Protect me

Protect me

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Posted by: OGDeadHead.8326

OGDeadHead.8326

This skill favors high vitality pets like the bears, but I hate to run bears in pvp. I would like to suggest this:

- For 10 seconds, half of any damage you take is transferred to your pet instead [and pet will not stop attacking like it does now, and can be used no matter the range to your pet]

In it’s current state, Protect me = sacrifice pet = cut dps/utility in half. A big sacrifice for 1-6 seconds of invulnerability (yes 1-6 seconds, since some pets will die way before the 6 seconds have passed).
Changing it to work like this would make it much more useful, with some drawbacks still, but not such a big drawback as to sacrifice your pet totally.

Thoughts?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: typingofthedead.5614

typingofthedead.5614

seems to me like rangers have a lot of skills like this, ie: multiple versions of the same thing, in lesser forms. for instance:

fire trap and torch offhand.
quickness from pet swap or QZ.
SoS and protect me
various poisons…

point is. ranger has good skill compression in that they can have better versions of one thing if they invest in it, or lesser versions for cheap. signet of stone is superior in that no matter what, you get the 6 secs of protection.. but at the cost of 30 trait points and a long cooldown.

protect me has a shorter cooldown and no trait investment, but it rarely goes for the full 6 due to pet dying or needing to swap or whatever. in order to have it be as useful as SoS, you NEED a tanky pet (and probably a pet swap right before using it). it’s just how it was designed. otherwise, there are probably better things to take (like lightning reflexes perhaps)

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Posted by: OGDeadHead.8326

OGDeadHead.8326

it’s just how it was designed. otherwise, there are probably better things to take (like lightning reflexes perhaps)

All of the shouts seems they were last minute work to give us something. They are all lackluster – something that’s been comfirmed by the devs. Question is, do we have to wait for years before they go ahead and change crappy things?
Remember in GW1, how many years were you not forced to bring both charm animal and comfort animal in order to bring a pet along, and make that pet somewhat useful?
I just hope they would speed things up a lot when it comes to fix things like this, and not wait for several years.
Learn from your mistakes, devs!

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Durzlla.6295

Durzlla.6295

I gotta say, out of all of our shouts “Protect Me!” is the only shout i’ve never touched because it’s just horrible, you sac your pet for some “invuln” which is pretty awful.

What i’d like to see is you take no damage, your pet takes all the damage you would’ve taken, but your pet also has protection and regeneration for the time it’s eating the damage for you.

That’d make it still a kinda “Throw him under the bus!” sort of skill, but it wouldn’t be nearly as bad because the pet wouldn’t take the full damage and would actually regen some health during the skill.

It’d also be pretty awesome if your pet was immune to all damage OTHER than the damage you were taking (IE if you weren’t taking damage neither is your pet) but i feel that’d be too complicated to program and too strong.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dahkeus.8243

Dahkeus.8243

Eh, I don’t think they need to do anything to the skill. It’s definitely not a good choice for most if not all PvE, but it does work well as an sPvP skill.

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Posted by: Durzlla.6295

Durzlla.6295

Eh, I don’t think they need to do anything to the skill. It’s definitely not a good choice for most if not all PvE, but it does work well as an sPvP skill.

It’s a horrible skill all around, it’s only -ok- in sPvP, but you’re still sacking your pet, if you’re not using a bear (or any other high VITALITY pet since it uses -your- armor not its own armor) your pet has a 100% chance to die unless it has protection, regen, and a heal thrown onto it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Pneg.7302

Pneg.7302

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

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Posted by: nerva.7940

nerva.7940

SoS and Protect Me have no role in the current metagame. simply because high burst specs can spam their burst. so you get to dodge one burst with a long CD ability? youre dead the next time around.

this is why high evasion/healing builds are greatly favoured. evasion and regen can be spammed as well.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Durzlla.6295

Durzlla.6295

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Pneg.7302

Pneg.7302

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

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Posted by: Silvanus.5821

Silvanus.5821

There are so many other flaws with the pet (and with the class in an extend) to worry about “Protect Me”. If you would like to use it at its full potential use a tanky pet (doesn’t really have to be a bear just make sure it’s not a feline) or combine it with signet of stone or beast-master trait investment. Also, just because you use “Protect Me” doesn’t mean you have to stay there taking all the hits; act as you would act without the skill.

