also need traits to be most effective which means going deep into a trait line that doesn’t benefit a condition spec at all unless you rely on on-crit sigils.

Much better aoe from traps so I’d say that is the superior roaming build.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Napalm.5693

Napalm.5693

(edited by Napalm.5693)

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Posted by: meikodesign.6471

meikodesign.6471

Imo your 2nd build is better.
But with 3 Survival skills you could take Wilderness Knowledge.
And with 50% condi duration, I don’t know if Sigil of venom is the best option for your SB. You could also apply perma Poison with S/D so again Sigil of venom is maybe not the best option Try Sigil of Geomancy or Sigil of Earth maybe.

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

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Posted by: Napalm.5693

Napalm.5693

Didn’t realize i had sigil of venom still on there. was playing around with ideas. swapped them back to earth.

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Posted by: Benjamin.8237

Benjamin.8237

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

I use 1 trap and greatsword/shortbow.

P R I N C E | Best Renger EU
You can find me in PvP | I normally answer PMs

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Posted by: Bambula.3649

Bambula.3649

Orga for [WUMS]

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Posted by: lchan.2169

lchan.2169

http://gw2skills.net/editor/?fMAQNAV3fjIVx11VCWs2Bi2jMJJMxekIH9oXB0D

This is my build. Unfortunately, we have to waste a skill slot for the 25% speed boost. I think its unfair as it should be in the traits.

Sometimes i may swap signet of hunt with poison trap. Sometimes I may swap Wilderness Survival “Hide in plain sight” with “off hand training”. It gives almost constant burning from throw torch, bonfire and flame trap.

With about 50+ precision, i think its better to go for companion’s might then sharpened edges. And Master’s bond is like sigil of bloodlust for your pet. I have another built (96% CC with fury) where i solo a champion and my bear was putting 1950 power. That is almost 575 power (some magical coordination between long bow and short bow casting skills which i dont remember). The damage it was doing was fabulous. Like a tank. tough and strong. With this built, condition build, i will give only about 250 might on crits not including any stacks from master’s bond.

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Posted by: Napalm.5693

Napalm.5693

What about gear to go with your condi/trap build? I am interested in traps now.. Do you think the build i have created is just a waste of time and i should trap it up? I assume you have at one stage had a similar build.

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Posted by: jcbroe.4329

jcbroe.4329

What about gear to go with your condi/trap build? I am interested in traps now.. Do you think the build i have created is just a waste of time and i should trap it up? I assume you have at one stage had a similar build.

I wouldn’t say it is, I run a similar (albeit, healing power based) build to yours, and I can also run a more offensive trap build, and I’d say that they are just two different functions.

The build I used to run is this: http://gw2skills.net/editor/?fMAQRAnY8fjAVV2BWKWo2Bi2jMZeMxPYIPjR5fA-jkyAIuBRTLAJBwknAlHLiGbdrIasaZBZNDmKNpeFlVA-w

Recently, I have switched things around and moved back to a more BM based build: http://gw2skills.net/editor/?fMAQRAnY8fjAVV2BWKWo2Bi2jMZeMxPYIPjR5fA-jkyAIuBRTLAJBwknAlHLiGbdrIasaZBZNDmKNpeFlVA-w

And the trap version I run is this: http://gw2skills.net/editor/?fMAQNAV8fjAV11xVKWo2Bi2jMZeMxeYIH9IXB/D-jUCBIOCykAwUFBKPqIaslhFRjVLTQWzATlKpeFKrA-w

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Cufufalating.8479

Cufufalating.8479

With traps the “traditional” armour is rabid using earth sigils and our bleed on crit trait. You can, however, play with dire for a tankier setup. Could even try some apothecary/settlers with SoW I guess, although I dont know how that would turn out.

One problem trap build can have, as Napalm illuded to already, is you are really limited in utilities as you will have at least 2 being traps. I’ve taken to usin Rune of the Traveller to get round needing SoH, meaning I can play with 3 traps, LR or sometimes even sharpenned edges.

The easiest version to play though is probably full dire with rune of the scavenger. Huge armour and HP (for a ranger) and the most insane condition damage you can imagine.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Napalm.5693

Napalm.5693

@ jcbroe.4329

How do you find the healing builds?

