[PvP build] Danger of Support
Greetings, fellow Rangers.
As I usually do, I’m sharing another potent PvP build.Pros:
~Turns fights around easily with “Search and Rescue” trait / Taunt
~lots of Evades, 2 stunbreakers, decent survivability
~lots of Condi Clear (90% AoE)
~mobile
~Marsh Drake+ SotP combo gives instant 18 might
~high hybrid dmg spikeCons:
~both weapons are clunky. You’ll often find yourself needing the instant response that you won’t get
~lack of blind (still has lots of weakness, though)
you might want to try this one its stronger with more survivability http://gw2skills.net/editor/?vNAQRAnY8fjUqQ/KWuCOsAVLGwEqeZ70A4vhVNy9FfBe8LOqqI-TZhAwAw2fowJAgcZAAHEgOPBAA you can use guard with it i just use the trap for the knock down for a Guaranteed entangled. best combo is spike trap entangled then bonfire. i have killed 3 at one time with that combo,i have had thiefs stay away from me after dieing none stop. you can run dodge roll in the middle of a huge fight do that combo and your team can finish off who is still standing. the only real cons of this build are some necros,ele depending on build. but i have had both drop fast.
(edited by trunks.5249)
I have tried that build, Trunks, but I didn’t have that much of a success with it.
It’s exactly as you said – the combo you mentioned blows people up.
…
But that’s it. I don’t even remember when wasn’t that combo countered by a single cleanse / stun breaker. People I play against already know how to counter taunt (thieves usually port out and back in matter of 0,25 sec interval), and I don’t even want to mention that I am able to land Entangle only if I blew both 2 enemy dodge rolls. Also, players who have access to condi duration reduction aren’t really affected by it at all (they can move out after each tick).
The build you proposed ended up as a complete failure for me. Either people cleansed the stuff immediately – leaving me with zero direct damage, or the person was going to lose anyways without any abilities to stay alive.
Entangle is amazing with trapper setup, where people try to blow everything to survive the traps – where all you have to do is just put another round of them into entangle. But then again – it’s easy to counter traps.
About trap ranger: The burst of condition is amazing, but is also a big weakness against necros with condi transfer. Thats why i also stopped using traps in ranked matches. And if i know, that my opponent is a trap- ranger, i simple send my pets first to activate the first traps and then swap my pet.
About the other build: I also thought about some shout-ranger and will try your version. I think i understand, why you choose drake over wolf, but iam not sure, if the mightstacks are worth loosing the aoe fear. Otherwise without a good amount of might, the celestial amulett would not work. And also “protect me” need some tanky pet like drake, if it not shall die in an instant. Not a easy decision.
Im running for now a variant of the standard settler ranger to get atleast some support, combined with good mobility and the potential to fight on point.
http://gw2skills.net/editor/?vNAQRAsf3YjUqQHLWyCusAVLG4EqeYr0A4fhFPx9BPUb5LWJpK-TJhHwAPLDA4kAE4JAAa/BA
pro
“Resounding Timbre” combined with “We heal as one” is good at the beginning for some speed, but also add some regeneration the whole time for you and your team.
“Protective Ward” is strong, but i think, that i got more than enough protection from “Companions Defense”. Because of that i choose “invigorating bond”. It add some more healing for me and my teammates.
“Allies Aid” together with “Quickening zephyr” is a great combination to instant res allies in downstate. Because of Fortifying Bond, the pet also resvive your teammate faster. (Player-res-speed 160% + Pet-res-speed 150%)
Good mobility with sword 2 and Lightning reflexes. This saves me, after fighting 1v2 for some seconds to buy some time for my teammates. You can also add “Quickening zephyr” after this combination to roam between the points. Not as good as classes with portskills, but its ok.
Good condition remove for yourself.
Kraitrune helps to cover the immobilize with bleeding, torment and poison.
“Vigorous Training” over “Evasive Purity”. I know that vigor is not the strongest boon, but it saved maybe some comrades in longer fights, because they could dodge one or two times more. “Evasive Purity” is strong, but this build offers more than enough condition remove even without it.
“Beastly Warden” and Wolf-aoe fear for interrupts while stomping or rezzing.
contra
Missing aoe condiremove from shouts combined with soldierrune.
No stability for safestomping.
Lacks aoe dmg even with entangle and bonfire. Only made for small scale fights. Big teamfights are troublesome.
Lack of portskills to get fast on higher ground.
(edited by worminator.5174)
@Worminator
if you are using only heal as one – I’d personally recommend throwing the Timbre to dust for the blind that helps mitigate much more of the damage.
Apart from that, the build looks quite fine.
It’s just that I happened to hate full condi builds on Ranger. I just feel it lacks a huge lot of something. It simply doesn’t do the pressure I’d imagine from a pure skirmishing class. If they cleanse your Axe and walk out of your bonfire… Your DPS becomes zero.