There is no doubt that the skill was meant to be used with bears or at least with tanky pets (even the icon is a bear). Bears have a skill that mitigate all damage.

Last, you can always take a bear in one slot and a DPS pet in another slot and switch in between according to the cool-down of your “Protect Me”.

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle…

Well you are using the pet with this skill aren’t you?

(edited by Silvanus.5821)

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Posted by: Pneg.7302

Pneg.7302

There are so many other flaws with the pet (and with the class in an extend) to worry about “Protect Me”. If you would like to use it at its full potential use a tanky pet (doesn’t really have to be a bear just make sure it’s not a feline) or combine it with signet of stone or beast-master trait investment. Also, just because you use “Protect Me” doesn’t mean you have to stay there taking all the hits; act as you would act without the skill.

There is no doubt that the skill was meant to be used with bears or at least with tanky pets (even the icon is a bear). Bears have a skill that mitigate all damage.

Last, you can always take a bear in one slot and a DPS pet in another slot and switch in between according to the cool-down of your “Protect Me”.

At least make Shouts adapt to what kind of pet you are you using then like Elementalists do with Glyphs and attunements. There should not be a “use this pet” req. on skills rendering them otherwise useless.

Your response to this seems crazy.

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Posted by: Silvanus.5821

Silvanus.5821

There are so many other flaws with the pet (and with the class in an extend) to worry about “Protect Me”. If you would like to use it at its full potential use a tanky pet (doesn’t really have to be a bear just make sure it’s not a feline) or combine it with signet of stone or beast-master trait investment. Also, just because you use “Protect Me” doesn’t mean you have to stay there taking all the hits; act as you would act without the skill.

There is no doubt that the skill was meant to be used with bears or at least with tanky pets (even the icon is a bear). Bears have a skill that mitigate all damage.

Last, you can always take a bear in one slot and a DPS pet in another slot and switch in between according to the cool-down of your “Protect Me”.

At least make Shouts adapt to what kind of pet you are you using then like Elementalists do with Glyphs and attunements. There should not be a “use this pet” req. on skills rendering them otherwise useless.

Your response to this seems crazy.

I agree with you. There should be a variety of viable builds. However what I’m saying is that this skill isn’t that bad if you consider all the other fixes that need to be done with the class. I was also providing a few ways to make the most out of this skill.

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Posted by: Durzlla.6295

Durzlla.6295

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

Not sure how that one would work, i was trying to keep the skill on the same lines as how it is now (sacking your pet to keep yourself alive) and with the way i suggested it’d certainly do that, but your pet wouldn’t be punished as badly from doing it…

I’d -prefer- if they just sacked the skill all together and we got a skill closer to the lines of Otyughs Cry from GW1 where it gives defense and offense to your pet (can’t work exactly the same because in GW1 it buffs their armor and makes your pet unblockable).

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Protect me

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Posted by: Pneg.7302

Pneg.7302

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

Not sure how that one would work, i was trying to keep the skill on the same lines as how it is now (sacking your pet to keep yourself alive) and with the way i suggested it’d certainly do that, but your pet wouldn’t be punished as badly from doing it…

I’d -prefer- if they just sacked the skill all together and we got a skill closer to the lines of Otyughs Cry from GW1 where it gives defense and offense to your pet (can’t work exactly the same because in GW1 it buffs their armor and makes your pet unblockable).

Ah I see,

well then we differ on that point.

I think the skill itself and the purpose it serves has no place on a Ranger skill bar. There is simply no way that I’d like to use a slot on a skill that doesn’t serve an actual purpose with regard to increasing the Ranger/Pet synergy. This skill makes me go “Ooooh allright Ill just have to kill you then”, but I really dont want to kill the pet. At all.

Protect me

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Posted by: Durzlla.6295

Durzlla.6295

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

Not sure how that one would work, i was trying to keep the skill on the same lines as how it is now (sacking your pet to keep yourself alive) and with the way i suggested it’d certainly do that, but your pet wouldn’t be punished as badly from doing it…

I’d -prefer- if they just sacked the skill all together and we got a skill closer to the lines of Otyughs Cry from GW1 where it gives defense and offense to your pet (can’t work exactly the same because in GW1 it buffs their armor and makes your pet unblockable).

