Protection Burn BM Spirit Ranger

Protection Burn BM Spirit Ranger

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Posted by: kiwituatara.6053

kiwituatara.6053

Just a thought after looking at whitespirits protection build and xsorus’s video (http://youtu.be/Ev3rPPF28JE?t=16m10s "throw torch is actually one of the highest damage abilities that we have [as condition rangers]). Also wanted to try out spirits so decided to put these ideas together. Not sure if the protection is better than the 180 toughness from the Stone signet =/

Haven’t actually tried out this build yet, need to get those forge runes.

GEAR:
Settlers/Apothecary gear (4 Forge, 2 Earth).
Axe (geomancy) + torch (smoldering). Sword(corruption) + dagger (geomancy).

SKILLS & PETS:
Lightning and marsh drakes.
Healing spring, Sun spirit, Stone spirit, Flame trap, Entangle

TRAITS:
0/0/20/20/30

20 – Offhand training (-20% cooldown offhand), vigorous renewal (+vigor when healing)
20 – Nature’s bounty (33% regen) or vigorous spirits (60% spirit health), spiritual knowledge (35% spirit proc)
30 – Compassion training (pet healing power), Mighty swap (3 stacks might for pet), Nature healing (hp for you and pet)

BOONS & CONDITIONS:
Boon duration: +20%
Total protection duration: +60%
Regeneration duration: +53% (with natures bounty) +20% (without)
Burn duration: +25%

Protection from: dodgerolls and stone spirit
Burn from: torch4, torch5, sun spirit, flame trap (Might switch offhand dagger to offhand axe or just shortbow for burning projectiles)

DESCRIPTION:
You should have plenty of toughness, protection, evades, and heals while dishing out some nice burns with sides of bleeds, poisons, cripples and direct damage from drakes (also used for combos). Should be nice in groups with the spirit, fire fields, a water field.

Edit: Added link to build (http://gw2skills.net/editor/?fMAQRAnf8YjEV11lVeVo2BimCNZ+3Dal+27UMKTlxRf8yB-jkyAIOioRaBEJAk8Mk58YR0YrdBpAPNW9MRUtmBzrgJEgi1A-w)

(edited by kiwituatara.6053)

Protection Burn BM Spirit Ranger

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Posted by: Nugget.8031

Nugget.8031

Thats pretty much what i used in this vid:
http://www.youtube.com/watch?v=xkvJQNVbT_M

Spirits aren’t bad but they just don’t compare with Bm or trapper unless your rolling with a group. Also you don’t want to stack too much burning, if you have 100% uptime than anything more is a waste unless people are spamming condi removal. Remember, sun spirit will proc burning for both you and your pet.

Protection Burn BM Spirit Ranger

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Posted by: kiwituatara.6053

kiwituatara.6053

I see. Thanks for the feedback!

I’ve never really liked trap rangers though. Generally they need 30Skirmishing and it just costs too much.

Also, I’ve never gotten round to understand things like Torch5

Damage (8x): 288
Burning (1.5sec) : 4,926 damage
Duration: 8 sec

So its an 8 second fire field that pulses a 288 damage every second while dealing burning damage. So exactly how much burning damage are you getting? And what does “Burning (1.5sec) : 4,926 damage” mean?

Edit: Actually nvm. I think I understand now. I don’t think I’ll need the sun spirit and flame trap for 100% burning uptime. Sigh~ was trying to find a good build that actually uses spirits =/

(edited by kiwituatara.6053)

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Posted by: Nugget.8031

Nugget.8031

I see. Thanks for the feedback!

I’ve never really liked trap rangers though. Generally they need 30Skirmishing and it just costs too much.

Also, I’ve never gotten round to understand things like Torch5

Damage (8x): 288
Burning (1.5sec) : 4,926 damage
Duration: 8 sec

So its an 8 second fire field that pulses a 288 damage every second while dealing burning damage. So exactly how much burning damage are you getting? And what does “Burning (1.5sec) : 4,926 damage” mean?

Edit: Actually nvm. I think I understand now. I don’t think I’ll need the sun spirit and flame trap for 100% burning uptime. Sigh~ was trying to find a good build that actually uses spirits =/

Yeah torch with offhand training and condition duration food is plenty of burning, throw torch alone is an 8 second burn on a 12 second cooldown. What flame trap and sun spirit do is it allows you to use weapon combos that don’t have torch and still get burning.

