[PvE build] DPS Booster Ranger

[PvE build] DPS Booster Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Greetings, community.

I came here to provide you with an updated Support Ranger build.
http://gw2skills.net/editor/?vNAQNBMhNakSFKZxOVwVF4axweQ5B/xPF7tHAjOfBB8IkxTlMbC-TxBEABMt/o8rNNBAcIAc7EAQwTAIR1f2SJIpAiYmF-e

The build focuses on close to the same damage as S/A (warhorn deals 80% of axe on single target, 160% at stacking places due to pathing bugs) while providing a vast variety of Party DPS.

  • ~ permanent AoE 11 (14) might
    ~ permanent AoE fury
    ~ permanent AoE swiftness
    ~ permanent 15 (25) vulnerability
    ~ in addition to Frost Spotter

All of that while dealing 90+% of former LB + S/A MetaZerk build. Both builds much buffed with doubled Quickness > SotP > WHaO synergy.

  • Rotation:
    ~ (Before Combat) Place Spirits + Jungle Stalker’s Mighty Roar
    ~ Cast Barrage
    ~ Swap pets
    ~ Cast Strength of the Pack
    ~ Start Casting We Heal as One
    ~ Cast Quickening Zephyr
    ~ Finish casting We Heal as One
    ~ Cast Rapid Fire
    ~ Swap to Sword and cast Hunter’s Call + Call of the Wind
    ~ Keep Auto-Attacking…
    ~ improvise
  • This rotation will result in:
    ~ instant 25 vulnerability on target
    ~ instant 25 might on you (8 AoE instant + 6 AoE with 1-4 sec delay)
    ~ 17 seconds of Quickness

The only thing we sacrifice is 25% initial burst from Signet of the Wild (trade off for +15% AoE damage through vulnerability – which is better for overall DPS)

NOTES:
Storm Spirit -> Signet of the Wild in case your party already has different sources of vulnerability. (option to run Remorseless as a form of fill-in vuln bot)
Windborne Notes -> Vigorous Training for more defensive support (also better synergy with Bountiful Hunter. Vigor is a rare boon unlike Regen)

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

I think any party can reach 25 vuln without problems, so maybe opt for Sun Spirit? That burn is added dmg too while providing occasional vigor (no need for vigorous training) for the Bountiful Hunter.

It’s just a thought if you want that group support, which I assume you do as you didn’t pick BM over NM. Otherwise Signet of the Wild is the obvious choice for dps like you mentioned.

Nymeriali #Druid
[TLA] Desolation (EU)

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Posted by: Elorna.5329

Elorna.5329

I’m not entirely convinced of it, but I did read some posts from the various speed running people saying sun spirit is better than QZ, provided you already have outside quickness (so a guard or mes). And like you mentioned, Storm spirit isn’t needed if you can get vuln out of the party.

But putting that aside, I’m not sure why you would sacrifice the axe damage/utility for having the horn on all the time. Just do horn 5 at the start before you enter combat and swap it over to an axe. Better yet do torch 5, swap to horn 5, swap to axe, proceed to combat. The pet swap clarion bond and the PS warrior will cover the rest of the might needs and the fury is long enough, especially if an ele blasted that torch 5 at least once.

The greatest freedom is the freedom not to get involved.

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Been running triple Spirits instead with HS for a support DPS build.

#SpiritRangerReturns

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Been running triple Spirits instead with HS for a support DPS build.

#SpiritRangerReturns

Yeah, I’d think Sun Spirit would be better than QZ in this setup.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Been running triple Spirits instead with HS for a support DPS build.

#SpiritRangerReturns

Yeah, I’d think Sun Spirit would be better than QZ in this setup.

That’s what Condi Support would be for.
We are comparing 17 seconds of quickness to 0 condi damage Sun Spirit.
Sun spirit is a 935 DPS increase with 25 might.
Full Zerk DPS in auto-attacks is more or less a 6K DPS… 50% of that amount is probably higher.

ZerkMeta is not built around sustained DPS.

And with all due respect guyz, I have no idea where do you get 25 vuln uptime from. Everytime I mention that Rangers provide a nice amount of Vuln (any of my threads mentioning) – your reply is that Engineers do it better. But when did any of you see an Engineer in PvE, that’s beyond me. I haven’t seen one for ages.
Not to mention that MetaZerk of Eles, Warriors and Guardians hardly stack any vuln beyond 10. It’s for 25 for mostly a few seconds (with Ranger’s opening strikes and Rapid Fire of course) and then I feel like the Ranger’s providing the most of it.

None of the meta classes have any obvious and complex mechanic to stack vuln. For as long as I can tell, I haven’t been in any Zerk Run that could keep 25 vuln uptime without me in a few months time.

