[PvE] Perfect All Round Build

[PvE] Perfect All Round Build

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Posted by: Arran.9182

Arran.9182

This is, in my opinion, the perfect build and gear sets to run on a Ranger. I’ve spent a few weeks testing builds and gear in Citadel of Flame, Twilight Arbor and Ascolonian Catacombs and this is what I’ve found to be ideal

Here is a link: https://www.youtube.com/watch?v=P-D3LeumnmQ&feature=youtube_gdata_player

The idea of this build is to maintain high damage in berserker gear while also having high survival-ability in a second set of gear, whilst also keeping a good amount of damage, without having to redo traits.

Traits

20/20/0/30/0

Spotter
Beastmasters Bond

Pet Prowess
Companions Might

Natures Protection
Natures Bounty(survival)/Strength of Spirit(Damage)
Natures Voice

Utility Skills (Damage)

Quickening Zephyr
“Sik Em”
Signet of the Wild/Signet of the Hunt

Rampage as One/Entangle (Situation Specific)

Utility Skills (Survival)

“Sik Em”
“Protect Me”/Quickening Zephyr
Signet of Stone

Rampage as One/Spirit of Nature (Situation Specific, Exchange a trait for Vigorous Spirits if using Spirit of Nature)

Weapons (Damage)

Sword – Warhorn/axe – Force Sigils

Weapons (Survival)

Sword – Warhorn
Great sword (Longbow if ranged is required)

Sigil of Water on Sword and Great sword.
Sigil of Renewal on Warhorn

Armour (Damage)

Berserker/Assassins (Ideally to 60% Crit Chance)
I use Runes of the Ranger for +5% Damage when a companion is active. Ruby Orbs may be preferable.

Armour (Survival)

Knight’s/Magi’s/Clerics
Trying to balance Toughness/Vitality/Power/Precision at around 1500 each. Healing Power to 700

I chose runes of water, this is a personal preference for the heal allies.

Pets (Damage)

Jungle Stalker – Might
Red Moa – Fury

Using Red Moa only if the group isnt getting a lot of fury hipefully not having to use it during combat. Jungle Stalker for high damage output.

Pets (Survival)

Jungle Stalker/Blue Moa
Reef Drake/Blue Moa

This depends on the fight, heavy incoming damage fights i drop jungle stalker and have Moa as my primary pet. for protection and an extra heal. After dropping healing spring I change to Reef Drake for an extra Blast finisher. Otherwise Jungle stalker just to keep the damage up.

This setup has not let me down yet and has proved enjoyable, hope you benefit from this, let me know your thoughts.

(edited by Arran.9182)

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Posted by: CRrabbit.1284

CRrabbit.1284

please change title to “[PVE] Perfect All Round Build”, thx.

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Posted by: Arran.9182

Arran.9182

please change title to “[PVE] Perfect All Round Build”, thx.

Done so, sorry about that.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

No Frost Spirit = automatic fail. It’s the equivalent of bringing 1 warrior and having him run 0 banners

Signet of Stone is fairly useless without 30 in marksmanship as well.

This build is also missing the ranger’s best modifier (25 Skirmishing). I wouldn’t call this build high damage in it’s current form.

.

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Posted by: Tree.3916

Tree.3916

Scholar Runes exist.

DnT Apply today if you think you can hang with the best of the best
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!

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Posted by: Antalore.4206

Antalore.4206

Thanks for posting and a nice video.
You should control and stop the Tssskk you do between sentences though xD

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Posted by: Arran.9182

Arran.9182

Scholar Runes exist.

I prefer Ranger because of precision, i like to keep 100% crit while under Fury

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Posted by: Arran.9182

Arran.9182

No Frost Spirit = automatic fail. It’s the equivalent of bringing 1 warrior and having him run 0 banners

Signet of Stone is fairly useless without 30 in marksmanship as well.

This build is also missing the ranger’s best modifier (25 Skirmishing). I wouldn’t call this build high damage in it’s current form.

.

Firstly, this isn’t a full damage build, this is all round which can be used for other purposes without having to pay to reset traits or buy gems for instant reset. The reason i do this is because i dont like to sit and wait for full berserker group, Berserker builds are completely useless unless you’re running a full berserker group, not to mention horrendously boring, as the bosses won’t die fast enough and you die from any and every hit. So no, this isn’t a high damage build, but it’s certainly not a poor damage build.

Secondly, Frost spirit adds 10% to one attack every 10 seconds, unless the tooltip is wrong, that’s if it lasts 10 seconds, which it rarely bloody does, sometimes they die the second you use them, which is nothing like a warrior using no banners.

Thirdly, Signet of Stone used at the same time as “Protect Me” means the damage your pet takes from you doesn’t kill it, also the passive toughness brings me over 1500 which is where I like to be.

