(edited by Tragic Positive.9356)
PvP support
I have not tried it yet, but when I used to play WvW I ran a “Guard” spam Regen+Switfness build with Runes of Altruism. I’ve been thinking about trying something similar in PvP, but with Soldier runes. Between Guard and WHaO, that’s pretty frequent condi removal, and I think shouts have a really long range. Added bonus to local party condi clear will be the pet gets stealth, prot and condi clear, assuming the runes apply to the pet.
Double axe in power Build?
4% crit chance and no Int. Sigil?
I understand the reasoning behind almost all of your selections, and it is solid. A few things stand out to me (all for SPVP, I’ll leave WVW to others), though:
- Spirit of Nature is nearly unusable – The fact that it can’t move and has to be within 240 units of your allies (600 for the active) leaves it way too vulnerable. Strength of the Pack is a better choice, especially since you have Remorseless. Currently, you only have Two-Handed Training as a way to proc fury, so I suggest either adding other sources of fury or dropping MM for another line.
- Taking SotP means you can drop Enlargement for Clarion Bond, which is both more supportive and more synergistic with Remorseless.
- This may be a personal thing, but I’m not sold on the Cleric amulet because the only group healing you bring is regen at 280/tick. Nice, but not enough to justify an inability to kill things imo. The Crusader amulet makes more sense, and even then, your damage won’t be amazing.
- I get the reasoning behind the A/A off set, but I’m not sure I love the reality of running it. Probably why quite a few people are using GS + S/A with shouts.
Anyway, I hope my feedback helps. I’m not sure we rangers quite have everything we need to make a truly great shout/support build atm. Here’s to hoping staff will expand our options in that direction.
Edit: Threw together this more offense-oriented version of what I describe above. Could drop S/A and use longbow as a utility weapon.
(edited by Malhavoc.8976)
Floppy the rabit(PotatoVeg) plays spvp with melee ranger, soldair rune shout build, also uses blue moa. Its the closest i could think of.
Holy mother, I didn’t realize I’m not using skirmishing for the Fury procs.
Forget Marksmanship, that choice is literally horrible.
Well, as I said, I glued it together in a matter of minute, so it has lots of flaws. I was just thinking whether the Supportive shout template is of any use.
Whether it is more of a handbrake or it has any potential at all (I gave it a try when it was still bugged and gave myself a stop after 3 games of feeling bad about myself)
After a few moments of thinking, this is what I’d run with.
http://gw2skills.net/editor/?vNAQRBMhd+0JlKQ/KYvggtgAXLYwQo4AYdbgfLe2a3f9XY2P5B3YF-TJBFwAF3fYxTAAaZAAnEAA
I mean, this would fit far better with mixed damage and stuff.
I guess I’ll give this build a try. Seems like there’s not much of us who played it, yet.
I’ll come back later to share my findings.
Holy mother, I didn’t realize I’m not using skirmishing for the Fury procs.
Forget Marksmanship, that choice is literally horrible.Well, as I said, I glued it together in a matter of minute, so it has lots of flaws. I was just thinking whether the Supportive shout template is of any use.
Whether it is more of a handbrake or it has any potential at all (I gave it a try when it was still bugged and gave myself a stop after 3 games of feeling bad about myself)After a few moments of thinking, this is what I’d run with.
http://gw2skills.net/editor/?vNAQRBMhd+0JlKQ/KYvggtgAXLYwQo4AYdbgfLe2a3f9XY2P5B3YF-TJBFwAF3fYxTAAaZAAnEAAI mean, this would fit far better with mixed damage and stuff.
I guess I’ll give this build a try. Seems like there’s not much of us who played it, yet.I’ll come back later to share my findings.
Actually this version loos very solid.
I wounder, If you take red moa over raven you can drop the horn(cus you get the swftness from shouts any way). red mora giving 100% fury uptime and it heals(natural healing synergie). You can replace hron with dagger.
Second thought worth a try, set you weapon sets as axe-dagger/sword-axe, now take the the axe trait in BM line for the crit damage on both weapon set and aoe freez and weakness.
Not sure its better than taunt, but u’r tryin somthing new here.
Edit: naa, its working only for axe main hand, stick with taunt(well, double aoe freez cus of quickdraw could be nice…)
(edited by LughLongArm.5460)
Hey, I’ve worked with a build like this for the last week and a bit and posted. I went with clerics.