The answer for Warhorn:
That’s why this is a support build.
If our logic should go in a way you guyz are trying to suggest – no ranger build should ever take a single piece of might or fury (because that’s warriors’ and eles’ job), no other class apart from thieves should go DPS because they have the highest and no other class is allowed to bring utility than a guardian because they do it best.

Which could easily lead to a deduction that no one should ever play anything because someone else can play it too (or logically said – it’s wrong for you to be the one… … … ?)

“Observe, learn and counter.”

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It’s just a thought if you want that group support, which I assume you do as you didn’t pick BM over NM. Otherwise Signet of the Wild is the obvious choice for dps like you mentioned.

Nature Magic provided better DPS than BM in organized parties ever since it was implemented.
Signet of the Wild is better for Burst. Not for DPS
/Maths

“Observe, learn and counter.”

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

It’s just a thought if you want that group support, which I assume you do as you didn’t pick BM over NM. Otherwise Signet of the Wild is the obvious choice for dps like you mentioned.

Nature Magic provided better DPS than BM in organized parties ever since it was implemented.
Signet of the Wild is better for Burst. Not for DPS
/Maths

Oh cool, I never knew that. BM always seemed like it would out-dps NM. I haven’t been following the PvE meta for a while now and your posts do make your build look more attractive than I originally thought.

Nymeriali #Druid
[TLA] Desolation (EU)

(edited by My Sweet Lily.1952)

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Posted by: Elorna.5329

Elorna.5329

About your insistence on warhorn – it really is completely redundant to keep it during actual combat. With pet f2 (5 might), blasted torch field with horn 5 (6 might), swapped pet after you enter combat (3 might, 6 if on a fire field), you alone provide the party with minimum 14 stacks that last around 20 seconds. Not assuming a warrior among the other 4 people is completely nonsensical even for the worst of pugs. Any warrior can get it and keep it on 25 from there on. Not having axe 4 is just a weird way to kitten yourself for no real reason. And axe 5 is actually pretty useful as well when chained reflection is needed, since the change to its radius.

About Sun spirit – you obviously don’t take it if there’s no guardian or mesmer in the group to provide AoE quickness.

About Storm spirit and the “vuln problem” – guess I’m a bit biased on that account since I almost always duo with my engineer guildie. The other classes add about 10 sustained overall I guess like you said (maybe more if they use frailty sigils).

The greatest freedom is the freedom not to get involved.

(edited by Elorna.5329)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Of course there’s gonna be those situations where you’re going to overcap a certain boon/condition.

But that’s only a matter of organization, not potential.
Saying that bringing permanent 17 seconds of quickness is pointless because a Guardian can provide you with 5 … Is slightly out of hand. It’s still a DPS increase.

You can’t say that the build is bad just because there are other builds that already bring a certain boost. It only means that other builds/class is free to use even more of the damage and doesn’t have to sacrifice the slot/trait.

Look at it this way.
Guardians don’t need Feel My Wrath because Mesmers can use Time Warp.
And Mesmers don’t need Time Warp because Guardians can use Feel My Wrath.
At the end of the day – it doesn’t matter who brings it as long as it’s in the party.

And this build brings a lot of stuff.
It actually makes lots of certain buffing builds useless and allows them to play more DPS oriented (Did you know that ele+ranger alone can now hold 25 might ? Which means warriors could go full Zerk instead of PS).

Meta doesn’t mean that Rangers are supposed to fill. Meta means efficiency. And if Ranger can fill a booster space and allow others to go more into damage because all the boosts are already in group – that’s sheer profit.

There’s nothing like “others can do it too” if you can do more of it.

“Observe, learn and counter.”

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Oh cool, I never knew that. BM always seemed like it would out-dps NM. I haven’t been following the PvE meta for a while now and your posts do make your build look more attractive than I originally thought.

NM makes your pet share all your boons. Which is a constant 25 might stacks (with longer duration than BM pet might on crit trait – better synergy with WHaO) in addition to fury that your pet usually doesn’t have because 5-men cap.
In addition to constant 5-10% dps increase from Bountiful Hunter (both you and pet) it not only closes the gap for your pet – it increases your own by 5-10%.

When thinking about BM – note that Pet DPS is 30% of your unbuffed. ~13% full buffed, ~20% full buffed with Fortifying Bond.

“Observe, learn and counter.”

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Posted by: Tragic Positive.9356

Tragic Positive.9356

About your insistence on warhorn – it really is completely redundant to keep it during actual combat. With pet f2 (5 might), blasted torch field with horn 5 (6 might)

That’s actually correct.
But if we want to go into the most efficient niches and system abuse like this – I explained where Axe outperforms Warhorn and vice-versa.

