Question on accessories.
Health isn’t that effective at providing survivability, it’s just helpful at preventing one shots (which can still happen even at 17.5k health ). Rangers are lucky that they have a medium sized health pool, and their PvE meta builds go into the vitality trait line. If you absolutely had to choose a defensive stat, pick toughness (ie. Knight’s gear mix is commonly recommended)
You’ll get more bang for your buck by altering your playstyle or traits slightly than adding defensive stats. Most of your survivability in this game is from Active Mitigation, not defensive stats. Some examples are picking up more endurance regen from food or traits, taking traited Signet of Stone to block attacks, using GS instead of sword for a fight, etc.
It could also be that you’re bringing the sword to the “wrong” fights as well.
Unless you’re talking about WvWvW or something, then ignore this post. I’m just assuming PvE dungeons/fractals because of Zerker gear.
(edited by TurtleDragon.3108)
For PvE, I would suggest taking full-zerker accessories anyways and adding stone spirit to your utility bar if you’re worried about one-shots. Use skale venom to inflict weakness with your all attacks and your ability to survive will shoot straight up.
Berserker gear is really all you need for PvE. You can always adjust utilities/traits/consumables to fit the situation. The gold cost for most good cons is pretty trivial compared to the amount of time you save.
Thanks for taking the time to reply! I’ll be getting berzerkers in the end