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Posted by: jubskie.3152

jubskie.3152

Adding to the compilation thread!

Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

Protection Burn BM Spirit Ranger

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Posted by: Chopps.5047

Chopps.5047

I always thought frost spirit and storm spirit could work well with a beastmaster bunker build. Anything to say about that, guys? Although in this build the user likely wants sub spirit, like you said, for the blind and the burns.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Protection Burn BM Spirit Ranger

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Posted by: Expiatus.4210

Expiatus.4210

I always thought frost spirit and storm spirit could work well with a beastmaster bunker build. Anything to say about that, guys? Although in this build the user likely wants sub spirit, like you said, for the blind and the burns.

Nugget did one about a month ago. Info below.

Link – https://forum-en.gw2archive.eu/forum/professions/ranger/Vid-Belthza-Solo-WvW-BM-and-Spirits/first#post1967643

Buildcraft link
http://gw2buildcraft.com/calculator/ranger/?6.0|5.1f.h1j|7.1f.h1k.8.1f.h5|1f.71d.1f.71d.1f.71d.1f.71d.1f.71d.1f.71d|1b.68.1b.68.1b.68.1b.68.1b.68.2w.0|0.0.k38.u48b.k6a|30.d|4j.4v.4t.4r.0|e

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

(edited by Expiatus.4210)

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Posted by: kiwituatara.6053

kiwituatara.6053

I always thought frost spirit and storm spirit could work well with a beastmaster bunker build. Anything to say about that, guys? Although in this build the user likely wants sub spirit, like you said, for the blind and the burns.

So this made me curious about the activation damage of storm spirit. I have two lvl 80 rangers and one of them is a berserker build. Wanted to see if the storm spirit could be used as a massive damage trap with berserker build 8D So I decided to test it out.

The storm spirit does around 1100-1200 damage and does not scale to your attack stat (tested with 3300 attack and 2300 attack). And even with warhorn buff, the storm spirit never crits.

My opinion on the storm spirit? Don’t use it. The swiftness buff only activates when you are in combat and the 1100-1200 damage every 20 seconds (and its pretty hard to land in actual combat)… just sucks

On a side note. I just realised I can’t use any spirit sub-skill builds efficiently coz I’m colorblind. I have trouble differentiating between the spirits (Sun&Stone, Frost&Storm) and I keep activating the wrong spirits. FREAKING ADD COLORBLIND ASSIST ANET

EDIT:
So I decided to test condition duration of stone, frost, and sun spirit. The condition duration are affected by you stat. Probably useful for stone and frost, but I wouldnt boost my condition duration for sun spirit alone since 0.5 extra second of blind will get you no where.

(edited by kiwituatara.6053)

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Posted by: Chopps.5047

Chopps.5047

I think I have seen storm spirit crit in the mists. Can anyone verify?

I guess the reason I would try storm spirit / fortifying bond would be to keep swiftness on the pet, since usually the obstacle to good K/D is whether you can control and/or pet speed is greater than enemy speed. It might not be optimal for some situations but it just seems like it makes sense. I don’t know though, I haven’t really tried it. It might be good for roaming since you can tag ambients and basically keep swiftness up.

Maybe it’s better with bows so the pet can catch the target and the ranger can keep a gap with the various skills that allow the ranger to basically negate gap closers and/or create gaps (LR, hornet’s sting, quickshot, swoop).

Just a thought.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

Protection Burn BM Spirit Ranger

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Posted by: Nugget.8031

Nugget.8031

I always thought frost spirit and storm spirit could work well with a beastmaster bunker build. Anything to say about that, guys? Although in this build the user likely wants sub spirit, like you said, for the blind and the burns.

I could see frost+stone working if its the power version. Frost spirit is probably the best for groups since most people run power builds, but you would need the proc chance trait for it to be worth it.

Im not to keen on storm spirit. Swiftness just isn’t good enough considering spirits can be killed. Signet of the hunt already provides a perma boost to you and your pet, and groups get perma swiftness easily from eles/guardians/warriors.

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Posted by: kiwituatara.6053

kiwituatara.6053

I’ve always thought spirits were no good~ but I’ve been giving them the benefit of the doubt which is why I’ve been experimenting with them. They seem alright, but our survival skills, traps, and signets are far better. But yea, storm spirit is just awful, they really need to rework the spirits and bring them up to par with other utility skills