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Posted by: Arran.9182

Arran.9182

Thanks for posting and a nice video.
You should control and stop the Tssskk you do between sentences though xD

I have a cold, i don’t normally do it that being said i do often have colds aha, so i probably do it more than i don’t

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Posted by: Bambula.3649

Bambula.3649

Orga for [WUMS]

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Posted by: Bambula.3649

Bambula.3649

and TurtleDragon is right, the build is nice but far away from “perfect”

Orga for [WUMS]

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Posted by: Himei.5379

Himei.5379

Firstly, this isn’t a full damage build, this is all round which can be used for other purposes without having to pay to reset traits or buy gems for instant reset. The reason i do this is because i dont like to sit and wait for full berserker group, Berserker builds are completely useless unless you’re running a full berserker group, not to mention horrendously boring, as the bosses won’t die fast enough and you die from any and every hit. So no, this isn’t a high damage build, but it’s certainly not a poor damage build.

Reason why I made and recommend this Build. I HATE retraiting whenever I do into WvW so it allows me to just go in and play.

AND full Berserker is ONLY useful in FULL Berserker groups, if 1 or 2 players arent full zerk, you will go down because group simply cant kill fast enough. In a full zerk group, your comment on taking forever to kill and going down alot is a learn to play basis.

Secondly, Frost spirit adds 10% to one attack every 10 seconds, unless the tooltip is wrong, that’s if it lasts 10 seconds, which it rarely bloody does, sometimes they die the second you use them, which is nothing like a warrior using no banners.

Frost Spirit buff still lingers even after it dies. The recent cooldown changes to spirits made them better in dungeons. Their buff lasts for 10s, even if they went down 1s after casting it. 10s is enough time for a full party to use it effectively.

Even though I made and recommend my build, I DONT use it because I have a consistant dungeon party so full glass is better for my group. I recommend the build for rangers/players who cant go full glass due to not comfortable with it, lack the skill level (don’t take offense cause not everyone have same skill talents ex. Sports) or run PUGs alot.

(edited by Himei.5379)

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Posted by: TurtleDragon.3108

TurtleDragon.3108

There are a bunch of misconceptions in here from you and other posters. The idea that glass cannon berserker builds do not work in PUGS, or in non full berserker groups is not true at all. Here’s a quote from Nikephoros on a different forum

My comment is that if you’re a strong player, even if youre in a bad pug you want dps builds/gear. The idea that “oh I pug a lot so I need tankier gear” is a fallacy. You might as well be saying, “I depend on being carried by my Guardian reflects and Aegis and when I pug I fold up because I’m bad.”

I would argue that what changes in bad pugs is tactics not gear. In a bad pugs with weak reflects, you might not be able to stack behind a WoR and dps in melee. You might have to range-kite instead. You might have to dodge in and out, more of a hit and run style. But even if you’re ranging and even if youre playing hit and run you want to be in DPS gear with a dps build. If you tailor your build and gear tankier it isn’t because you’re in a bad pug, you are a bad pug.

Defense in this game isn’t from passive mitigation, it’s from active mitigation. Going full berserker will usually make you more aware of what you need to avoid on each encounter as well.

Even if it’s not a high damage build, Frost Spirit would benefit your party as well with an average 7% dps increase. You’re also wasting 2 utility lots for what you could do with one if you had 30 in marksmanship for a SoS/Protect me combo.

Tl;dr: It’s not that berserker gear doesn’t work well in PUGS/non zerker groups, it’s YOU who doesn’t work well with glass cannon builds.

(edited by TurtleDragon.3108)

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Posted by: Eurhetemec.9052

Eurhetemec.9052

Tl;dr: It’s not that berserker gear doesn’t work well in PUGS/non zerker groups, it’s YOU who doesn’t work well with glass cannon builds.

Except that obviously isn’t true and is basically just faux-elitist or confused-elitist backslapping/self-congratulation. Nikephoros’ argument doesn’t make sense on a very basic level. He’s a superb player and optimizer, but he basically lives in a fantasy world when it comes to player skill, as do a lot of posters, here, sadly. Claiming someone is “bad” because they prefer a non-full-zerker gearset in a messy PuG is completely unreasonable. It’s basically redefining “bad” as “not in the top 1% of players”. Which just shenanigans.

I mean, it’s true that the very best players, those few, really don’t benefit from non-zerker gear even in a messy PuG. They are extremely few in number, however.

Unfortunately there are a gigantic number of people who think they are in that 1% (just like with the wealth 1% IRL – 33% of Americans think they’re in it! Obviously only 1% are, and it’s not even all the same people!), but who would strongly benefit from, when coming to PuG, being in some more survivable gear.

Nikephoros’ “But you’ll get better if you get downed all the time!” argument obviously doesn’t hold a great deal of water. If you’re downed, you’re not really learning anything. Wearing full zerker will teach you that you need to be better, but it won’t necessarily let you learn how to get there.

