Quick Fixes

Quick Fixes

in Ranger

Posted by: Bombsaway.7198

Bombsaway.7198

No order in particular:

1. Entangle should be a trap and benefit from trap traits.
2. Ability to stow pet even when in combat. Ranger controls when it comes out.
Ability to “ground target” where a pet comes out when activated versus by your side. Range 2k. This allows us to get our pet immediately in combat.
3. Ability to bind F2 and other pet skills to keyboard in game.
4. Remove flanking requirement for SB1
5. Add bleed when flanking (current SB mechanic) to axe main hand ricochet.
6. Let pet interrupts work with Moment of Clarity
7. The pounce effect on sword auto attack should be a leap finisher.
8. Hunter’s Shot should apply stealth even if it does not hit a target.
9. Speargun “Ink Blast” should be a blast finisher
10. Opening strike should reapply every 15-20 seconds. (Guessing it would be hard to have it apply to each individual targeted enemy. In other words, your first attack on each enemy you target is an opening strike. So, if you cycle thru attacking many different targets, you get multiple opening strikes. Does not apply to non-targeted attacks such as AE).
11. Beastmaster’s Bond should provide you with buffs when pet is under 50% and pet with same buffs when you go under 50%.
12. Let spirits benefit from any buffs the ranger has. (Helps with regen, protection etc).
13. Remorselessness should also add a cripple to your opening strike.
14. Remove “in combat” for Tail wind.
15. Allow proccing the new heal regen (Water spirit “on hit” ability) to count for all “when you use a heal skill” benefits.
16. Master’s bond should provide a pet additional stats (like it does) based on how long the pet is “in combat”. The longer the pet is “in combat” and alive the more stats get raised. 5 trait pts every 5 seconds to max would work.
17. Traits that impact your boons/conditions should impact pet boons and conditions (e.g. duration etc).
19. Move Zephyer speed from grandmaster to master. Add new GM trait to beastmaster. Tough as a Beast (Works like spotter only for group toughness).
20. Add “removes one condition” to following:
a. Lightening reflexes
b. Quickening Zephyer
21. Make Signet of Renewal remove 2 conditions vs 1.
22. Rampage as One effect should be a boon (and benefit from all things that improve boons).
23. Increase radius for Spirit of Nature revive.
24. Viper’s Next trap should create a poison field.
25. Ranger should be able to self activate a trap even if there is no enemy by mousing over the trap and pushing the button for that trap’s utility. This would allow a ranger to provide more management on fields.
36. Spirit actives should serve as blast finishers.