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Posted by: jcbroe.4329

jcbroe.4329

@ Napalm.5693;

I find them to be just a tad more forgiving than not having the healing. With the amount of evasiveness Rangers have and the ability for most of our builds to play “footsie” with soft CC (chills, cripples) and just kite people, it can make wearing a ranger down that much more difficult.

That being said, I don’t see how Dire is any worse of a choice, as they basically both accomplish the same thing through different means, increasing the amount of hits you’re capable of taking, and I’d also argue that a healing build requires Signet of the Wild to be as effective as possible, where as with Dire gear, you are more open in that 3rd utility option.

So honestly it’s either way. I just have a preference for healing builds because I already have the gear and I know I’m effective with it. I’m hesitant on dishing out the money for Dire gear in case it just doesn’t work for me, but if I did go with Dire, I’d go with a Dire/Rabid mix and optimize for defense over offense.

Something like this; no traps: http://gw2skills.net/editor/?fMAQRAnY8fjAVN2VW+VoWCiVBB1ekJzjJmCDlIXB/D-jUCBINhG1JQ5QKrZSCilhFRjVJLyKlYqUAKWJFA-w

Non-Ascended: http://gw2skills.net/editor/?fMAQRAnY8fjAVN2VW+VoWCiVBB1ekJzjJmCDlIXB/D-jUCBINhG1JQ5QKrZSCilhFRjV3ATlCQxaR1OEFRrGA-w

Or, the trap version: http://gw2skills.net/editor/?fMAQNAV8fjAV11xVuVo2Bi2jMZeMxeYIH9IXB/D-jECBoOCy5QKrZSCilhFRjV3ATlCQxaR1OEFRrGA-w

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Napalm.5693

Napalm.5693

What amount of Healing Power do you need for it to be worthy?

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Posted by: jcbroe.4329

jcbroe.4329

Well, you have a base of 62 hp per second, and I always aim for 100 hp a second, which requires about 615-620 healing power.

I just broke down and bought the dire/rabid setup that I posted, and the problem that I’m having is that while I do sponge damage, I don’t really have anything to sustain my health pool. I can definitely take a lot of damage, but I don’t feel like I can recover from the damage as well with a healing build.

That is also because of the higher amount of health though. In reality, the survivability of the builds really don’t seem all that different. I just don’t feel like I’m retaining the same percentage of health I normally do when I’m fighting, which makes me think one is better than the other.

I’d have to figure out which one has the better EHP.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: lchan.2169

lchan.2169

for condition build i have one set of armor and two sets of trinkets. I do this is so that i dont get too bored with my ranger, tho i have other characters too.

my armor stats are CD/Precision/Toughness with rune of the undead. My 1st set trinkets are rabids and another set is full berserkers. My SB carries a sigil of corruption and my axe and torch each carries a sigil of bursting and malice.

Again, it depends on your play style. I like to dodgy in and out and strife around. So dodging in to bonfire, splitblade, dodge out, throw traps, swap to SB, dodgy in, poison volley, dodge out or quick shot, couple of shots with SB on skill 4 or 5, swap back to axe. etc…

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Posted by: jcbroe.4329

jcbroe.4329

Update;

Okay, so the two builds I have are:

Dire/Rabid: http://gw2skills.net/editor/?fMAQNAV8fjAV11xVWWo2Bi2jMZeMxeYIH9IXB/D-jkyAoOBZaBMVJQ5Ql1MpgYxsIas6GMVqQqiNy+gioVDA-w

Apothecary/Rabid: http://gw2skills.net/editor/?fMAQNAV8fjAV11xVKWo2Bi2jMZeMxeYIH9IXB/D-jUCBIOCy0CwUFBKPqIaslhFRjVLTQWfETlKpeFJFA-w

Ultimately I feel like they are performing exactly the same, except that the first has access to one more stun breaker.

Either or I guess. I’m hard pressed to find a difference in performance myself.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Xsorus.2507

Xsorus.2507

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

Ehh no..

BM Bunker Rangers don’t use Traps..

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Napalm.5693

Napalm.5693

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Posted by: Cufufalating.8479

Cufufalating.8479

Since you arent using rabid and have very low crit chance, getting Skirmishing II and using Earth Sigils is a bit of a waste. You’d be better off moving those 10 trait points to BM or NM and using Geomancy Sigils instead.