This build might well benefit from Frost Spirit, I note, but there is some really faulty logic and unrealistic elitism going on here. You need to accept that most players will never, ever, be so good that they don’t benefit from non-zerker gear in a PuG. Even most full-zerker players who are in elite groups are definitely benefiting from Reflects, Aegis and so on, and are not good enough to pull it off without those.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Tl;dr: It’s not that berserker gear doesn’t work well in PUGS/non zerker groups, it’s YOU who doesn’t work well with glass cannon builds.

Except that obviously isn’t true and is basically just faux-elitist or confused-elitist backslapping/self-congratulation. Nikephoros’ argument doesn’t make sense on a very basic level. He’s a superb player and optimizer, but he basically lives in a fantasy world when it comes to player skill, as do a lot of posters, here, sadly. Claiming someone is “bad” because they prefer a non-full-zerker gearset in a messy PuG is completely unreasonable. It’s basically redefining “bad” as “not in the top 1% of players”. Which just shenanigans.

I mean, it’s true that the very best players, those few, really don’t benefit from non-zerker gear even in a messy PuG. They are extremely few in number, however.

Unfortunately there are a gigantic number of people who think they are in that 1% (just like with the wealth 1% IRL – 33% of Americans think they’re in it! Obviously only 1% are, and it’s not even all the same people!), but who would strongly benefit from, when coming to PuG, being in some more survivable gear.

Nikephoros’ “But you’ll get better if you get downed all the time!” argument obviously doesn’t hold a great deal of water. If you’re downed, you’re not really learning anything. Wearing full zerker will teach you that you need to be better, but it won’t necessarily let you learn how to get there.

This build might well benefit from Frost Spirit, I note, but there is some really faulty logic and unrealistic elitism going on here. You need to accept that most players will never, ever, be so good that they don’t benefit from non-zerker gear in a PuG. Even most full-zerker players who are in elite groups are definitely benefiting from Reflects, Aegis and so on, and are not good enough to pull it off without those.

No.

Gear (Armor/Trinkets) is the last thing I would change in a PUG because it has the least influence on personal survivability. There are plenty of things you can do to increase your survivability in PUGS without changing your gear.

And if you can’t tell why you downed most of the time, then you are tunnel visioning a lot. Most of the time it’s easy to tell if you got downed by an auto attack or if you were doing a bad job of managing your endurance. There’s a tell for almost everything in this game that’s avoidable.

I’m also not telling people they should play in zero reflect groups, because those “elite” players usually don’t do that as well. They always bring reflects if the content requires it.

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Posted by: Fluffball.8307

Fluffball.8307

Even in 100% berserker gear you generally won’t get 1-shotted in the standard dungeon runs. If there is an area where you will get 1-shotted, your armor is irrelevant anyway.

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Posted by: thefantasticg.3984

thefantasticg.3984

The first 5 words were the most important in the OP.

I highly disagree this is the best PVE build. Not running 1 in the minor and putting 30 into that line with the spirits… No. Waste of points.

I also disagree on the 2nd hand weapon choice. SB > GS in terms of damage if you can flank and get the bleeds in.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Medens.4960

Medens.4960

Did the dudes who disapprove the build even try it yet? Something tells me they haven’t…
Why don’t you just go and try it first and thén legitimately burn it to the ground with critisism (or not).
And don’t say it’s common sense.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Did the dudes who disapprove the build even try it yet? Something tells me they haven’t…
Why don’t you just go and try it first and thén legitimately burn it to the ground with critisism (or not).
And don’t say it’s common sense.

If common sense doesn’t work for you, then you could always compare this builds to other ones via spread sheets.

Anyone experienced in dungeon farming with a decent understanding of the meta will know why this build isn’t good with just common sense. You don’t need to try a build to identify any problems with it.

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Posted by: thefantasticg.3984

thefantasticg.3984

Anyone experienced in dungeon farming with a decent understanding of the meta will know why this build isn’t good with just common sense. You don’t need to try a build to identify any problems with it.

Exactly. Thats the aspect my comments were coming from.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Fluffball.8307

Fluffball.8307

No one is saying the build is useless and won’t work; obviously it will. It does have some pretty glaring problems though.

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Posted by: solrik.6028

solrik.6028

Did the dudes who disapprove the build even try it yet? Something tells me they haven’t…
Why don’t you just go and try it first and thén legitimately burn it to the ground with critisism (or not).
And don’t say it’s common sense.

Think a little bit…

To be able to say that eating poop is bad doesn’t mean that the person has to first eat it.
Same in GW2. If someone specs for ranged and uses melee then it doesn’t require anyone to play the build because it’s common sense if you notice that speccing for melee or using ranged is a better option.

It’s over exaggregated but I think you can see my point. It only requires common sense.

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Posted by: Arran.9182

Arran.9182

Tl;dr: It’s not that berserker gear doesn’t work well in PUGS/non zerker groups, it’s YOU who doesn’t work well with glass cannon builds.

