Quality of Life changes

Quality of Life changes

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Posted by: Holland.9351

Holland.9351

These are some of the changes I would still like to see:

We Rampage as One cast time reduced from 1s to 0s

  • Stability is used to counter CC, so getting it interrupted by CC during its long cast time feels terrible.
  • Shouts usually don’t have cast time.

Signet of The Wild cast time reduced from 1s to 0s

  • Stability is used to counter CC, so getting it interrupted by CC during its long cast time feels terrible.
  • signets usually don’t have cast time.
  • the trait that procs this effect below 50% health works fine without cast time.

Signet of Renewal active now always works on the Ranger, even when the pet is dead or out of range.

  • The only condition removal skill (without traits or runes) should at least be somewhat reliable to use.

Sic ’Em can no longer be used while the target is out of range.

  • With trait or runes you can currently use it for the swiftness/regen/condi removal, but it’s a small price to pay. (not even true)

Reflect now has a 50% chance to reflect projectiles in a random direction.
Reflect now only has a 50% chance to reflect projectiles. The other 50% are destroyed.

  • Reflect is overpowered in that it gives both 100% damage reduction and 100% damage retaliation.
  • Compare to skills like Weakness (50% glancing blows, not 100%) and Strider’s Defense (50% chance to destroy projectiles, not 100%).

(edited by Holland.9351)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Sic ’Em can no longer be used while the target is out of range.

  • With trait or runes you can currently use it for the swiftness/regen/condi removal, but it’s a small price to pay.

Reflect now has a 50% chance to reflect projectiles in a random direction.

  • Reflect is overpowered in that it gives both 100% damage reduction and 100% damage retaliation.

Yeah, no, on these 2 points right off the bat.

Sic ‘Em should be changed so that it does not require a target to use like Warrior’s “On My Mark!” which also reveals a single foe.

Most Rangers that use Sic ‘Em with a target that is out of range is because we want and should be able to use it without one. There should be no reason we can’t just give our Pet the movement and damage buff or shout to take advantage of Resounding Timbre or Trooper Runes without a target on this particular shout.

As for the reflect suggestion, no thanks. Instead, ask for some reflection sources to be toned down to projectile destruction and a reduction of reflection sources instead of asking for wonky RNG.

https://wiki.guildwars2.com/wiki/Reflect

Take a look at that list. Shattering Blow (Berserker), Defense Field (Scrapper), Electro-Whirl (Scrapper), and Punishing Strikes (Daredevil) can be toned down to simple projectile destruction.

Evasive Mirror and Master of Manipulation traits (Mesmer) could be worked into something a bit different. Master of Manipulation can be reworked so there’s less reflect but compensating them so there’s synergy within the Chaos line, such as: “Master of Manipulation: Manipulation skills recharge 20% faster. Use Arcane Thievery on a foe you disable. ICD: 35s"

Evasive Mirror could even be reworked so the reflect is toned it down while avoiding an ICD and making it based off of performance and the profession’s mechanic like: “Evasive Mirror: Gain ½s of Mirror for each illusion you have after you dodge roll. 0 Mirror duration if you have 0 illusions.” It would cut down reflection uptime and it synergizes with Evasive Deception in Dueling.

Shield Master trait (Warrior) can be locked to reflecting projectiles while blocking with a shield only or having shield skills reflect projectiles during activation, so their trait doesn’t just affect a single move like Honed Axes.

The last thing players want or need is more RNG when it comes to dealing with projectiles; just look at how swell that’s working out for Strider’s Defense, 50% or not.

Edited to add suggestions to toning down of reflections so things such as traits are not completely neutered.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

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Posted by: Shadelang.3012

Shadelang.3012

Something many people might not know. When using Sic Em on a target significantly out of range. Nothing happens. It goes on cooldown and thats it.

Edit: (No swiftness,no regen, no condi removal)

Ghost Yak

(edited by Shadelang.3012)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Not even significant. Just being out of range now nets nada. When did this happen @@

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Shadelang.3012

Shadelang.3012

Not even significant. Just being out of range now nets nada. When did this happen @@

I believe it has always been that way. Or atleast as long as I have been using shouts and can remember. Which is pretty kitten far back

Ghost Yak

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Posted by: Wondrouswall.7169

Wondrouswall.7169

I could have sworn it used to give the buffs when out of range. Unless I ran into range of all those ambient creatures just as I hit it and didn’t notice…

Gah. Still needs no target to use and receive the benefits. Kills 2 birds with 1 stone if it can get that.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Chrury.4627

Chrury.4627

I can agree on reducing cast time on RaO er… Strength of the Pack and Signet of the Wild. That or make the first pulse of Stab apply on activation to cover the rest of the cast time. Either would help them in the middle of a fight.

I would like to clarify a minor thing though:

signets usually don’t have cast time.

Signets have a variable cast time like most skill types. There are instant cast signets like Signet of the Hunt and Signet of Agility but there are also cast time signets like all the heal slot signets, Signet of Inspiration (0.75 sec), and all the way up to the elite Signet of Courage with a whopping 3.25 sec cast time.
A lot of them have short cast times but most have something.

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Posted by: alain.1659

alain.1659

Signet trait = reduce signet cd %20
Signet of the hunt active = your attacks become unblockable for a short period of time. Gg wp reflect spam. This should have been done way before.

Also, pets still suck. Not as they had before, but they still suck.

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Posted by: Fluffball.8307

Fluffball.8307

Also, pets still suck. Not as they had before, but they still suck.

Just out of curiosity, what would be your perfect pet AI? I’d like more control over their skills like changing the F2 or having multiple ‘F2s’, but other than that I’m pretty happy with pets and I can’t think of anything I’d like to change.