Warhorn does better DPS at Boss wall-stacking. Axe in open field combat beats Warhorn where it can hit 2 times and beats Warhorn at every AoE scenario (starting from 2+ targets).

“Observe, learn and counter.”

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Posted by: Elorna.5329

Elorna.5329

What’s even the difference between a PS warrior and a weapon swapping warrior in a group situation? The only thing discipline brings is the 5 sec weap swap for better autoattacks while 100b is on CD (and some quickness, but with the close approach of the chronomancer, that isn’t a big deal). But you lose the boon % damage boost and EA which brings the entire party up by probably 5% if not more. Regardless of Phalanx Strength I seriously doubt any sort of warrior build without EA could make up the group damage loss in personal damage increases. That’s why “others can do it” is probably true in the case of might upkeep. So unless we’re talking about a group that has more than 1 warrior, EA alone is reason to never touch discipline or berserker.

The greatest freedom is the freedom not to get involved.

(edited by Elorna.5329)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Elorna
This is not about the warrior and you are missing the point about this.
Even though PS warrior is the best might-stacking class… You still see Eles stack might before fight. So if a Ranger can do that now… It starts being bad or useless?

Your points are straight-minded.
You still see Ranger only as a Filler Class. Not as a viable PvE representative (which we now finally are).

“Observe, learn and counter.”

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Posted by: Elorna.5329

Elorna.5329

I see it as a viable class, dunno what you’re drinking. But it won’t change the fact that warriors are still needed because of banners and EA being such huge damage boosts. So if they’re already needed, and they’re taking that traitline, there’s really not much of a stretch to assume they’ll also keep PS.

Frankly I expect the future “meta” to be engie (for vuln, blind and stealth stacking with helping the initial might stacking as a secondary role), warrior (for EA/banners and PS to keep the might high throughout the fight and initial vuln stacking as secondary), ranger (for spotter/FS/fury stacking with initial might and vuln stacking as a secondary role and axe 5 as a tertiary role when long reflection times are preferred), ele (for fury stacking and initial might stacking) and chronomancer (for alacrity/quickness and reflection).

EDIT:
Hell, in a perfect world revenant would replace ele, cause ranger can probably handle fury alone, especially if aspect of nature is popped here and there by the revenant, but it will take a lot more to push the ele completely out of the meta and they still do have the best power based damage even without the bow (or close up there with engie).

The greatest freedom is the freedom not to get involved.

(edited by Elorna.5329)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Elorna
No I mean … My statement about the warrior was merely an example to demonstrate the mechanics and potential.
Of course it’s not going out of Meta. But the idea stays.

If a class/build can provide permanent vuln uptime – people can swap Sigils of Frailty for Sigils of Air/Bloodlust/Fire/Night/… it’s a pure DPS increase for the setup.
And the idea goes for every mechanic.

“Observe, learn and counter.”

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Posted by: Elorna.5329

Elorna.5329

Well frankly, the “comp” that I presented would work without frailty sigils imo (as long as the engie uses a 40% cond duration food). And having an engie at all is probably more important than anything except warrior in the post-Icebow world.

The greatest freedom is the freedom not to get involved.

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Posted by: nobleroar.2078

nobleroar.2078

some 2cents:

Personally, I do not like Spirits for support primarily due to their immobility and there is a static 20secs cd for them. If your team moves fast, you will only be summoning those spirits a few times.

I suggest slotting something else for 1 of the spirit slot like SotW or Sic’ em for extra dmg.
Activated SotW gives 25% dmg boost and stability and its passive is pretty nifty too.

Jade Quarry
Mesmer | Night

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Posted by: Tragic Positive.9356

Tragic Positive.9356

some 2cents:

Personally, I do not like Spirits for support primarily due to their immobility and there is a static 20secs cd for them. If your team moves fast, you will only be summoning those spirits a few times.

I suggest slotting something else for 1 of the spirit slot like SotW or Sic’ em for extra dmg.
Activated SotW gives 25% dmg boost and stability and its passive is pretty nifty too.

I actually somewhat agree and yet disagree at the same time.

While it’s true that Spirits are troublesome with being immobile, you basically have it on 22 second cooldown. If you take into account that Frost Spirit is already in meta (in all builds), having 2 spirits instead of one is completely valid. Nothing in game-play changes.
Moreover, the spirits provide buffs for 15 seconds after dying. Which means you can simply cast>blow them for thrash mobs for vast AoE daze (3 seconds is like an AoE Ice Block from IceBow#5).

I am aware the Ranger is doing fine with it’s current meta build. But if everything went the way you are referring to – every single PvE build would be changed back to the original Meta Build anyways.
There would be no point in posting any build at all.

Which means having this as a suggestion for valid and viable support build option is in place.

“Observe, learn and counter.”