Except that obviously isn’t true and is basically just faux-elitist or confused-elitist backslapping/self-congratulation. Nikephoros’ argument doesn’t make sense on a very basic level. He’s a superb player and optimizer, but he basically lives in a fantasy world when it comes to player skill, as do a lot of posters, here, sadly. Claiming someone is “bad” because they prefer a non-full-zerker gearset in a messy PuG is completely unreasonable. It’s basically redefining “bad” as “not in the top 1% of players”. Which just shenanigans.

I mean, it’s true that the very best players, those few, really don’t benefit from non-zerker gear even in a messy PuG. They are extremely few in number, however.

Unfortunately there are a gigantic number of people who think they are in that 1% (just like with the wealth 1% IRL – 33% of Americans think they’re in it! Obviously only 1% are, and it’s not even all the same people!), but who would strongly benefit from, when coming to PuG, being in some more survivable gear.

Nikephoros’ “But you’ll get better if you get downed all the time!” argument obviously doesn’t hold a great deal of water. If you’re downed, you’re not really learning anything. Wearing full zerker will teach you that you need to be better, but it won’t necessarily let you learn how to get there.

This build might well benefit from Frost Spirit, I note, but there is some really faulty logic and unrealistic elitism going on here. You need to accept that most players will never, ever, be so good that they don’t benefit from non-zerker gear in a PuG. Even most full-zerker players who are in elite groups are definitely benefiting from Reflects, Aegis and so on, and are not good enough to pull it off without those.

No.

Gear (Armor/Trinkets) is the last thing I would change in a PUG because it has the least influence on personal survivability. There are plenty of things you can do to increase your survivability in PUGS without changing your gear.

And if you can’t tell why you downed most of the time, then you are tunnel visioning a lot. Most of the time it’s easy to tell if you got downed by an auto attack or if you were doing a bad job of managing your endurance. There’s a tell for almost everything in this game that’s avoidable.

I’m also not telling people they should play in zero reflect groups, because those “elite” players usually don’t do that as well. They always bring reflects if the content requires it.

Malrona!

all i have to say, Malrona.

get downed when in no red circles, and not being direct focus.

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Posted by: Arran.9182

Arran.9182

Did the dudes who disapprove the build even try it yet? Something tells me they haven’t…
Why don’t you just go and try it first and thén legitimately burn it to the ground with critisism (or not).
And don’t say it’s common sense.

Think a little bit…

To be able to say that eating poop is bad doesn’t mean that the person has to first eat it.
Same in GW2. If someone specs for ranged and uses melee then it doesn’t require anyone to play the build because it’s common sense if you notice that speccing for melee or using ranged is a better option.

It’s over exaggregated but I think you can see my point. It only requires common sense.

Yes, you sont have to eat * to know its bad. But this isnt eating poo. This is eating an animal testi. should be terrible, but its just not. It’s a nice all round build for those who dont have the option of guaranteed zerk builds and dont know every dungeon to the the letter T. I admit ‘perfect’ is a long shot, i just didnt realise how intense people were on this forum

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Posted by: Arran.9182

Arran.9182

No one is saying the build is useless and won’t work; obviously it will. It does have some pretty glaring problems though.

Most the problems seem to be “omg not enough damage, could have more damage here”

If i wanted a full damage build id of suggested 30/20/0/15/0 . but i wasnt oing for a full damage build, im trying to give something that can be used in all situations just by switching gear.

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Posted by: Fluffball.8307

Fluffball.8307

I’m not one really bashing this build, my main issue is it’s unacceptable to me to not take Frost Spirit (and you’re already traited for it) when it adds SO much damage to the entire party.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Tl;dr: It’s not that berserker gear doesn’t work well in PUGS/non zerker groups, it’s YOU who doesn’t work well with glass cannon builds.

Except that obviously isn’t true and is basically just faux-elitist or confused-elitist backslapping/self-congratulation. Nikephoros’ argument doesn’t make sense on a very basic level. He’s a superb player and optimizer, but he basically lives in a fantasy world when it comes to player skill, as do a lot of posters, here, sadly. Claiming someone is “bad” because they prefer a non-full-zerker gearset in a messy PuG is completely unreasonable. It’s basically redefining “bad” as “not in the top 1% of players”. Which just shenanigans.

I mean, it’s true that the very best players, those few, really don’t benefit from non-zerker gear even in a messy PuG. They are extremely few in number, however.

Unfortunately there are a gigantic number of people who think they are in that 1% (just like with the wealth 1% IRL – 33% of Americans think they’re in it! Obviously only 1% are, and it’s not even all the same people!), but who would strongly benefit from, when coming to PuG, being in some more survivable gear.

Nikephoros’ “But you’ll get better if you get downed all the time!” argument obviously doesn’t hold a great deal of water. If you’re downed, you’re not really learning anything. Wearing full zerker will teach you that you need to be better, but it won’t necessarily let you learn how to get there.