Ah I see,

well then we differ on that point.

I think the skill itself and the purpose it serves has no place on a Ranger skill bar. There is simply no way that I’d like to use a slot on a skill that doesn’t serve an actual purpose with regard to increasing the Ranger/Pet synergy. This skill makes me go “Ooooh allright Ill just have to kill you then”, but I really dont want to kill the pet. At all.

Oh neither do i, i’d rather they just scrap “Protect Me!” and add in another skill to take its place, as you said it just flat out goes against ranger. I really hate the skills (and traits) that essentially throw your pet under the bus for the good of the ranger, like Empathetic Bond and Shared Anguish, i mean for kittens sake, i thought we were supposed to be bonded with our pet not trying to sac em at every chance we get!

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Protect me

in Ranger

Posted by: nerva.7940

nerva.7940

they said they were reworking shouts and spirits. what did we get?

- sic em slightly buffed
- +15% proc chance to spirits

lolzworthy.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Protect me

in Ranger

Posted by: Pneg.7302

Pneg.7302

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

Not sure how that one would work, i was trying to keep the skill on the same lines as how it is now (sacking your pet to keep yourself alive) and with the way i suggested it’d certainly do that, but your pet wouldn’t be punished as badly from doing it…

I’d -prefer- if they just sacked the skill all together and we got a skill closer to the lines of Otyughs Cry from GW1 where it gives defense and offense to your pet (can’t work exactly the same because in GW1 it buffs their armor and makes your pet unblockable).

Ah I see,

well then we differ on that point.

I think the skill itself and the purpose it serves has no place on a Ranger skill bar. There is simply no way that I’d like to use a slot on a skill that doesn’t serve an actual purpose with regard to increasing the Ranger/Pet synergy. This skill makes me go “Ooooh allright Ill just have to kill you then”, but I really dont want to kill the pet. At all.

Oh neither do i, i’d rather they just scrap “Protect Me!” and add in another skill to take its place, as you said it just flat out goes against ranger. I really hate the skills (and traits) that essentially throw your pet under the bus for the good of the ranger, like Empathetic Bond and Shared Anguish, i mean for kittens sake, i thought we were supposed to be bonded with our pet not trying to sac em at every chance we get!

Ditto!

Make us and the Pet an awesome duo!

Aquaman + household cat = not an awesome duo.

Protect me

in Ranger

Posted by: Silvanus.5821

Silvanus.5821

they said they were reworking shouts and spirits. what did we get?

- sic em slightly buffed
- +15% proc chance to spirits

lolzworthy.

IMO the only way to make spirits worthy is to make them untargetable. That way they would fit in any build.

As for shouts, they need to get some new ideas. Something like “Get Him!” that makes the pet charge at target foe and stun him.

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Posted by: Holland.9351

Holland.9351

No, leave it as it is. It’s a good skill.

It’s a lot like Signet of Stone, but instead of having to get a grandmaster trait you have to use a bear pet. My Marksman traits are already spent on 1500 range and piercing arrows, so I use Protect Me instead of Signet of Stone. Protect Me is also on a much shorter cooldown (60 seconds).

In WvW my pet isn’t that useful anyway, so I gladly use it as a meatshield and it allows me to go full damage on my bow and use Protect Me to survive. Of course, range is my primary survival skill, but Protect Me really helps me escape. It’s also a great panic button if you are suddenly low on health, so you can cast your healing skill (I use Heal as One) in peace while the pet is protecting. I also use Signet of the Hunt, Signet of Renewal and Entangle to survive, but that’s another story.

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Posted by: Durzlla.6295

Durzlla.6295

they said they were reworking shouts and spirits. what did we get?

- sic em slightly buffed
- +15% proc chance to spirits

lolzworthy.

