PvE ranger build
No, not for a group running meta builds. But for 5 people playing a “casual, bring your own build” type of group, it’s fine, and better than most home-made builds.
Healing in PvE is really subpar to just killing things for a ton of reasons. I don’t know what exactly your damage hit would be, but I’m thinking you’re down like 35% damage or so from a more typical dungeon build. Just a wild estimate. Damage is the most proactive form of protection since every second faster you kill something is a second that it’s not trying to kill your teammates.
Also someone will have to confirm, but I don’t think Compassion Training does anything in your build. Regen uses the healing power stat of the person it’s applied to, not the fern wolf’s. I don’t know if it affects Invigorating Bond.
Your utilities are a little more malleable, but S&R is taking up a slot waiting for your teammates to die, rather than you actively using skills to help keep them alive, and it’s on a crazy long cooldown. Stone Spirit is actually quite good, but it’s literally useless if you have certain other builds in your party, namely guardians. You run in to the same problem with regen, where it gets very redundant.
I’ve seen worse…The things that bugs me the most are traits, the fern hound and S&R
Fern Hound: Canines aren’t the worst option, but they do use their kb whenever they please, it can ruin coordinated defiant management.
S&R: Is plain bad, I know you picked it for support, but really don’t…Spirit of Nature elite is more worth it to slot in that case.
Traits: Missing out on a good deal damage modifiers and you’ll have extremely low precision. If you want toughness that bad I’d suggest using Knight’s trinkets instead of Cavalier’s.
Ah if only more ranger would run build like this. You got traited Frostspirit, you got spotter, you got the right weapons and at least half bezerker gear. Its not perfect, other point out some weakness, but if you feel good with that build there is no major problem with it.
I’d take Shout Master (with Sic Em on your bar) and Mighty Swap for traits 1 & 2 in Beastmastery. For trait 3, I’d stick with Invigorating Bond if pugging, otherwise I’d go with Zephyr’s Speed.
Try switching the stats on your armor and trinkets. Use Zerker trinkets and cavalier/knights armor.
The way to interpret this graph is that you want one of the 2 set ups with ranger runes because the bonus is easier to maintain. If the difference between ranger runes and scholar is very small (ie. less than 4%) with 100% uptime then it means ranger runes are usually better in practical play because you won’t have 100% uptime on scholar runes.
Though, i’d prefer using knights armor because meta ranger builds typically have 100% crit chance. Also, please don’t use omnomberry bars for dungeons/fractals. Use any power or precision food. Candied Dragon Rolls/Omnomberry Ghosts seem to be appropriate for this build given the sacrifice in DPS for more survivability.
For the record, those DPS numbers don’t mean anything without context. They’re just there to compare to the relative strength of each set up.
(edited by TurtleDragon.3108)
PvE is all about Might Stacking.
Try it, the difference is night and day.
It even works if you’re NOT full Zerker geared
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a couple combos that work for instance: drop a FireTrap right on a mob then use Warhorn & Jungle Stalker shout. Try leaping through Fire fields and then getting hit, that also stacks might and is the reason Risen Pirates also hit so darned hard
…there’s a few other ways also but they require signet gimmicks and REALLY limit your weapon choices b/c the class just wasn’t designed very intuitively there and has bad “Combo” persistence in general ….hence why MOST rangers you run into in PvE are the slowest Bear-Bowing DPS trash you’ll see in any game —-- NO guarantees however that you can do all these in Dungeons. Some bosses do very undesirable behavior if you move even inch from where the Group leader tells you to stand.
(edited by ilr.9675)