This build might well benefit from Frost Spirit, I note, but there is some really faulty logic and unrealistic elitism going on here. You need to accept that most players will never, ever, be so good that they don’t benefit from non-zerker gear in a PuG. Even most full-zerker players who are in elite groups are definitely benefiting from Reflects, Aegis and so on, and are not good enough to pull it off without those.

No.

Gear (Armor/Trinkets) is the last thing I would change in a PUG because it has the least influence on personal survivability. There are plenty of things you can do to increase your survivability in PUGS without changing your gear.

And if you can’t tell why you downed most of the time, then you are tunnel visioning a lot. Most of the time it’s easy to tell if you got downed by an auto attack or if you were doing a bad job of managing your endurance. There’s a tell for almost everything in this game that’s avoidable.

I’m also not telling people they should play in zero reflect groups, because those “elite” players usually don’t do that as well. They always bring reflects if the content requires it.

Malrona!

all i have to say, Malrona.

get downed when in no red circles, and not being direct focus.

If you’re getting downed, that’s a l2p issue and also a problem with your group’s strategy. This fight is easily cheese-able with reflects or FGS if you understand the poison mechanic. If the fight is dragging out too long, its because you or multiple players are running builds like the one you are promoting as “perfect and high damage”

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Posted by: Arran.9182

Arran.9182

I would like to say, People saying oh this utility or that one. Theyre all preference, choose what you like, but try the build, the traits. Switch to Vigorous spirits if you choose to use spirits. But the build is undeniably the best ‘all round’ build. 30 in Nature is not wasted because we get boon duration which is great for pet damage with Sword. No, it doesnt give as much damage as spending those points in MM or Skirm. But this isnt a Damage build. Just like it’s not a full Survival build. else i;d have suggested 30 in Wilderness. but as 30 in Wild benefits almost nothing to damage because of my weapon choices and poor condition scaling it doesnt make it all round.

People trying to discard this becuase it doesnt do damage are being ridiculous and ignoring the point.

So, to those saying this is terrible, please suggest your perfect All Round Build. i will try it (i recently looted The Hunter and can now afford to experiment more from the 500g sale woop)

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Posted by: Arran.9182

Arran.9182

Tl;dr: It’s not that berserker gear doesn’t work well in PUGS/non zerker groups, it’s YOU who doesn’t work well with glass cannon builds.

Except that obviously isn’t true and is basically just faux-elitist or confused-elitist backslapping/self-congratulation. Nikephoros’ argument doesn’t make sense on a very basic level. He’s a superb player and optimizer, but he basically lives in a fantasy world when it comes to player skill, as do a lot of posters, here, sadly. Claiming someone is “bad” because they prefer a non-full-zerker gearset in a messy PuG is completely unreasonable. It’s basically redefining “bad” as “not in the top 1% of players”. Which just shenanigans.

I mean, it’s true that the very best players, those few, really don’t benefit from non-zerker gear even in a messy PuG. They are extremely few in number, however.

Unfortunately there are a gigantic number of people who think they are in that 1% (just like with the wealth 1% IRL – 33% of Americans think they’re in it! Obviously only 1% are, and it’s not even all the same people!), but who would strongly benefit from, when coming to PuG, being in some more survivable gear.

Nikephoros’ “But you’ll get better if you get downed all the time!” argument obviously doesn’t hold a great deal of water. If you’re downed, you’re not really learning anything. Wearing full zerker will teach you that you need to be better, but it won’t necessarily let you learn how to get there.

This build might well benefit from Frost Spirit, I note, but there is some really faulty logic and unrealistic elitism going on here. You need to accept that most players will never, ever, be so good that they don’t benefit from non-zerker gear in a PuG. Even most full-zerker players who are in elite groups are definitely benefiting from Reflects, Aegis and so on, and are not good enough to pull it off without those.

No.

Gear (Armor/Trinkets) is the last thing I would change in a PUG because it has the least influence on personal survivability. There are plenty of things you can do to increase your survivability in PUGS without changing your gear.

And if you can’t tell why you downed most of the time, then you are tunnel visioning a lot. Most of the time it’s easy to tell if you got downed by an auto attack or if you were doing a bad job of managing your endurance. There’s a tell for almost everything in this game that’s avoidable.

I’m also not telling people they should play in zero reflect groups, because those “elite” players usually don’t do that as well. They always bring reflects if the content requires it.

Malrona!

all i have to say, Malrona.

get downed when in no red circles, and not being direct focus.

