Quickening Zepher
Its 4 seconds. Don’t use it if you need to heal sometime during those 4 seconds.
Tarnished Coast
So the non heal is only for the 4 seconds casting?
Yup when QZ active all healing=1
Then use QZ when good time.
It is 4 secs and you should be able to unload and dodge out. If your being assaulted that would be a bad time to use it.
Stonehenge Grr – [Heap]
It’s quite easy TC. If you’re going to use it, make kitten well sure you’re kiting while using it, or that you’re safely out of danger. But sometimes, if you feel the risk is worth it to take down a foe, pull QZ out and go all out on the enemy. Remember, you DO have Save Me to fall back on if the need be (though it doesn’t help against DoT).
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Just to be clear:
“You and your pet gain quickness, but cannot be healed during this time.”
When you use Quickening Zephyr the effect lasts for 4 seconds. During these 4 seconds, you receive no healing. Once the effect ends after 4 seconds, you can recieve heals as normal.
Link to Guildhead ability (note the two effects in the panel).
This was likely done to prevent near-instant cast Heal as One or other such effects. Working as intended.
Tarnished Coast
(edited by deepwinter.9015)
If you are using [Troll Ungent] or [Healing Spring], you can cast it at the very end of your 4 seconds of quickness. This makes it almost instant cast (instead of roughly 1 second cast time) and you can still receive almost the full healing as it ticks over time.