(edited by psizone.8437)
Psi's WvW ranger build, April 15th reliant.
As far as I know you need the trait signet of the beast master for the stability from signet of the wild to affect you
Regards Roeore
As far as I know you need the trait signet of the beast master for the stability from signet of the wild to affect you
Regards Roeore
Woop’s, you’re right. Not sure where I got that from considering I run that signet all the time! I think I read it somewhere in the ranger CDI and my mind was getting a little too hopeful!
Removed the mention of stability from the main post.
Thanks!
Yea, I think most people all agree that a 10/0/30/30/0 build is likely the strongest thing to come out of next patch. The only thing people are wondering about is how much the BM trait will heal and how the F2 skill balance pass messed things up.
Hey Psi. Firstly, this looks pretty decent for condition bunkers. Looking at the new poison trait at the moment seems promising but come April 15th it might better be taken by Empathetic Bond still due to all the condition spam, although in WvW you might get away with using the Survival trait over it, but the 50% doesn’t seem like a massive amount, but who knows till the final patch right?
Also I don’t know if I’ve said this before and it really comes down to preference, but personally I find Sword/Torch and Axe/Dagger is a better combo.
Firstly it spreads your evades across both weapon sets rather than having one super evasive set and one full condition set.
Secondly it allows you to use bonfire, which at its current radius is melee range, in sync with your sword 2 leap, allowing you to get a fire shield.
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Funny thing is, you didn’t come up with anything new. Same old builds just using 2 of the new GM traits. Which imo won’t be worth it.
I still don’t think Muddy Terrain should be used over SoR
Its the same amount of Conditions Removed, only you get Full Condition Removal when needed + an extra stun break.
Lightning Reflex of course is a no brainer…
Xsorus – Ranger PvP movies Creator of the BM Bunker
LR and MT are looking really kitten good now. even qz to be honest.
Also I don’t know if I’ve said this before and it really comes down to preference, but personally I find Sword/Torch and Axe/Dagger is a better combo.
Firstly it spreads your evades across both weapon sets rather than having one super evasive set and one full condition set.
Secondly it allows you to use bonfire, which at its current radius is melee range, in sync with your sword 2 leap, allowing you to get a fire shield.
I’ve tried both ways, but I preferred keeping axe/torch for more long range fighting, popping bonfire when the enemy comes close then switching weapons to make use of the leap.
Plus, having all the evades on one set has saved me countless times when I bite off more than I can chew in a fight.
Funny thing is, you didn’t come up with anything new. Same old builds just using 2 of the new GM traits. Which imo won’t be worth it.
You’re right, I didn’t. I just posted this because at the time, the top 5 threads were “This new update will break rangers” “We get shafted again” “Everything sucks” and wanted to point out the potential of using these GM traits and having a viable build.
I still don’t think Muddy Terrain should be used over SoR
Its the same amount of Conditions Removed, only you get Full Condition Removal when needed + an extra stun break.
Lightning Reflex of course is a no brainer…
I figured muddy terrain might be useful for it’s short cooldown and the added condition spread. Also, since the pets will have less stats compared to a BM build, I was worried the pets would be a little too squishy for the active effects of SoR to be utilized.
And yeah, lightning reflexes sounds like it’ll be a must have regardless of using the survival skill traits. I’m very much looking forward to the changes.
And to reiterate for thread viewers, I posted this to show people that the new possible traits and changes could be viable and wont break the ranger, even if the build isn’t too original.