PvP theorycraft Cele Druid Bruiser
I was thinking something similar, although more condition-oriented than hybrid. Unfortunately, the stat combo I was considering (Shaman’s) is not available in PvP, so I might try Settler’s instead. My general idea was to run a build similar to the current PvP condition damage ranger, but substitute shortbow and beastmastery for staff and druid. I considered using Celestial as well, just because of the nice combination of power/healing/vitality/toughness/conditions, although I’m worried that build might be spreading the stats a bit too thin. Where did you say the might would come from on this build? SotP and Companion’s Might I’m assuming?
It’s definitely interesting, and I think Druid will see a whole lot of use in PvP/WvW, simply because of the massive survivability it gives to an already resilient class. It’ll be a lot of fun to try out next weekend
(edited by Maximum Potato.5923)
There is a thread on here or reddit that goes over the new might potential. But WHaO offers great potential.
Companions might is one option. As are axes (maybe even Sword AA and Warhorn), strength runes/sigils, the fire field on new pet with staffsWH blast finisher. It will be important to see how all this works with fortifying bond in NM.
Massively depends on what else gets reworked on Tuesday though.