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Posted by: alain.1659

alain.1659

Personally they need faster reactions. Their response time is way slow for this game’s combat system. Their lack of evasio and defensw also makes them a dangerous burden for condi bounce or bounce attacks. They also need to stay stowed until ranger summons them. That would at least save them from unnecessary burst and let the ranger have an upper hand at the right moment. That is my opinion.

Their stats might change according to rangers armor stats but that is an entirely different topic like petless ranger or shapeshifter elite spec.

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

- Finally fix the hilt bash range bug
- Fix entangle, that everybody cant just run out of an weak elite with swiftness
- Fix ranger shouts to use underwater
- Fix casttime of serpents strike and hornet string, so you can use it for what it exists: evade
- Fix Path of scars Aoe-targeting to player targeting or direction targeting
- Fix spirits …
- Fix muddy terain aoe targeting and casttime
- Fix birds Aoe swiftness casttime. At start of fight the bird cast its aoe swiftness skill and needs too long to reach enemy.
- Fix all casttimes of pet active skills
- Fix druid leaving avatar form, when using enlargement
- Fix auto unpacking pet, when take damage
- Fix Glyphs, avatar, staff-skills … or better just finish druid beta status

Guild Wars balancing concept: Never change a ruined system!

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Posted by: anduriell.6280

anduriell.6280

snip… or better just finish druid beta status

YES PLEASE

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Holland.9351

Holland.9351

I made a quick update. I concede the points made about Reflect and changed it to:

Reflect now only has a 50% chance to reflect projectiles. The other 50% are destroyed.

And also added:

  • Compare to skills like Weakness (50% glancing blows, not 100%) and Strider’s Defense (50% chance to destroy projectiles, not 100%).

But I will not change my opinion on Sic ’em. If you use it a split second after the target goes into stealth (happens often), you would waste it. Requiring a target prevents this.

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Posted by: Shadelang.3012

Shadelang.3012

Actually if you use Sic Em a split second after they enter stealth it reveals them so long as they are in range of sic em. I use this skill constantly in PvP. You will lose the target because it takes a half second for the reveal to knock them back out of stealth. But they WILL be kicked out of stealth. Easiest way to test this is to sic em a thief as shadow refuge is being formed. Or as they are running into a precasted shadow refuge.

Ghost Yak

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Posted by: Kevin.6297

Kevin.6297

Just to add on, I think changing Axe 4 Path of Scars to one of those linear skillshots would be incredibly helpful, instead of this strange AOE circle which doesn’t accurately represent the skill’s function. it’s also very wonky with height – Dragonhunter’s LB #3 seems to fix this? Having the projectile locked to the ground. Also, why is it only 3 targets? I think it deserves a buff to hitting 5. Not like off-hand axe gets much love anyway.

On a side note, can LB #5 Barrage get a visual change with Kudzu to have golden flowery arrows raining from above? That would be amazing and more consistent with the legendary!! #GoldenShowers

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Posted by: EnderzShadow.2506

EnderzShadow.2506

Also, pets still suck. Not as they had before, but they still suck.

Just out of curiosity, what would be your perfect pet AI? I’d like more control over their skills like changing the F2 or having multiple ‘F2s’, but other than that I’m pretty happy with pets and I can’t think of anything I’d like to change.

Why are only 6 of the pets viable?
Why are 2 of the pets that much better than the rest?

I had better control over my succubus in WoW when it was released,
T W E L V E Yrs Ago

I could control the attacks.
I could turn certain attacks off.
I could tell the pet to wait in a certain area.

My biggest gripe with pets= the attacks not hitting and the long wind up to the F2.
Its not even that the target has to dodge, the target just has to move or move behind something….it doesn’t even have to be a ranged attack thats missing.

Pathing still sucks.

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

(edited by EnderzShadow.2506)

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Posted by: Fluffball.8307

Fluffball.8307

Why are only 6 of the pets viable?
Why are 2 of the pets that much better than the rest?

I had better control over my succubus in WoW when it was released,
T W E L V E Yrs Ago

I could control the attacks.
I could turn certain attacks off.
I could tell the pet to wait in a certain area.

My biggest gripe with pets= the attacks not hitting and the long wind up to the F2.
Its not even that the target has to dodge, the target just has to move or move behind something….it doesn’t even have to be a ranged attack thats missing.

Pathing still sucks.

Pets have their problems but the AI isn’t as bad as people make it out to be. Control, skills, and viability are another thing.

Edit: WTH anet? Seriously? https://wiki.guildwars2.com/wiki/Icy_Roar
1.25 second cast time, 45 second cooldown, 600 range, 3 seconds of chill?

(edited by Fluffball.8307)

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Edit: WTH anet? Seriously? https://wiki.guildwars2.com/wiki/Icy_Roar
1.25 second cast time, 45 second cooldown, 600 range, 3 seconds of chill?

Hah. Yeah… One would think for a long cooldown like that, it would at least chill for about 8s or leave a pulsing ice field that also chills. A cooldown reduction to 30s would also be fine.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Holland.9351

Holland.9351

Pets not being able to even stay in range of the ranger makes so many skills and pets almost worthless.

Imagine using Invigorating Bond (300 range). I’m sure there are a few people who make it work, but not many. Especially not when you can pick Protective Ward instead (which requires zero effort).

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Or Beastly Warden’s range. Taunt is a powerful asset, no doubt, but I’ve had somewhat of a gripe with Berserkers having a 300 radius Taunt trait while our Pets are at 240. No one glances at that while Rangers get the, “that is so OP!” treatment.

As a side note: NM traitline is pretty lackluster overall. I find it crappy that a passive GM trait is one of the best things in that tier, and that if it wasn’t for Fortifying Bond, NM would be very lackluster.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)