Protect Me vs Endure Pain
Spirits vs. Banners is my favorite example. But the fact that none of the Ranger’s shouts affects allies, is funny as well. Or how about Signet of the Wild vs. Healing Signet; 62 healing vs. 200 healing per second, active skills gives more damage vs. more healing (healing is arguably more useful on a regeneration signet), and 60 second recharge vs. 20 second recharge. Signet of Stone is also the weakest toughness signet of them all; the active is “pet takes no damage” vs. “retaliation to nearby allies and weakness to nearby foes”, “gain stability”, or “immobilize”. But even though it’s the weakest toughness signet, Signet of Stone also has the longest recharge time of 80 seconds.
I don’t know what ArenaNet were thinking when they made the Ranger skills. Maybe they though the pet was going to be better then it actually is?
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
All ranger shouts suck dongs. That’s why intelligent players don’t use them for the most part. Hint hint.
My favourite example is how ranger deal with conditions. SoR is good for general use but against a condition build 1 per 10 seconds isnt going to help you. Our only other option is to transfer 3 condtions to our pet every 10 seconds which again, effectively ruins our pets usefulness. You’re forced to swap pets as often as you can just so they arent perma crippled along other things.
It is annoying how most of our boon-making goes to our pet, not us, and instead of shrugging off damage or conditions like other classes we just transfer then to our other half.
Gunnar’s Hold
Healing Signet occupies the Heal slot. It isn’t a utility slot so it makes sense that it would heal for more… afterall, if a warrior runs it, that is their heal. There are no healing warrior utilities unless you go 30pts into tactics and run shouts or banners.
While Protect Me isn’t super fantastic, that 30 sec lower CD sure looks nice. No doubt that factors into the “balance” between the two.
Often you can’t really compare skills straight up like that though because they are just a part of a bigger picture and the sum is what needs to be somewhat balanced not each individual skill, there are cases where this doesn’t apply though like spirits vs banners for example there is no reason one of them should be so much more vulnerable while giving lesser buffs.
Often you can’t really compare skills straight up like that though because they are just a part of a bigger picture and the sum is what needs to be somewhat balanced not each individual skill, there are cases where this doesn’t apply though like spirits vs banners for example there is no reason one of them should be so much more vulnerable while giving lesser buffs.
exactly! especially the banners on my warrior give way better buffs and still are way more flexible and cant die.
Right, all warrior skills are better, but in 1v1 ranger wins anyway Maybe let’s compare our traps to warriors ones? Oh wait, he doesn’t have any! Hey, there is also 50% faster endu regen for free. Health regen? From some reason I see rangers with 600hp/s, not warriors.
Jest because some skills work in similiar ways, doesn’t mean they can be compared directly. Imagine if we got our spirits replaced with warriors signets, GS with his GS and were able to equip healing signet. Kinda OP, eh?
If you count both the healing/ranger of there utility signet its 180ish, compared to warrior’s 200.
https://twitter.com/TalathionEQ2
Protect me… 60s CD, 6s duration, can be traited to a 48s CD.
Endure Pain 90s CD, 4s duration, can be traited to activate at 25% health (can’t find the ICD).
If you tell me, it looks like Protect Me is a better option… Oh yeah, then we can also take SoS for ANOTHER 6s immunity, so tell me, how is this in a worse scenario?
PS: If you run a pig you can get Elixir of Heroes which is ANOTHER 6s invuln (the tooltip is wrong, surprised?), granted it’s RNG (33% chance) but still, that’s kittening 18s of invuln you can have in a fight, yet you’re saying warriors are better off…. do you even play?
As their mother, I have to grant them their wish. – Forever Fyonna
Are rangers seriously comparing their skills to those of warrior? I lol’d.
Protect me… 60s CD, 6s duration, can be traited to a 48s CD.
Endure Pain 90s CD, 4s duration, can be traited to activate at 25% health (can’t find the ICD).
If you tell me, it looks like Protect Me is a better option… Oh yeah, then we can also take SoS for ANOTHER 6s immunity, so tell me, how is this in a worse scenario?
PS: If you run a pig you can get Elixir of Heroes which is ANOTHER 6s invuln (the tooltip is wrong, surprised?), granted it’s RNG (33% chance) but still, that’s kittening 18s of invuln you can have in a fight, yet you’re saying warriors are better off…. do you even play?
for that invuln you’d have to cripple your dmg output permanently. protect me just redirects the dmg to the pet (one of your main dmg sources), and to trait all that stuff you’d have to leave out the real usefull traits to deal significant damage.
and pig ability? most useless bs ever since the 90% “shinies” are totally underpowered and when trying to pick them up a warrior would burst the crap out of you while you are stuck in the “pickup animation”.
on the other hand a warrior would just spec full kitten CoF burstmode, switch in one utility. no need to switch any trait and hit like a truck while being invulnerable and not having to fear that he kills one of his damage sources (pet).
and thus I know we can not directly compare warrior utilities with ranger utilities you have to admit that for example the spirit buffs are WAY to kittenty to even consider using them. not even considering that every tiny aoe attack of any foe will instakill them. oh…and right. they cant be moved unless you waste a huge chunk of your traits on a badly designed tree.
yeay! ^__^
Then you compare Warrior Traits to ranger ones and realize the warrior class is a complete joke.
https://twitter.com/TalathionEQ2
Then you compare Warrior Traits to ranger ones and realize the warrior class is a complete joke.
Anyone who thinks Warriors have it better than Rangers needs to give their head a shake. Dungeons are likely the only place that Warriors > Rangers.
Warriors are supposed to play the offensive support role, while rangers are raw DPS. It’s not a surprise that warriors have better offensive support skills. That’s like warriors complaining that guardian hammers have better support abilities than theirs, or guardians complaining that mesmer phantasms are better than their spirit weapons. Every class has their own strengths, which is why warriors tend to be the only class that gets +10% damage traits on weapons, while pretty much every other class is +5%, but meanwhile guardians get a universal +15% crit chance boost to all 1H weapons.
Also keep in mind that banners and spirits aren’t mutually exclusive. You can and absolutely should be stacking all the banners and Frost Spirit, on top of guardian symbols and mesmer phantasms and whatever else your party can bring.
So take signet of stone with 30 in marksmanship. 6 second of Invulnerability with no , and instead of killing your pet he’s protected as well
PI, SoS and Protect me do NOT equal invulnerability.
Running a condition build, there is nothing more funny than seeing a warrior use Endure Pain and then watch them still get kittened because it does nothing to block the conditions on them.
Gunnar’s Hold
PI, SoS and Protect me do NOT equal invulnerability.
Running a condition build, there is nothing more funny than seeing a warrior use Endure Pain and then watch them still get kittened because it does nothing to block the conditions on them.
It’s even better when you’re a mesmer who just threw 15 stacks of confusion on the stupid warrior who just popped endure pain and watch him kill himself as he tries to heal xD.
As their mother, I have to grant them their wish. – Forever Fyonna