This isn’t blizzard who just super buffs/nerfs things until they finally (never) get it right, anet fine tunes things very, very, very, slowly until it’s at their liking, so we’re likely to see a few more buffs to spirits and shouts before they’re in a good place…

Btw, S&R got buffed in both your pet gains 50% speed increase approaching the target, and it heals for more health than it used to, so SHUSH since you clearly aren’t paying attention to buffs.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Protect me

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

Not sure how that one would work, i was trying to keep the skill on the same lines as how it is now (sacking your pet to keep yourself alive) and with the way i suggested it’d certainly do that, but your pet wouldn’t be punished as badly from doing it…

I’d -prefer- if they just sacked the skill all together and we got a skill closer to the lines of Otyughs Cry from GW1 where it gives defense and offense to your pet (can’t work exactly the same because in GW1 it buffs their armor and makes your pet unblockable).

Ah I see,

well then we differ on that point.

I think the skill itself and the purpose it serves has no place on a Ranger skill bar. There is simply no way that I’d like to use a slot on a skill that doesn’t serve an actual purpose with regard to increasing the Ranger/Pet synergy. This skill makes me go “Ooooh allright Ill just have to kill you then”, but I really dont want to kill the pet. At all.

Oh neither do i, i’d rather they just scrap “Protect Me!” and add in another skill to take its place, as you said it just flat out goes against ranger. I really hate the skills (and traits) that essentially throw your pet under the bus for the good of the ranger, like Empathetic Bond and Shared Anguish, i mean for kittens sake, i thought we were supposed to be bonded with our pet not trying to sac em at every chance we get!

Ditto!

Make us and the Pet an awesome duo!

Aquaman + household cat = not an awesome duo.

I think we need another “As one” skill myself, maybe prot + Retal + Might on both the pet and ranger for a short duration? I think that’d be slightly fitting for “Protect Me!”

PS: That’s literally off the top of my head so don’t be all “Zomg blah blah blah!”

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Protect me

in Ranger

Posted by: Pneg.7302

Pneg.7302

Protect Me is counter-productive.

ArenaNet tells us to use pets, micro them and have them live through a battle.

Adds Protect Me.

Pet dies.

There are so many flaws to this skill, not just balance wise, but concept wise.

This is exactly what i’m getting at with why it’s a horrible skill.

I don’t think what you’re suggesting is the answer though, it still seems to damage your pet (who already has lots of problems staying alive during most scenarios). Id like to see something in the line of a “as One” type of skill. Like your suggestion, but going both ways or such (your pet transfers 50% of the damage done to it to you and vice versa).

Not sure how that one would work, i was trying to keep the skill on the same lines as how it is now (sacking your pet to keep yourself alive) and with the way i suggested it’d certainly do that, but your pet wouldn’t be punished as badly from doing it…

I’d -prefer- if they just sacked the skill all together and we got a skill closer to the lines of Otyughs Cry from GW1 where it gives defense and offense to your pet (can’t work exactly the same because in GW1 it buffs their armor and makes your pet unblockable).

Ah I see,

well then we differ on that point.

I think the skill itself and the purpose it serves has no place on a Ranger skill bar. There is simply no way that I’d like to use a slot on a skill that doesn’t serve an actual purpose with regard to increasing the Ranger/Pet synergy. This skill makes me go “Ooooh allright Ill just have to kill you then”, but I really dont want to kill the pet. At all.

Oh neither do i, i’d rather they just scrap “Protect Me!” and add in another skill to take its place, as you said it just flat out goes against ranger. I really hate the skills (and traits) that essentially throw your pet under the bus for the good of the ranger, like Empathetic Bond and Shared Anguish, i mean for kittens sake, i thought we were supposed to be bonded with our pet not trying to sac em at every chance we get!

Ditto!

Make us and the Pet an awesome duo!

Aquaman + household cat = not an awesome duo.

I think we need another “As one” skill myself, maybe prot + Retal + Might on both the pet and ranger for a short duration? I think that’d be slightly fitting for “Protect Me!”

PS: That’s literally off the top of my head so don’t be all “Zomg blah blah blah!”

Yeah something in that manner, things that benefit both the Ranger and the Pet should be commonplace in my opinion.

Right now it seems like things aren’t allowed to be beneficial for one of the two without punishing the other.

Also; Zomg blahblabhbha!