That’s why I’m going for more Direct/Hybrid setups for the past few months.
General question: Does Allies’ aid synergize with Resounding Timbre?
About trap ranger: The burst of condition is amazing, but is also a big weakness against necros with condi transfer. Thats why i also stopped using traps in ranked matches. And if i know, that my opponent is a trap- ranger, i simple send my pets first to activate the first traps and then swap my pet.
About the other build: I also thought about some shout-ranger and will try your version. I think i understand, why you choose drake over wolf, but iam not sure, if the mightstacks are worth loosing the aoe fear. Otherwise without a good amount of might, the celestial amulett would not work. And also “protect me” need some tanky pet like drake, if it not shall die in an instant. Not a easy decision.Im running for now a variant of the standard settler ranger to get atleast some support, combined with good mobility and the potential to fight on point.
http://gw2skills.net/editor/?vNAQRAsf3YjUqQHLWyCusAVLG4EqeYr0A4fhFPx9BPUb5LWJpK-TJhHwAPLDA4kAE4JAAa/BApro
“Resounding Timbre” combined with “We heal as one” is good at the beginning for some speed, but also add some regeneration the whole time for you and your team.
“Protective Ward” is strong, but i think, that i got more than enough protection from “Companions Defense”. Because of that i choose “invigorating bond”. It add some more healing for me and my teammates.
“Allies Aid” together with “Quickening zephyr” is a great combination to instant res allies in downstate. Because of Fortifying Bond, the pet also resvive your teammate faster. (Player-res-speed 160% + Pet-res-speed 150%)
Good mobility with sword 2 and Lightning reflexes. This saves me, after fighting 1v2 for some seconds to buy some time for my teammates. You can also add “Quickening zephyr” after this combination to roam between the points. Not as good as classes with portskills, but its ok.
Good condition remove for yourself.
Kraitrune helps to cover the immobilize with bleeding, torment and poison.
“Vigorous Training” over “Evasive Purity”. I know that vigor is not the strongest boon, but it saved maybe some comrades in longer fights, because they could dodge one or two times more. “Evasive Purity” is strong, but this build offers more than enough condition remove even without it.
“Beastly Warden” and Wolf-aoe fear for interrupts while stomping or rezzing.
contra
Missing aoe condiremove from shouts combined with soldierrune.
No stability for safestomping.
Lacks aoe dmg even with entangle and bonfire. Only made for small scale fights. Big teamfights are troublesome.
Lack of portskills to get fast on higher ground.
when i am not useing the build i posted above i run one almost like yours just more tanky http://gw2skills.net/editor/?vNAQRAsf3YjUqQDL2vCWsAVLGwEqeZ70A4vhJPy9FfBe8KmqC-TZhAwArLDsc/hCHEAAnAgOPBAA
General question: Does Allies’ aid synergize with Resounding Timbre?
Yup, I believe I remember it proccing the buffs (the CD is reduced).
@Tragic Positive
Agree that Rsounding Timbre dont look too strong together with We Heal as One.
I used Troll Urgent before, but its not to good in the current meta. Heal as One is better against bustdamage and low life situations (in my opinion). I dont miss the blind too much. Otherwise the increased speedbuff saved me in many situations.
About Condi: Most of its Condidamage, that really hit the enemy comes from Dagger 5, Torch4 and Sigill of Geomancy. Bonfire helps to controll the movment of your opponent, force them to dodge, and then get him with taunt or muddy terrain. To land some burning it is sometime also good to use leapfinisher to get the fireshield.
And about the synergy with Allies Aid: Resounding Timbre affect Allies Aid with reduced CD and also with Speed and Regenerationbuff. Means, that it improve the rezz-ability in many ways. Speedress and than speed to get out of the situation.
(edited by worminator.5174)
@worminator
Well, it all depends on the play-style. I personally cannot play condition builds as a Ranger. Because I have the tendency to either plan 4 steps ahead – failing hard if the enemy used a cleanse or stun breaker later (or winning straight leaving at 80% HP)
or I play instinctively (more frequently) finding myself in lots and lots of blank sequences where I stand 3 seconds doing nothing waiting for cooldowns – which is as bad – as surrendering.
I consider almost all the builds templates, because I have known for several years that nothing improves your performance better than enjoying the way you play (because you’ll do anything to make it work).
I’m trying to bring in the objective view of things, while providing as much efficient templates for fellow rangers as I can (because enjoyment = performance).
I personally found blind helping me success in stomps, preventing bursts and such – resulting in much more won skirmishes. Which I wouldn’t really say about Resounding Timbre. But if we think about reducing your heal CD, improving your AoE condi clear, mobility overall – than we might start talking efficiency in the trait =)
But then again – if that bonus movement and reduced CD works for you – then it’s just as fine as playing Longbow in Celestial setup (which I did with nice success for a few weeks, throwing it away when I realized it’s more efficient to kill people than to decap and keep them busy for 1 minute)