This is for tPvP only
Since there are only 2 developers working on GW2 balance at the moment, I thought I would help out. Note these are small, realistic changes which I think could be implemented next patch.
Weapons
Axe Off-hand
- Path of Scars knocks down enemy if axe hits them on the way back.
Shortbow
- Poison Volley changed to projectile finisher. This would make it a much more active move which could be used in more situations. If you want us to stop spamming 1, make our other moves a bit more useful and active!
- Quickness with Shortbow shoots 30% faster – This is a bug-fix.
Apart from that it seems shortbow is in a good area. Despite the fact ‘spamming 1 ain’t fun’, it does require flanking and positioning yourself right to use it to full effect, making it an interesting weapon.
Longbow
- Increase projectile speed – this is stop it being so easy to evade.
Sword
- No longer roots you
Apart from that it does seem our weapons are in a ‘fine’ place. Torch is good, the projectile speed buff was actually good and needed, although not a huge change. Greatswords buff last patch was good – I’m still a bit iffy on how little damage its auto-attacks do and its long cooldowns. I know its meant to be a utility weapon, not a damage-dealing one with big numbers, but I still think it could do with a bit more damage so we can at least kill an enemy on low hp.
Traits
Line 1 – Marksmanship
- Beastmaster’s might – Activating a signet now gives 3 stacks of might as opposed to a 1. With signets having such long cooldowns, receiving just 1 stack of might when you activate them is really useless.
- Remorseless – I don’t even know how to change this. At the moment ‘You regain opening strikes when you kill an enemy’. For a grandmaster trait that really is quite useless. Feels like this is a PvE move where much more enemies get killed.
Line 2 – Skirmishing
- Moment of Clarity – “Gain an attack of opportunity when you interrupt an enemy”. Again, just a terrible trait. I don’t know what to change it to because its such a fundamentally bad grandmaster trait. 50% damage increase on next attack for us rangers is very bad. We aren’t thieves who can do 5k damage at once. We have much more sustained dps. Maybe if it was “50% more damage over the next 3 seconds” or “50% more damage on next 4 attacks”, this would be more useful. Also the terms on which you get it are really bad – interrupting in this game isn’t easy, and we only have a couple of interrupts on really long CDs!
Line 3 – Wilderness Survival
- Nothing – its the rangers best trait line at the moment, and you actually have to think about what traits to take because they are all viable. Making choices when building a character is good.
Line 4 – Nature Magic
- Enlargement – Changed from “Your pet gets enlarged at 25% hp” to “You and your pet get enlarged at 25% hp”. This should at least make this trait a bit viable. Apart from that this trait line is really good, and I feel like I have to make choices when choosing the traits.
Line 5 – Beast Mastery
- Instinctual Bond – Changed from “When you are downed your pet gains 5 second of quickness” to “When you are downed your pet gains 5 seconds of quickness, and when your pet is killed you gain 2 seconds of quickness”. Having a grandmaster trait that revolves around you getting downed isn’t exactly ideal, and I think the extra 2 seconds of quickness you get from your pet dying would make this a much more viable and interesting trait.
*This is the worst line that Rangers have, by far. However, this is because Pet A.I and relying on pets in tPvP really doesn’t work (well). Once they improved ranger pets maybe this line will become more useful.
Utility Skills
Shouts
A big reason these suck so bad is again because pets aren’t reliable in tPvP. However, there are still many improvements it could use.
- Guard – Changed from “Your pet will aggressively protect the area” to “Your pet will aggressively protect the area, and absorb 15% of damage you would take in this area for 5 seconds”.
- Sick Em – Cooldown reduced to 45 seconds and does not require an enemy to be targeted. Kind of random how it requires an enemy target?
- Search and Rescue – Pets will revive at the same speed as humans with this skill. A slow revive at 85 seconds cool down really isnt that useful. Necros can instantly revive 3 downed people at 180 seconds cooldown, I think we should get to revive one person at a normal pace at 85 secs cd.
Traps
- Fixed a bug where traps teleport next to you when your too far away, meaning they only get to do 1 tick of damage to enemies
(edited by DalzK.9086)