If you’re getting downed, that’s a l2p issue and also a problem with your group’s strategy. This fight is easily cheese-able with reflects or FGS if you understand the poison mechanic. If the fight is dragging out too long, its because you or multiple players are running builds like the one you are promoting as “perfect and high damage”

Maybe so, i don’t have great internet for one so if there’s a quick Abilility i could miss it, but i find if i even enter melee range i instantly get downed or close too if in sv gear. And any way you look at it if i survival gear and dont die from that damage that I personally cannot avoid then its better than being full zerk and dead. Dont get me wrong, i love zerk. fire and Forget 8k Hunters call with 14k whirling defence at the same time makes me happy. but i prefer trying to survive rather than outdamage

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Posted by: Arran.9182

Arran.9182

I’m not one really bashing this build, my main issue is it’s unacceptable to me to not take Frost Spirit (and you’re already traited for it) when it adds SO much damage to the entire party.

is frost spirit survives an entire fight (which wont unless hte group is fast, in which case this build is irrelevant, go zerk if you have fast people) it gives 7% assuming it procs exaxctly 70% of the time. if it dies for 10 seconds it gives 10% extra damage to.. guessing, 6 attacks each. if we’re not warriors, 10% on my biggest attack with 25might and it crits is 1400, on auto attack it 100. and like i said. this is not a damage build, and if you want to take Frost spirit, take it. this is about the acutual build not skills etc. those are just what ive found to benefit me in my groups most

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Alright, I have time to post so i’ll try to address everything

Malrona: I don’t think you quite understand this fight. You WANT to get hit by the frontal cone breath because the poison gives you a gigantic DPS boost for a few seconds. Combo this with a reflect and everyone stacked in melee and you’ll do atleast 50% of her health. The other attack (red circles) is a projectile that can reflected or blocked. Every class but warrior and necro has a party wide projectile defense spell. She alternates between those 2 attacks with the 1st one being random.

Perfect builds: Perfect builds aren’t designed around the creator having latency issues. If a build is tailored in that direction, then it will have features or adjustments that will be a non issue for people with reliable internet. 30/25/0/15/0 is probably the perfect all around build, because it has the option of traiting for signets which can be very good for survivability.

Frost Spirit It’s a common misconception for people to think Frost Spirit deaths are a problem. It’s not due to a patch that made spirits persist for around ~15s after their death. Even if it dies, you’ll continue to get the buff which also has no ICD, as long as you remain in the target area. The net result is around ~8s downtime if it dies. It’ll also buff way more than 6 attacks on a warrior over 10s unless your RNG is very bad.

Overall, I think you need more experience running dungeons in general, and should start to venture outside of CoF, AC and TA.

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Posted by: Arran.9182

Arran.9182

Alright, I have time to post so i’ll try to address everything

Malrona: I don’t think you quite understand this fight. You WANT to get hit by the frontal cone breath because the poison gives you a gigantic DPS boost for a few seconds. Combo this with a reflect and everyone stacked in melee and you’ll do atleast 50% of her health. The other attack (red circles) is a projectile that can reflected or blocked. Every class but warrior and necro has a party wide projectile defense spell. She alternates between those 2 attacks with the 1st one being random.

Perfect builds: Perfect builds aren’t designed around the creator having latency issues. If a build is tailored in that direction, then it will have features or adjustments that will be a non issue for people with reliable internet. 30/25/0/15/0 is probably the perfect all around build, because it has the option of traiting for signets which can be very good for survivability.

Frost Spirit It’s a common misconception for people to think Frost Spirit deaths are a problem. It’s not due to a patch that made spirits persist for around ~15s after their death. Even if it dies, you’ll continue to get the buff which also has no ICD, as long as you remain in the target area. The net result is around ~8s downtime if it dies. It’ll also buff way more than 6 attacks on a warrior over 10s unless your RNG is very bad.

Overall, I think you need more experience running dungeons in general, and should start to venture outside of CoF, AC and TA.

You expect those in a pug to get retaliation timing correct 100% of the time?
I didnt design the build around latency issues, i was just stating that i sometimes have them.
The reason i don’t take frost spirit, and i dont know how many times i’ve said this, because this im not aiming for maximum damage. i really dont care if the 70%chance to get 10% extra damage on a hit persists after its death. because i’m aiming for moderate damage, with high defence boon up time.
I dont stray outisde of Cof Ac and Ta because i have no interest in the armour or weapons from there.

i’d like to stress again, this is NOT a max damage build. i don’t use frost spirit becuase i dont like it.

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Posted by: Fluffball.8307

Fluffball.8307

You’re getting a lot of negative feedback because of

i don’t use frost spirit becuase i dont like it.

…versus the thread title. You should have started with “this is not an optimal build, but I enjoy playing it anyway.”

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Posted by: Arran.9182

Arran.9182

You’re getting a lot of negative feedback because of

i don’t use frost spirit becuase i dont like it.

…versus the thread title. You should have started with “this is not an optimal build, but I enjoy playing it anyway.”

this is not a DAMAGE BUILD <—— very important.. Frost spirit is Damage, nothing more. Therefore i do not believe it is necessary when you are not aiming for Damage.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

The reason i don’t take frost spirit, and i dont know how many times i’ve said this, because this im not aiming for maximum damage. i really dont care if the 70%chance to get 10% extra damage on a hit persists after its death. because i’m aiming for moderate damage, with high defence boon up time.

Honestly, you’re playing the wrong class for that. Rangers are great at buffing the group’s overall damage but mediocre at best at protecting the party. You’re trying to make the ranger into something it’s not. It’s like playing a support (defensive) heal warrior.