It’s the support style build is good, but you have to be careful of necro’s and their boon corruption; you can become a nightmare for your own team.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
I took Warhorn for the bonus utility and the hybrid DPS. Hunter’s Call deals around 2K more damage. It procs Sharpened Edges for around 5-10 times.
And the AoE protection seemed like better option. I don’t really take Horn because of fury only. I was thinking of Dazing Moa, but this build doesn’t really have anything to hold the people in place. The Taunt will overlap 50% of the daze anyways.
How about Hawk+Eagle with Wilting Strike instead of Natural Healing? Birds will be under constant stealth, prot, and regen, and they can keep near constant weakness on target if desired, as Wilting is on a 4 second CD and F2 on a 4.75 second CD. No party support from the pet, but more damage.
Hi, I created a similar build, but is a pure point tanker, with some support via boons. The main problem is that the functionality of shouts is different than other classes. They really should make shouts affect allies in someway. that would put tank rangers in a really sweet spot. Here is my build.
Lots of regen, lots of aoe weakness, decent condi removal, lots of protection uptime.
Bad Elementalist
The main problem is that the functionality of shouts is different than other classes. They really should make shouts affect allies in someway. that would put tank rangers in a really sweet spot. Here is my build.
Interesting. Do we have confirmation that Ranger Shouts + Soldier Runes do, or do not remove condis from allies? Reading the wiki rune description, possibly not, but I thought I had read that they would.
Wiki: “Shouts remove a condition from each affected ally.” Not sure if “affected” means affected by the shout, or a condition.
i doubt it does. However, the extra condi removal is nice. I just tried the build in pvp and I can bunk just as well as a guardian while spamming a bunch of weakness.
Bad Elementalist
I’d like to thank all of you who shared your opinions, insights and past experiences.
I think I finalized the build and it’s actually surprisingly really strong. I had no problems at all against any opponent, from mesmers, thieves, eles and guardians.
I added a little more flavor into it, so it’s as deadly as supportive. If it weren’t for you guyz, I wouldn’t have gotten into it, so
Thank you all, you are awesome!
I’ll be posting a new thread about it.
^^^Looking forward to seeing your build.
I’ve done some searching regarding Runes of the Soldier (Trooper) and can’t find any consensus that it works for all Ranger shouts over the effective range of the shout, or that it works at all for anyone other than the Ranger, for that matter.
Some people have said it works for all shouts except WHaO and SotP. Also, it’s been said allies have to be within range of Resounding Timbre (formerly Nature’s Voice) for it to remove a condition from them (shorter range than a shout). In other words, if they get Swiftness+Regen, they also get condi removal, yet that might not be working for WHaO and SotP, or it might not work at all.
Would be lovely if we could get a dev to say exactly how the Rune works for Rangers.
I’d like to thank all of you who shared your opinions, insights and past experiences.
I think I finalized the build and it’s actually surprisingly really strong. I had no problems at all against any opponent, from mesmers, thieves, eles and guardians.
I added a little more flavor into it, so it’s as deadly as supportive. If it weren’t for you guyz, I wouldn’t have gotten into it, so
Thank you all, you are awesome!I’ll be posting a new thread about it.
I was trying melee shouts and it was fine 1v1, is it keeping your allies alive though?
My recent experience is that either you don’t live long enough to provide any support, or you are not providing enough with all the damage out there. Your allies still go down regardless.
Same reason shoutbow is gone.
Cele seems to be the only useful support ATM because its providing offensive buffs, and it still has the best sustain.
I’m not sure group conditions clear needs to be a thing anymore.
Maybe rangers should be looking at warhorn/torch/drakes/QuickDraw for group support…
Space Marine Z [GLTY]
Actually, I’m doing fine in 1v1, 2v2, 2v3 and even 1v2 situations.
In group fights of 4v4 – that’s occasional because there’s just too much going on too fast that any sort of support apart from CC, Burst and Stomping is futile.
But yes, I did manage to save a teamfight a few times. I saved a fully-bombed Thief with Signet – allowing him to reset and kill the enemy Ele.
I also manged to clear immobilizes and Fears a few times, just as 10 stack of Burning from Eles and guardians (via shouts).