Protect me

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Posted by: MaRko.3165

MaRko.3165

Actually, I think that this “skill” ought to do just that – PROTECT ME. Don’t go attack what I’m attacking (usually at range) I want my pet to attack whatever is in my face!

The hope would be that this gives us a ‘two target’ option where when we are spamming the boss our pet can protect us from whatever mob straggler wanders over into melee range of us so we can keep on our target and not have to switch targets (and likely weapon sets).

“I was playing Farmville and a kitten MMO GW2 broke out of it…”
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D

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Posted by: nerva.7940

nerva.7940

they said they were reworking shouts and spirits. what did we get?

- sic em slightly buffed
- +15% proc chance to spirits

lolzworthy.

This isn’t blizzard who just super buffs/nerfs things until they finally (never) get it right, anet fine tunes things very, very, very, slowly until it’s at their liking, so we’re likely to see a few more buffs to spirits and shouts before they’re in a good place…

Btw, S&R got buffed in both your pet gains 50% speed increase approaching the target, and it heals for more health than it used to, so SHUSH since you clearly aren’t paying attention to buffs.

horribly useless outside of dungeons. all shouts are useless in spvp. putting one in your utility slot, instead of a signet, trap or survival skill, is an autoloss. guard and sic em have a place in wvw. i do pay attention, but prefer not to be ignorant.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

Protect me

in Ranger

Posted by: Pneg.7302

Pneg.7302

they said they were reworking shouts and spirits. what did we get?

- sic em slightly buffed
- +15% proc chance to spirits

lolzworthy.

This isn’t blizzard who just super buffs/nerfs things until they finally (never) get it right, anet fine tunes things very, very, very, slowly until it’s at their liking, so we’re likely to see a few more buffs to spirits and shouts before they’re in a good place…

Btw, S&R got buffed in both your pet gains 50% speed increase approaching the target, and it heals for more health than it used to, so SHUSH since you clearly aren’t paying attention to buffs.

horribly useless outside of dungeons. all shouts are useless in spvp. putting one in your utility slot, instead of a signet, trap or survival skill, is an autoloss. guard and sic em have a place in wvw. i do pay attention, but prefer not to be ignorant.

Theres nothing wrong with Sick Em in sPvP Burst builds. How is putting that skill in your bar an “autoloss”?

Also, Negative Nancys are the worst man. Geez give them a break.

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Posted by: Agadar.4931

Agadar.4931

I find Sick Em pretty useless. Perhaps of the pet could deal more consistent damage it would be alright, but not in the current state the pets are in. Hell, I’d take Protect Me over Sick Em any day of the week.

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Posted by: Durzlla.6295

Durzlla.6295

I find Sick Em pretty useless. Perhaps of the pet could deal more consistent damage it would be alright, but not in the current state the pets are in. Hell, I’d take Protect Me over Sick Em any day of the week.

Are you a BM burst build? Because in sPvP that’s what i’ve been playing and there’s no way in hell i’d even CONSIDER putting Protect Me! on my bar let alone actually use it. Sick’Em makes your pet do 40% more damage for 10 seconds and if you’re in melee range (like most BM burst builds are) your pet will be right ontop of the target with you…

Guard is quite strong in sPvP, stealth and protection? Yes please! it’s great for putting your pet in a location that your enemy can’t see them (even without stealth) for using a long cast powerful attack (IE canine leap, or lightning breathe). Oh yeah, Surprise Wolf on a capture point is pretty great (one they get within 1200 radius the wolf will dart off and knock em down before then get there, delaying them to the point)

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Protect me

in Ranger

Posted by: Agadar.4931

Agadar.4931

I don’t play burst anything. If I want to do oneshots I’ll go play a shooter. I play BM bunker build.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t play burst anything. If I want to do oneshots I’ll go play a shooter. I play BM bunker build.

Well it’s not a one shot, it’s more like “Our attacks will block out the sun!” i did play a lot of BM bunker (well sturdy BM roamer, my old team fleshed out a new role for me because i refused to reroll to something else xD, worked really well though… i’ll tell you more via PM if interested) but now i don’t have anyone i s/tPvP with anymore due to real life stuff going on with all of us, so i just said “Screw it! burst builds are better in the special olympics!” so i made a burst build on my ranger to PvP on.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna