Q:
Questions: Strider's Defense
Huh…interesting question…when does melee ends and ranged starts…?
I guess common sense must be applied here, until they make it more clear in the tooltip. (if anet ever bothers with this)
That being said, Sword, Greatsword (except #4’s throw), Axe #5 and Dagger #4 should count towards “melee attacks”, which should trigger Strider’s Defense.
I don’t know wether it’s always active, as long as you perform melee attacks (in other words, during the full animations) or only during the actual, damage inflicting attack, which for example, on the GS’s autoattack would be less than 1/2sec each on the first two slashes and les than 3/4 sec on the third.
But i guess Strider’s Defense is active all the time, as long as an attack animation plays.
Why? I don’t think, that this trait can be any more useless. :P
“Only the finest of potatoes in my zerkburgers.”
(edited by wauwi.9162)
@ wauwi – See that would make sense that they are limited to a specific range of the attack ability but I don’t know if that is true. And then what is that range? Did Maul on Greatsword just fall off that ‘melee’ range criteria with the recent update increase?
It also could be that certain weapons are entirely flagged as melee (in other words, the non-bows) and all other weapons qualify.
Maybe this is simply an ANet fix to add proc chance to the tooltip but even then, my second question still comes into play.
I just haven’t had time to play test and was wondering if anyone knew the answer prior to me going down the road/maybe an ANet dev (wishful thinking) could respond with how the trait is supposed to work.
/remain confused on mechanic