Not aiming for near maximum dps is pretty much the wrong way to play ranger in PvE.

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Posted by: Thaddeus.4891

Thaddeus.4891

The thing is you named your tread. the PERFECT all-around build. You didn’t say the Perfect Build or the Best DPS build, but still the two BEST thing a ranger can bring to a party is Frost Spirit and Spotter. The traits Vigorous Spirit and Spotter, with the Frost Spirit utility are minimal requirement for any build that have Perfect in from of them. Because these are the best thing the Ranger can bring to a party.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Dahkeus.8243

Dahkeus.8243

It’s not exactly something new for someone to over-hype a build. I don’t think everyone needs to get so up in arms over him putting “perfect” in the title. Do a YouTube search for “GW2 Build” and you’ll see more builds with stuff like “BEST” or “PERFECT” or “OP” used in titles for videos showing off builds that are usually pretty mediocre at best.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

“I don’t like it, but I know it’s better for maximum damage” is also poor reasoning for skill and trait choices

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Posted by: Bunmaster.9734

Bunmaster.9734

You can’t drop off Frost Spirit and call it a perfect all-around build. It’s like calling the Whopper the perfect burger, but without the patty.
You take away one the ranger’s strongest asset to the team and replace it with selfish signets. That’s why it ain’t a perfect all-around build.
A perfect all-around build, would be a build that offers good dps, with defensive and offensive buffs for the entire party, while being able to survive multiple hits. Ding-ding, i believe you are describing the meta guardian.

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Posted by: Arran.9182

Arran.9182

It’s not exactly something new for someone to over-hype a build. I don’t think everyone needs to get so up in arms over him putting “perfect” in the title. Do a YouTube search for “GW2 Build” and you’ll see more builds with stuff like “BEST” or “PERFECT” or “OP” used in titles for videos showing off builds that are usually pretty mediocre at best.

If i put “a pve build, most of you wont like it because you liker zerk build, but ive chose a different direction, and for me its worked out to be perfect for my style of play note, it doesnt use frost spirit” i think i’d be over the title character limit. but it might stop people who want pure damage build looking at an all round build post

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Posted by: Arran.9182

Arran.9182

You can’t drop off Frost Spirit and call it a perfect all-around build. It’s like calling the Whopper the perfect burger, but without the patty.
You take away one the ranger’s strongest asset to the team and replace it with selfish signets. That’s why it ain’t a perfect all-around build.
A perfect all-around build, would be a build that offers good dps, with defensive and offensive buffs for the entire party, while being able to survive multiple hits. Ding-ding, i believe you are describing the meta guardian.

well, i only took 20 in Power for the Spotter trait, so that my unselfish trait spending.
i choose shouts give regen for others, i could of put 20 in there and 10 in survival, but i chose to give party 100% regen uptime instead. so dropping 1 utility for a selfish one seems ok to me, more to the point i did say utilitys were personal preference. the trait build was the main part of this post, the rest is personal/situation specific

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Posted by: Arran.9182

Arran.9182

The thing is you named your tread. the PERFECT all-around build. You didn’t say the Perfect Build or the Best DPS build, but still the two BEST thing a ranger can bring to a party is Frost Spirit and Spotter. The traits Vigorous Spirit and Spotter, with the Frost Spirit utility are minimal requirement for any build that have Perfect in from of them. Because these are the best thing the Ranger can bring to a party.

I take spotter, i prefer not to use frost spirit.

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Posted by: Arran.9182

Arran.9182

Ok then. Anyone care to post me a reply with what would make this a better All round Build. or is not taking Frost spirit the only problem.. just fyi i wont be changing it how i play im just interested to know what anyone else would consider to be a perfect all round build, foccusing on traits, then utilities are secondary.

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Posted by: Arran.9182

Arran.9182

You’re getting a lot of negative feedback because of

i don’t use frost spirit becuase i dont like it.

…versus the thread title. You should have started with “this is not an optimal build, but I enjoy playing it anyway.”

i started with “This, in >my opinion<, is the….”

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Posted by: Fluffball.8307

Fluffball.8307

The disconnect is that you’re using a trait that gives yourself a small power increase in exchange for a buff that gives your entire party a 7% damage increase. It’s just plain wrong. You’d benefit yourself more by taking FS.

That’s the only thing I’m complaining about, the other stuff may be different but it’s not completely wrong.

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Posted by: Arran.9182

Arran.9182

The disconnect is that you’re using a trait that gives yourself a small power increase in exchange for a buff that gives your entire party a 7% damage increase. It’s just plain wrong. You’d benefit yourself more by taking FS.

That’s the only thing I’m complaining about, the other stuff may be different but it’s not completely wrong.