Also as Jcbroe said, for a regen build you really do want to have SoW in there.. I’d probably lose Sharpenning Stone for it, but you could swap it for any of your utilities really.

Also one last thing, you dont really need Oakheart Salve if you are running Dwayna Runes because you’ll have enough regen already. Offhand Training, Hide in Plain Sight or Wilderness Knowledge would probably be more useful to you.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

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Posted by: jcbroe.4329

jcbroe.4329

Since you arent using rabid and have very low crit chance, getting Skirmishing II and using Earth Sigils is a bit of a waste. You’d be better off moving those 10 trait points to BM or NM and using Geomancy Sigils instead.

Also as Joe said, for a regen build you really do want to have SoW in there.. I’d probably lose Sharpenning Stone for it, but you could swap it for any of your utilities really.

Also one last thing, you dont really need Oakheart Salve if you are running Dwayna Runes because you’ll have enough regen already. Offhand Training, Hide in Plain Sight or Wilderness Knowledge would probably be more useful to you.

*jcbroe, not Joe haha. Sorry, I just get called Joe enough already in real life cuz people see the “J” and the “oe” and make that association (Jacob Roe is the name).

It’s cool though lol. Just a lighthearted thing.

I second everything being said for advice.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: lchan.2169

lchan.2169

A condition built ranger is one that uses traps and possibly a torch. if you don’t use traps, you should not be pushing for strong condition damage.

Ehh no..

BM Bunker Rangers don’t use Traps..

eerr…yea..traps for skirmishing…

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Posted by: Cufufalating.8479

Cufufalating.8479

My apologies Jacob^^

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Napalm.5693

Napalm.5693

I thought I had updated the Sigils etc. Updated now. One more question. I have taken a liking to sword/dagger but wanted opinions on the other alternatives. I see alot of Axe/x etc is there any reason axe is so popular? What is the throughts behind which weapons are good for condi builds?

http://gw2skills.net/editor/?fMAQNAV8YjAVV2JWCWo2BiVBB1ekJzjJ3jR5/OB-jECBoOCy0CQkHBOTqIas1NFRjVPjIqWfEzYuIa1CBsYNA-w

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Posted by: Cufufalating.8479

Cufufalating.8479

Axe is used because the #2 is really good at applying bleeds if you can land it (up to 5 stacks), and the #3 has a nice chill + long weakness meaning is will seriously cut your opponents attacking ability. The axe AA isnt great, but neither is the Sword on a condition build so…

Both our mainhands work great with dagger or torch offhand. Its really personal choice. Most people like putting S/D together because it makes for an insanely survivable weapon set, but its worth remembering your damage will be relatively low when using them. Dagger #5 is good and theres plenty poison, but other than that you have no real damage output.

A/T is more offensive with lots of burning and more bleeds, but you lose all the evasion ability.

Then you can mix across using A/D or S/T, both of which are also perfectly workable. So like I said.. its personal choice and depends on your build.

Since you are not using traps, and thus dont have flame trap, you will want to strongly consider using a torch offhand because burning is a really damaging condition. You want to have it if you can.

Most people with run A/T + S/D with this kind of build.. but I can see you are a SB man like I am, and just cant quite drop it from your build It does present a probalem because both offhands are so very very nice… but I leave that to you

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

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Posted by: Napalm.5693

Napalm.5693

I sureley am an SB man. I think I will switch to A/T or S/T offhand for weaponset 2. and use the offhand trait. Thankyou all for your input It is really helping me understand things better.

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Posted by: Bambula.3649

Bambula.3649

you need the s/x in one set for mobility or def set

Orga for [WUMS]

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Posted by: Napalm.5693

Napalm.5693

What pets mix well with condi rangers? I am unsure at how to manage pets properly at present but will get there.

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Posted by: Bambula.3649

Bambula.3649

I would use dogs or spiders, dogs for cc and spiders for extra poison or immo.
Riverdrake even works pretty nice and got a blast finisher.

Compare all to what you need and want

Orga for [WUMS]

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Posted by: Napalm.5693

Napalm.5693