It’s not the support that people really seek, but the one that occasionally helps (and sometimes helps a huge lot). After all – it hinders neither your DPS nor your Defense via evades. It’s a passive benefit that I’ll gladly take. This build is not meant to heal anyone up. Make no mistake. This build is there to help people rally, to burst targets, to lock targets/ to deny abilities (stealth and blocks vs taunt) and provide that little of the swift/regen/cleanse.
And yes, that build I posted in the new thread is definitely going to be my signature build for the time being.
I’d prefer this
http://gw2skills.net/editor/?vNAQRBMhd+0JhKQ/KYvggtgAVLYITo6kNAOgvGS1H3T8EoxP5B3YF-TJBFwAF3fYxTAAaZAAnEAA
- Dropped Skirmishing for Wilderness Survival.
- dropped We Heal as One for traited Troll Unguent
- dropped Strength of the Pack for traited Entangle
Reasoning:
- If you get condi bombed, you dont want skills that only remove 1 condition.
- Troll Unguent can outheal a good chunk of condi damage ticks and you won’t have to wait till you’re at low health to use it.
- Guard alone will already give you permanent swiftness and regeneration and still remove a conditon every 12 seconds.
Additionally:
- Reconsider Signet of Renewal and Protect Me now that you have traited survival skills, but it could work.
- Signet of Stone passive is not bad and the active is far more reliable that Protect Me.
@Holland, your version of the build is vastly inferior to the standard Condi Survival / Power Survival.
What’s the point in taking Resounding Timbre or the Rune then (for 2 abilities that you don’t really need because Regen is not that powerful – guard is pointless on it’s own – and you took Warhorn for swiftness)? A huge waste for the build you posted, don’t you think?
Plus you’d be much better off with the SoS rather than protect me if you don’t even consider supporting people up (1 condi every 12 sec and regen can’t be called support).
About being condi bombed – that’s why there is Signet, I believe.
Not to mention that the damage of that build is 2/3 of the mine at it’s best and maximum potential. The survival is worse as well because it lacks dagger evade and Quick Draw for doubling it up.
lol, I literally took your build, and only changed the few minor things I listed.
- you picked Warhorn, not me.
- you picked Protect Me, not me.
And honestly, if you can pick Protect Me because you have Resounding Timbre and Soldier Runes, then why is it suddenly bad if I post the same? Maybe it’s equally bad in the build you posted? It clears 1 condition every 48 seconds tops.
Your build doesn’t have dagger evade, so now you’re saying your own build is bad?
Again, I posted your build. All I did was change We Heal as One, Stength of the Pack and Skirmishing. All comments that aren’t directed at these changes are comments on your own build.
Ah, so there’s where the communication breakdown happened.
I’d like to thank all of you who shared your opinions, insights and past experiences.
I think I finalized the build and it’s actually surprisingly really strong. I had no problems at all against any opponent, from mesmers, thieves, eles and guardians.
I added a little more flavor into it, so it’s as deadly as supportive. If it weren’t for you guyz, I wouldn’t have gotten into it, so
Thank you all, you are awesome!I’ll be posting a new thread about it.
I see, but you do have Protect Me in that build as well, which you said was worse than Signet of Stone:
Plus you’d be much better off with the SoS rather than protect me if you don’t even consider supporting people up (1 condi every 12 sec and regen can’t be called support).
Do note that I made no changes to Protect Me compared to your builds.
I don’t think you need Protect Me. 1 condi clear every 48 seconds is hardly going to make the difference and you should already be swimming in swiftness and regeneration at this point. Signet of Stone has a good passive effect and 100% reliability on its active.
Yup, I am aware.
The reason why I said it has no value in the build you posted is … Mostly because you went for no team support at all. Which means you’d be a waste to focus on team fights where rangers might lack a bit – because you already built for small-scale skirmishes where Survival builds excel – and if you wanted that small scale skirmishes – Protect me is just not as efficient.
That being said, there was no point in playing support in the 1st place. In my build, the Protect me has 48 seconds cooldown while Signet has 80. Yes, it does help your pet survive, too, but that’s why I didn’t choose Sick’Em over Guard (bonus protection on pet).
In my build I focus on pet management, while Skirmishers use them for Damage and CC (offensive/defensive) rather than team support and utility (revive/might and boons/interrupts).
Fyi shout runes are broken:
https://forum-en.gw2archive.eu/forum/professions/ranger/shout-build-1
Space Marine Z [GLTY]