I noramlly use protection on hit>10% or boon from pet duration, i sugested 7% of vitality as an option, in the video i also state most prefer frost spirit and that if thats the case take vigourous spirits, but personally i dont like spirits.. at least, i think i said that.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Regeneration and Nature’s Voice are fairly weak in PvE. The pitiful ~130 hps is not going to help you face tank a 7k auto attack. It’s more of a “nice to have” thing than something that has a great impact on survivability. It’s largely a waste of trait points and redundant when you have healing spring already. It’s also fairly easy to get regen in a party composition from eles, engis or guardians. Swiftness doesn’t help with survivability either.

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Posted by: Arran.9182

Arran.9182

Regeneration and Nature’s Voice are fairly weak in PvE. The pitiful ~130 hps is not going to help you face tank a 7k auto attack. It’s more of a “nice to have” thing than something that has a great impact on survivability. It’s largely a waste of trait points and redundant when you have healing spring already. It’s also fairly easy to get regen in a party composition from eles, engis or guardians. Swiftness doesn’t help with survivability either.

The maths doesnt add up, i know this, looking at the numbers i’d of never had chosen to put anything into healing power or regens, but when playing the difference is very noticable. and i prefer noticing this differnce to noticing myself doing massive damage. As long as on a fight like p2 cof end i dont hold people up on acolytes im happy. 130+ 0.125*HealingP is nothing. for regen. I think Healing Spring Heal is 1.0.. and when i look at this i think, “pointless, not worth it at all” but when im playing it, i just feel that i dont have to do everything perfect, using GS gives me that stun/daze which i otherwise have with sword/wh/axe, and also the built in evade. i might be mistaken but is shortbow now preferable? but id rather have path of scars than shortbow, i love that skill.

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Posted by: TurtleDragon.3108

TurtleDragon.3108

Regeneration and Nature’s Voice are fairly weak in PvE. The pitiful ~130 hps is not going to help you face tank a 7k auto attack. It’s more of a “nice to have” thing than something that has a great impact on survivability. It’s largely a waste of trait points and redundant when you have healing spring already. It’s also fairly easy to get regen in a party composition from eles, engis or guardians. Swiftness doesn’t help with survivability either.

The maths doesnt add up, i know this, looking at the numbers i’d of never had chosen to put anything into healing power or regens, but when playing the difference is very noticable. and i prefer noticing this differnce to noticing myself doing massive damage. As long as on a fight like p2 cof end i dont hold people up on acolytes im happy. 130+ 0.125*HealingP is nothing. for regen. I think Healing Spring Heal is 1.0.. and when i look at this i think, “pointless, not worth it at all” but when im playing it, i just feel that i dont have to do everything perfect, using GS gives me that stun/daze which i otherwise have with sword/wh/axe, and also the built in evade. i might be mistaken but is shortbow now preferable? but id rather have path of scars than shortbow, i love that skill.

If you’re getting higher regen than 130 hps, it’s because someone is using cleric’s in your group, or you’re getting heals from other sources (ie. ele in water attunement).

Acolytes in CoF aren’t a good example, since they have a disproportionately low amount of health compared to elites (silvers). Anything can look good there. It’s like saying you’re good at killing critters so damage is a non issue.

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Posted by: Arran.9182

Arran.9182

Regeneration and Nature’s Voice are fairly weak in PvE. The pitiful ~130 hps is not going to help you face tank a 7k auto attack. It’s more of a “nice to have” thing than something that has a great impact on survivability. It’s largely a waste of trait points and redundant when you have healing spring already. It’s also fairly easy to get regen in a party composition from eles, engis or guardians. Swiftness doesn’t help with survivability either.

The maths doesnt add up, i know this, looking at the numbers i’d of never had chosen to put anything into healing power or regens, but when playing the difference is very noticable. and i prefer noticing this differnce to noticing myself doing massive damage. As long as on a fight like p2 cof end i dont hold people up on acolytes im happy. 130+ 0.125*HealingP is nothing. for regen. I think Healing Spring Heal is 1.0.. and when i look at this i think, “pointless, not worth it at all” but when im playing it, i just feel that i dont have to do everything perfect, using GS gives me that stun/daze which i otherwise have with sword/wh/axe, and also the built in evade. i might be mistaken but is shortbow now preferable? but id rather have path of scars than shortbow, i love that skill.

If you’re getting higher regen than 130 hps, it’s because someone is using cleric’s in your group, or you’re getting heals from other sources (ie. ele in water attunement).

Acolytes in CoF aren’t a good example, since they have a disproportionately low amount of health compared to elites (silvers). Anything can look good there. It’s like saying you’re good at killing critters so damage is a non issue.

The reason i get more than 130 regen is because of my 700healing power in survival gear, so long as the regen is applied by me it does it based on my healing. I used Acolytes as an example because when the closer together thyere killed the better, and if i had too little damage and took 4 seconds longer than others, it would disrupt the group. as the next spawn would mean id be 8 seconds behind, and if there was a 3rd spawn 12 seconds, as many pugs just rambo and kill right away rather than waiting.